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Rebuild civilization after a zombie apocalypse by running in the real world, with story and gameplay coming through your headphones
3,464 backers pledged $72,627 to help bring this project to life.


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    1. Missing avatar

      Colin O'Kelley on

      Pedant that I am, I have to point out that June 14th is, in fact, Spring. Summer doesn't start until almost a week later on June 20th.

    2. Anthony Gunther on

      Finally! I have been waiting for this thing forever!

    3. Six to Start and Naomi Alderman 2-time creator on

      Basically, yes, but we will provide more information on exactly how this will work closer to the time.

    4. Keely Godwin on

      So, since some of us are supporters and we didn't get the iphone version, can we still use the same log in information to get the one from the Google play market when it's available?

    5. Missing avatar

      KDRW on

      Very exciting!

    6. Nick Grugin on

      THANK YOU. Been waiting forever on this. Hope it runs good on my android phone with 2.2.1. If you need anybody to help test let me know!

    7. Veronica Lingo on

      It has been an EXCRUCIATING wait...but I can appreciate the "do it right the FIRST time" mentality. I guess I'll continue tweaking my playlist in the mean time :)

    8. Six to Start and Naomi Alderman 2-time creator on

      You'll be able to play, just without zombie chases (it was the same on iOS until v1.2)

    9. Royden Unwin on

      Hmm, so running on a treadmill basically won't work, correct?

    10. Six to Start and Naomi Alderman 2-time creator on

      Not at the moment, but we may add it using our ZombieLink service.

    11. Royden Unwin on

      Thanks for the update, really appreciate it. Have you guys thought about implementing an ICS (Android 4.0) User Interface? Would give it some real polish.

      Maybe something to think about for a later update.

      Just to clarify, i run on a tradmill. So for now is there a way to manually enter my run time/calories/distance etc?