This project's funding goal was not reached on March 12, 2012.
About this project
Welcome to ROBOTA: Vengeance
The game ROBOTA: Vengeance is a fast paced action/adventure robot fighting game specifically designed to take advantage of the latest in cross platform gaming technology developed by SiXiTS, for web based, Steam & mobile, tablet and social platforms.
In the game, you play the role of a robot that has just awakened with no recollection of who or where you are. You have been left for dead and salvaged from destruction by a small creature call Rend. Rend saves you in order to enlist your help to rescue his family that are being held captive by the arch Villain of the story. You must battle your way through increasing larger and harder foes in order to reach your goal. On your quest, Rend assists you by repairing and upgrading your parts as you go, and helps you uncover the secrets of your past. On your journey, you will need to build your own custom robot in order to defeat giant enemy robots and genetically modified dinosaurs in gladiatorial combat while searching for the secrets that lie within you.
(Some early real-time motion and look tests, using Unity3D)
Link to Interactive Demo/Unity page - The image below is taken from the interactive work in progress test. The online demo and videos will be updated on a regular basis with new content and characters and interactive tests.
SiXiTS Studios, a small independent studio, will produce and create the game over a 5 - 6 month period using cutting edge technology and tools, to create a visually stunning and rich adventure. Our current plan is to fully launch the game in August, 2012 across multiple platforms, including via Steam & on iOS and Android.
We are setting up a private online community exclusively for the Kickstarter backers to see the project prior to release and discuss the game's content and direction with Doug Chiang, ROBOTAs creator, and the SiXiTS team. This is a great opportunity to see and collaborate on the creation of the adventure that will be ROBOTA: Vengeance. We are also setting up a beta program to allow Kickstarter beta testers early access to the game.
We plan on creating the game with a touch based interface, similar to the infinity blade series. You'll be able to control your characters actions, as well as interact with it in different customization screens. Our goal is to expand on the high-end graphics and interactivity of across multiple platforms and on both Android and iOS. The team and technology we've developed at SiXiTS are primed to bring the world of ROBOTA to internet enabled platforms and mobile devices, and create a truly stunning and rich adventure with your help.
SOUNDTRACKRage Music and Paul Leonard-Margan, are on board to create the soundtrack for the game. Paul is busy finishing up on the new Dredd movie soundtrack, and previous works include the most excellent Limitless soundtrack and numerous productions for the BBC and Channel 4.
International shipping is not included in the rewards and when applicable individuals will be contacted directly for shipping costs to be arranged and paid for to ship rewards from the USA.
The extra money will be put back into the game and will go into additional release platforms for the game.
We’re aiming to finish in Summer of 2012.
We will send backers gift codes for either their iOS and Android mobile devices & via Steam for the PC/MAC versions.
This will happen in a few months after funding is acheived.
The discussion community is in the process of being set up and will be available shortly after the project is successfully funded. Everyone will be informed via the Kickstarter project page and by email when the community is ready.
Yes there will be versions available for download if we reach our funding goal.
Yes, however, International shipping is not included in the rewards and when applicable individuals will be contacted directly for shipping costs to be arranged and paid for to ship rewards from the USA.
- (31 days)