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Escape zombies. Find allies. Save humanity. Prepare for frantic,  real-time, audio-driven fun for 2-4 players!
Escape zombies. Find allies. Save humanity. Prepare for frantic, real-time, audio-driven fun for 2-4 players!
2,176 backers pledged £113,554 to help bring this project to life.

Our first convention!

Posted by Six to Start and Naomi Alderman (Creator)
30 likes

Matt and I went to the UK Games Exposition (the UK’s largest hobby games convention) last weekend (2 to 4 June) and ran demos pretty much non-stop for 3 days. This is the first convention we’ve exhibited at, so it was simultaneously exciting and nerve wracking. We found out later that the convention visitors comprised over 16,000 unique attendees so… whew, that explains why we’re so bushed a week later!

We took turns at demoing and explaining the game. We both found it incredibly gratifying that so many different people (some of whom had never heard of Zombies, Run!) picked up the rules so easily and enjoyed it so thoroughly. We even got to meet quite a few Kickstarter backers - hello again, all of you, and thanks so much for stopping by!

Here’s the weekend in photos:

People meeting for the first time over the demo and seamlessly working together
People meeting for the first time over the demo and seamlessly working together


This happened quite a few times over the weekend and was one of the highlights of the entire experience for us!   
 

“Hold on, the app’s doing something...”
“Hold on, the app’s doing something...”


We took single-ear headsets with us because we knew it would get loud in the convention hall. We didn’t want to annoy our neighbours with a loud speaker, but we wanted to make sure the players could hear what was going on! Everyone who played enjoyed listening along to the story for little clues, and the headsets really added to the experience, drawing more people in because they looked so cool!
 

There are plenty of dramatic decisions to be made, so most of our photos show groups in deep focus trying to figure out what to do!
There are plenty of dramatic decisions to be made, so most of our photos show groups in deep focus trying to figure out what to do!


The demo covered the first 30 minutes of the game, which includes the main tutorial and the first physical puzzle. We wanted to give players time to get used to the game mechanics, so the demo started out with some slower zombies and easier challenges. But by the end, we’d really ramped up the difficulty to give people a taste of what the final game would be like. Judging by all the yelling and cheering, we think it went down pretty well!
  

These two were our MVP (most valuable pair) - they planned and worked together so well that not a single zombie caught them!
These two were our MVP (most valuable pair) - they planned and worked together so well that not a single zombie caught them!


Most of the time, we were running demos for full groups of four, but we had a few groups of two throughout the weekend. Initially Matt or I joined in as a third, but once we realised how quickly people caught onto the rules, we just set each team up and left them to zip through their own zombie adventure.
  

Jubilation at successfully completing the demo (and Matt standing around like a proud parent)
Jubilation at successfully completing the demo (and Matt standing around like a proud parent)


All in all, about 35 groups played the demo over the three days and left with big grins, high on adrenaline and keen on playing more. We had a great time talking to everyone, and met some amazing folks. We’re extremely fortunate to have been able to do this, and none of it would have been possible without your support on Kickstarter. So thanks everyone, and see you at the next update*!

*which will hopefully be after Matt and I get a lot of rest.

Will Ball, Caitlin Cuslidge, and 28 more people like this update.

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    1. Missing avatar

      seqcon on

      Maybe the most exciting KS update I read so far. Thanks!

    2. Missing avatar

      Dyonne Puts on

      Great to hear everyone enjoyed it so much! Will you also be at SPIEL later this year?