From award winning game designer Thomas Eliot (Cultists of Cthulhu*, Murder Most Foul) and illustrators Alexandra Latham and Maddie Kathleen (twitter, website) comes your new favorite 15-minute filler game about Silicon Valley startup acquisition.
We've all heard the tales of incredible inventions and fabulous wealth coming out of Silicon Valley. But who is profiting the most from this? Is it the ingenious inventors? The savvy marketers? No - it's the venture capitalists who make the bets and reap the rewards!
Now you too can enjoy the thrill of being a member of the 1% and gambling with your friends on what hot new startup will blow the competition out of the water and make you millions.
Whether you're a baby boomer worried about your retirement funds, a millenial who's not even sure what "investing" means, an up and coming silicon valley entrepreneur who wants insight into the minds of the investors you're going to have to woo, or an actual VC who wants to unwind after a day of investing by pretending to invest, this is the game for you!
Venture Capital is a complete game, ready to print and ship as soon as the campaign ends and your pledge goes through. Because the game is already in its final form, there are no stretch goals - you're definitely getting the complete experience! And because we're printing with the latest in Just-in-Time manufacturing technology, you will be able to print and ship your copy as soon as your pledge goes through. This is the same way we fulfilled Murder Most Foul and will fulfill the Enchiridion. DriveThruCards will then print your copy here in the USA and ship it directly to you. You'll pay for printing and shipping after the campaign, around $13-16 in the US.
Venture Capital is a 15 minute bidding game for 2-6 players, with an additional solitaire mode. The game is played over 15 rounds: each round, all players bid on a given startup, and once all 15 startups have been acquired, the game ends. Whoever has built the most profitable portfolio is the winner! We also made a video of a complete game, though it turned out a bit blurry.
Each player has a hand of 15 bidding cards, numbered 1-15, each of which will be played exactly once, representing the amount of money you're willing to invest in that startup - the startup founders will go with whoever offers them the most. The deck of 15 startup cards is shuffled, then the first startup is revealed. Each player selects a card from their hand to bid on it, places that face down, and when everyone has done so, the cards are flipped face up and the highest non-tied bid gets the startup. Then the next startup is revealed, and the game continues until all 15 startups have been bid on.
Startups can have two attributes - a profit value (a number), and what industry they're in (Apps, Gadgets, or Services). Your score is the sum of the profits of all the startups in your portfolio, plus the Dominating the Industry bonus you get for each of the three industries. Count up how many startups you have in each industry, square it, and get that many bonus points! Most startups turn a profit and are in an industry, but there are also some which turn a profit but aren't in an industry, and some that are in two industries but don't turn a profit.
The components of the game comprise 15 startup cards and 15 bidding cards for each of the six players, for a total of 105 cards, plus the rules and box.
And that's it! Simple to learn, tough to master, Venture Capital will have you coming back for more as soon as you finish your first game of it. But don't just take my word for it:
*Cultists of Cthulhu won "Best Indie Multiplayer Game of 2017" at DreamHack Denver's Indie Playground
Why Kickstarter? How will this be manufactured?
This is our fourth game and fifth project here at Sixpence Games. Our first two games, Professor Pugnacious and Cultists of Cthulhu, were manufactured using a traditional offset printing process - which means they were made in China, it took several months to manufacture them, more months to ship them to the USA, and then yet more time to ship them out. While this meant access to bulk discounts, it also meant that the manufacturing process and cost were slow and subject to unpredictable delays and expenses - things like increased postage costs, upcoming tariffs on imports from China, etc. Starting with Murder Most Foul and continuing with The Enchiridion, we experimented with switching to using print-on-demand. This has several major advantages: it means that we can have a much shorter turnaround time for fulfillment (hence our promise to start fulfilling as soon as the campaign ends), it makes manufacturing and shipping costs much more predictable, it means we aren't subject to the new 25% tariff that just got enacted, it means that we won't run out of any given product, and it means manufacturing jobs here in America, and less pollution from transatlantic shipping. (you can go buy Murder Most Foul right now, whereas if you want a copy of Professor Pugnacious or Cultists of Cthulhu you'll need to hunt one down at a retail store). Of course, this process wouldn't work with a big box game with lots of components like Cultists of Cthulhu, and that's okay - constraints like that breed creativity, and we think you'll really like what we've come up with, and what we're going to come up with next.
The process for fulfillment will be that, after the campaign, each backer will receive a unique code that they can use to have a copy of Venture Capital sent to their address. Shipping and printing will be calculated then, and you'll pay it after the campaign - about $13-16 altogether in the US. This means that the total cost will be about $30 for a shipped copy of Venture Capital (more if you live outside the US). You can think of it this way - the amount you pledge here on Kickstarter is what will go to pay the designer and artists, while the amount you pay afterwards goes to pay the manufacturer and postal service.
Thank you for your support!
Risks and challenges
The art and game design for Venture Capital are completely finished. All that's left to do is print and ship it - which, with the latest in Just In Time Manufacturing, we will be able to do as soon as we receive your pledge and the campaign is over. You will receive a unique code you will use to have your copy sent to your address anywhere in the world - consequently, you'll pay printing and shipping after the campaign (about $13-16 in the US).Learn about accountability on Kickstarter
- (30 days)