by Steve Jackson Games
My vote is for Magic Items
I vote for Dungeon 2.
Ideally, this would follow up on the first dungeon and continue a more immersive path with setting and background. Although, this may be a challenge with just 24 pages.
Dungeon 2. Yum.
Magic items! Those seem harder to think up than the dungeons tbh
Vote is for...MAGIC ITEMS
Dungeon 2 (and probably 3 and 4 etc)
Dungeon 2, this is all about setting, and this would add more setting.
Dungeon 2. But a really tough choice. We need the non-winner to be available in another stretch goal.
Dungeon 2 - there are a lot of magic items for GURPS, I'd really like to see more examples of dungeons actually designed to be run with DF
Magic items, please.
Casting my vote for Magical Items.
Magic items plz
But I would vote for Magic Items to be the next stretch goal pdf.
Magical items can be really good, but I can draw those up.
Dungeon 2, definitely.
My vote's for Magic Items.
Dungeon 2 would be my preference for the first.
Magic items seems like the better choice here. Part of the purpose of DF Gurps is to provide a worked example of how to use GURPS as a framework. Having worked examples of magic items to go with the existing dungeon seems like another tool to put in the GM's toolkit.
magic items first
Magic items. Give new GMs some cues as to what's sensible.
If I know my players at all magic items is what they will want. They do love the toys ... well their characters do :).
Dungeon 2. When I picked up my first D&D boxed set in 1980 there were tons of modules for me to read and play through... which helped me get going with my own adventures later! GURPS needs more ready-made fun to help with eventual buy in on the copious DIY material already in print.
Dungeon 2. i can make up my own magic items.
Dungeon 2, for the lazy GM in all of us
Magic Items gets my vote: it's more of a core supplement. I'll buy extra Dungeons as stand alone pdfs when I'm ready to run them.
Magic Items! Making dungeons is half of the fun.
Magic Items. I can make dungeons myself.
I cast my vote for Dungeon 2.
Dungeon 2 !
I vote Dungeon 2.
Dungon 2 please
I pick Magic Items.
Dungeon 2. As a complete noob I need as much pre fab dungeons and campaign help as I can get!
Dungeon; adventure over treasure
I vote for Dungeons 2
Chalk up another vote for Dungeons 2.
Dungeons 2. One of the things GURPS often lacks is adventures. So I'd go with another adventure for the new folks. Preferably something that builds off of Dungeons 1.