In 1977, Steve started work on his first roleplaying game, The Fantasy Trip. It was published by Metagaming, and for a brief time it even rivaled D&D for popularity. The Fantasy Trip (TFT) was published first as a series of microgames and, later, expanded with full-size books.
Steve's TFT works, published between 1977 and 1980, included:
Melee (1977): A microgame of fantasy combat and the first release in the series. At $2.95, Melee was inexpensive and formed the core of the line.
- Wizard (1978): Spellcaster battles! Wizard, the second TFT game, was originally slightly more expensive at $3.95 and provided the line's magic rules.
- Death Test (1978): Steve's first solo adventure -- ever! -- and designed for use with Melee and/or Wizard. To learn more about solo adventures, see "Writing a Solo Adventure" at thefantasytrip.game website.
- Death Test 2 (1980): A sequel to Death Test and a chance to explore a second dungeon using only the Melee and/or Wizard microgames.
- Advanced Melee (1980): Originally designed as part of the TFT boxed roleplaying game, Advanced Melee was split by the publisher from its planned format and released to a separate book of expanded combat rules.
- Advanced Wizard (1980): Also snatched from the never-released TFT box set, this title presented more magic rules for use with the series.
- In the Labyrinth (1980): The roleplaying rules for TFT and what would have been the core of the planned box set, In the Labyrinth included character rules, GM advice, monsters, and more.
- Tollenkar's Lair (1980): An adventure for TFT.
Steve left Metagaming after completing his work on In the Labyrinth and the other titles that were planned as parts of a never-to-be-published TFT box set. After his time at Metagaming, Steve published The Space Gamer magazine and founded Steve Jackson Games.
The Fantasy Trip continued at Metagaming, under the guidance of line editor Guy McLimore (author of the excellent Grail Quest TFT solo adventure) and others. Several adventures were released . . . then Metagaming closed its doors, and The Fantasy Trip was unavailable for nearly 40 years.
Fast forward to 2017. Steve regained rights to his work! He’s now working on the Legacy Edition . . . what TFT should have been when it was first published 40 years ago.
The Fantasy Trip is an “old-school” RPG, with easy character design, realistic tactical combat, and an emphasis on story. It is unabashedly focused on dungeon crawls and arena battles. It’s a great introduction for your friends who are new to roleplaying, because it’s so easy to get started.
The Legacy Edition will be offered outside of this Kickstarter project, but it’ll cost more. We won’t know how much more until we see how many stretch goals are reached, but supporters can lock in the $60 price.
- The two original mini-games, Melee and Wizard, each in its own mini-box.
- The three roleplaying books (In The Labyrinth, Advanced Melee, and Advanced Wizard), combined and updated into a single volume of 160 pages, with the index that the original release lacked. UPDATE: Now 176-pages with a larger font and more room for art! Stretch goal unlocked!
- The classic dungeon-crawl adventure, Tollenkar’s Lair, with a full-color labyrinth map and color cover.
- Death Test, the solo adventure, with color cover. Stretch goals unlocked!
- Death Test 2, a second solo adventure, with color cover. Stretch goals unlocked!
- Six sheets of die-cut megahexes. Stretch goals unlocked!
- A pad of 2.5" x 3.5" character sheets for use with Melee (see this update).
- A pad of 5" x 3.5" character sheets for use with Wizard. Stretch goal unlocked!
- A four-panel, landscape, sturdy GM screen. Stretch goal unlocked!
- Two 17" x 22" poster maps. Stretch goal unlocked!
- A character and reference booklet.
- Maybe more, depending on what stretch goals are reached. Read on!
Basically, everything from the Legacy Edition (as it may be enlarged by stretch goals) in PDF form. This means that if you’re on a budget, you can still get all the words and all the images. And if you buy the physical Legacy Edition, you’ll have the searchable PDF as a reference and backup.
PDFs will be delivered through our online store, Warehouse 23. If you have a Warehouse 23 account, the PDFs will be added to your library so that you can download the files again and again for your personal use. If you do not have a Warehouse 23 account, you will be sent access to the files once and will not have a second chance at downloading the material. We highly recommend that you create a Warehouse 23 account today.
Become a fan of Wizard at BGG! Visit this page and click the heart icon.
Visit the Melee page at BGG today and click the heart icon to become a fan of the game at the site!
Visit The Fantasy Trip Legacy Edition page on RPGGeek and be sure to check the "heart" icon and become a fan of the game!
You must select a reward level -- $25 or higher -- to be eligible to add items to your reward.
Note: Add-ons may increase your final shipping costs, depending on what/how much you add and the shipping destination. Final shipping costs will be determined and charged in BackerKit, after the project closes.
After the Kickstarter project closes, and after all pledges are collected, we will open the BackerKit pledge manager. There, you will tell us which add-ons you've pledged for and pay for shipping.
As of project launch, we estimate U.S. shipping at:
- Melee/Wizard - $12.00
- Legacy Edition - $20.00
- I Want It All - $26.00
- Convention Event - $26.00
Please remember that unlocking stretch goals that pack more physical components into the game may increase shipping costs, and any physical add-ons may also increase shipping costs. Final shipping costs will be determined and charged through BackerKit after the project closes.
For estimated international shipping rates, please check the FAQ.
Please note that any taxes or customs fees are exclusively your responsibility, and these fees will be determined when the shipment arrives in your country. We also cannot guarantee that an order will not be confiscated or rejected by your country's customs.
If you wish, you may choose to use a fulfillment service. This allows you to pledge for the project and then provide us with a U.S. address for delivery of your rewards. Forwarding from the fulfillment service, as well as any local fees, is your responsibility when using a fulfillment company.
It's too soon to say what, exactly, we will produce to extend The Fantasy Trip roleplaying game beyond this Legacy Edition boxed set. At the moment, our attention is on making the Legacy Edition as amazing as possible. The more support we gain, the better the box . . . and the better the chances of seeing TFT support for years to come.
As part of planning for success, we have hired Guy McLimore as the new TFT line editor. Guy started on the job just a few weeks before the launch of this Kickstarter project, and already we have benefited from his experience and talent. Under Guy's editorial eye, and working closely with Steve, we're positioned to create support for TFT for as long as the demand remains.
Some artwork copyright William McAusland, used with permission.
Risks and challenges
Steve Jackson Games is an established game publisher with a successful track record and we have enough Kickstarter experience to deal with issues should they arise. The game is in editing and development, and many components of the package are in production with our staff; now you're going to tell us how many to print and how many extras to pack into the box! As we've done in the past, we will stay in touch with our backers during and after the Kickstarter, all the way through fulfillment of the rewards.Learn about accountability on Kickstarter
- (32 days)