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Escape zombies. Find allies. Save humanity. Prepare for frantic,  real-time, audio-driven fun for 2-4 players!
Escape zombies. Find allies. Save humanity. Prepare for frantic, real-time, audio-driven fun for 2-4 players!
2,176 backers pledged £113,554 to help bring this project to life.

Updates about Updates!

Posted by Ranjani (Collaborator)
11 likes

Hello everyone! It’s a whole new year - I’m still getting used to typing in 2018 instead of 2017. We’ve hit the ground running at Six to Start and already prepared a 1.4 update that's out on both iOS and Android. This addresses some of the issues we’ve heard about, like people having no way off Zuno Bridge or out of the Ambulance. We’ve also tweaked the logic for a couple of things we don’t want to spoil by explaining!

We were really happy to be able to release the game on schedule, but that doesn’t mean we’re going to just swan off into the sunset now! We’re very proud of the game and we want your experience of it to be as smooth as possible, which is why we’re fully committed to keeping the app updated and squashing bugs as soon as we’re aware of them.

One of the best things about the past couple of weeks has been seeing the response from people playing the game, which has just blown us over. The positivity and support of our community really makes all the hard work worthwhile - thank you all for that.

 

 

The game is fast and never dull. Some of the instructions from the packets are a little vague and we think we fluked one of the events. No problem with that - the same would happen in real life! - James Robinson on Kickstarter

We love working on this game, and we’re so glad you’re all enjoying it. We’ll have more updates in the coming weeks, including a rough roadmap for further development this year and a bit more of what it’s been like making and maintaining this game. Meanwhile, please keep playing the game and sharing your feedback here, on Twitter, on Board Game Geek, or just email us!

Ranjani

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    1. James Robinson on

      HOLY CARP THEY USED MY QUOTE! Breathe man, breathe... *Ahem*