Our first convention!
Matt and I went to the UK Games Exposition (the UK’s largest hobby games convention) last weekend (2 to 4 June) and ran demos pretty much non-stop for 3 days. This is the first convention we’ve exhibited at, so it was simultaneously exciting and nerve wracking. We found out later that the convention visitors comprised over 16,000 unique attendees so… whew, that explains why we’re so bushed a week later!
We took turns at demoing and explaining the game. We both found it incredibly gratifying that so many different people (some of whom had never heard of Zombies, Run!) picked up the rules so easily and enjoyed it so thoroughly. We even got to meet quite a few Kickstarter backers - hello again, all of you, and thanks so much for stopping by!
Here’s the weekend in photos:
This happened quite a few times over the weekend and was one of the highlights of the entire experience for us!
We took single-ear headsets with us because we knew it would get loud in the convention hall. We didn’t want to annoy our neighbours with a loud speaker, but we wanted to make sure the players could hear what was going on! Everyone who played enjoyed listening along to the story for little clues, and the headsets really added to the experience, drawing more people in because they looked so cool!
The demo covered the first 30 minutes of the game, which includes the main tutorial and the first physical puzzle. We wanted to give players time to get used to the game mechanics, so the demo started out with some slower zombies and easier challenges. But by the end, we’d really ramped up the difficulty to give people a taste of what the final game would be like. Judging by all the yelling and cheering, we think it went down pretty well!
Most of the time, we were running demos for full groups of four, but we had a few groups of two throughout the weekend. Initially Matt or I joined in as a third, but once we realised how quickly people caught onto the rules, we just set each team up and left them to zip through their own zombie adventure.
All in all, about 35 groups played the demo over the three days and left with big grins, high on adrenaline and keen on playing more. We had a great time talking to everyone, and met some amazing folks. We’re extremely fortunate to have been able to do this, and none of it would have been possible without your support on Kickstarter. So thanks everyone, and see you at the next update*!
*which will hopefully be after Matt and I get a lot of rest.