About this project
Announced at the 2013 Wales Games Development Show
CHANGES TO THE REWARDS
All backers who pledge £20 or more will have the chance to be the voice of dispatch in the game and film.
The £5,000 reward is now a cameo in the film. You will also be given a line to speak.
Many thanks to the BFI for their letter of support for our project!
With your help we will be the:
- First multiplayer immersive game on Facebook
- First true horror game on Facebook
- First feature film to be distributed through a social media game
Play as a human and it's a game of survival horror. Play as a ghost and it's a game of stealth and skill. You ARE the horror.
What's the game about?
Banshee is a multiplayer team-based game which you can play through Facebook. You choose which side you join. Team up with the human players to survive or with the ghosts to scare people to death.
Here's a look at some very early footage after a month of development.
Story - the two sides
You choose human. You’re a member of the emergency services and you’re on an endless night shift. You’re stuck out on a call, and you need to find your fellow humans to survive.
You can only see as much as your torch allows you, but you can sense there are things out in the dark. Sometimes you can hear whispers. You feel the cold on the back of your neck. And then something SCREAMS.
You choose spirit. You’re dead. And you’re not happy about it. You have a raging desire to terrify humans. However you don’t like their torchlight, they’re mobilizing into groups and building up arsenals of weapons to use against you, including resurrection.
A Banshee screams out in the night and you know that a human is alone and vulnerable. You can band together with other spirits to terrify him, or go it alone. Either way, they will be SCARED TO DEATH.
How will the game play?
Banshee is a game about survival and discovery, with the indirect result of territorial conflict. The two teams will try to take control of areas of the city with the use of light and darkness! When controlling an area of the city, that team has a greater chance of delving deeper into the lore of the game.
Banshee the Game: music by Christopher Baklid
The lore of the game is discovered through a series of collectibles scattered throughout the game world. They can be anything from newspaper clippings to audio tapes. Upon collecting a piece of lore the player is presented with some media associated with that lore; an image, a piece of audio, even a video. Eventually, the player may obtain the ultimate piece of lore: the film!
The city will contain a number of safe zones that will help players to group together, take a breath and stock-up on equipment and energy to help them in their battles before heading back out into the dark night. In the process of taking the city back the players will find unique items and abilities that cannot be found in the safe zones.
Sick of the endless game request and notification spam on Facebook? We are too, so how we intend to handle this is to only post interesting snippets and insights into the lore surrounding Banshee mythology when an item of lore is discovered in-game, some of which may even be hidden teasers and trailers for the film!
Matt Mullins (credits include Torchwood, Da Vinci’s Demons, Being Human, Dr Who)
Si G Stratton (winner of the John Brabourne Award for screenwriting)
Rich Griffiths (Rogue Vector)
James Jarman (Rogue Vector)
Miriam Lewis (The One Ring - The Lord of the Rings Facebook Game)
Bryony Evans (credits include Beryl Productions)
Why do we need money?
Mr Dog Films and Rogue Vector are small UK-based independent production companies and we need to kickstart our projects with external funding. The £14,500 will be used to support talented indie game designers, artists, composers, sound designers and web developers while they work on the project. Kickstarter will enable us to avoid going to private investors and keep ownership of the project, only answerable to YOU.
It wouldn't be possible to make Banshee without your help.
Matt and Si x
What do you get for donating?
The picture below is a handy breakdown of our Rewards.
All rewards of £20 or higher will now include the chance to be the voice of dispatch in the game and film.
What's the film about?
Scream. Run. Die.
Two paramedics are cursed by a banshee and their last call of the night turns into a battle for survival.
A Banshee is an old lady spirit whose screams foretell someone's death before the night is up. Our story is inspired by Welsh folklore, specifically the Gwrach y Rhibyn (the Welsh Banshee) who comes out of hell to terrify one soul to death and a new ghost is created.
When two paramedics hear the scream, they know that one of them will die that night.
As they go to their last call of the night and they become trapped, their situation starts to become more and more desperate as they realize one of them may never get out.
DISCLAIMER: The Banshee promo is not a trailer, as the film is not yet made. Above, we've put together a mood board to give pledgers an idea of what the film will be like. Aside from the footage we shot, three seconds of montage clips have been used from both 'Devil' and '[REC]' to give a feel for the complete film.
Some lovely quotes we've received!
Risks and challenges
Production delays are the most likely risk for both the game and the film. There's a huge amount of work to be done and people to get on board. We have lined up people to work full time, and asked them to bring on other people to help them. Should any issues arise, we will keep our backers posted. We're putting our hearts and souls into this project and want it done right.
We still need to raise the money for the film production, but we have a team in place already for development and are confident we will be able to raise the money before we go into production at the beginning of next year.
With your help through Kickstarter, we don't have to worry about the project being sidelined due bureaucracy or censorship. Those are the major roadblocks for the majority of media productions.Learn about accountability on Kickstarter
The money that people pledge is only taken if we reach our goal by Wednesday July 17th.
If we don't reach our Kickstarter goal of £14,500 we get nothing!
Our budget is tight, and this is the goal we need to reac to complete the project.
We liked the community feel of Facebook and being able to play with your friends. We also noticed that there were no truly scary games on Facebook and we saw this as a gap in the market.
We loved the idea of the players creating the fear and scares in the game, so we wanted to let people play as the bad guys – the Spirits. We also wanted to be one of the first truly multiplayer games on Facebook, where you can interact with other people in real time.
When the production is complete (Summer 2014) the film will be released through the game before its release in cinemas.
The film will be released to all players at the same time who have reached a certain level of collectible lore in the game. We can't release what that level is yet as we're still in development, but we can say that it won’t be too difficult to achieve.
A Banshee is an old lady ghost who screams in the night and predicts someone's death.
In the game: if you're playing as a Human, the Banshee's scream will mark you and advertise your position to all the Spirits nearby. The players who are controlling the Spirits will be looking to fulfil the Banshee's prophesy by scaring you to death, and thereby gaining extra experience points.
Your job is to survive.
In the film: our two paramedics hear the Banshee scream after tending to an old lady in the road and as they they must also retain their sanity and survive as the terror closes in.
Banshee is part of Welsh horror legend (we're a Welsh based company) and there will be a lot of that mythology in the game and film. If you hear the scream of the Banshee, you will be scared to death.
If you die as a Human, you change sides and become a Spirit to take vengeance on the Humans.
If you're a Spirit, you can be resurrected and become Human again.
The gameplay is very different for both sides - one is to survive, one is to build up your experience by scaring the Human players. We hope people will enjoy switching between the two, or surviving as long as possible as Human or Spirit.
There will be two teams - the Emergency Services (Humans) and the Spirits. The Humans’ vision is limited to areas that have light. This light can come from a number of sources such as flashlights, street lights and car headlights, for instance.
Light will be painful for the Spirits, while the Humans will use it to fight the Spirits, gain territory and seek out lore. Spirits will hide in the darkness and use their abilities to scare other players.
The territorial control works though light - the areas of the map that Humans have managed to control will be brightly lit, while in the areas that the Spirits control they will have knocked out all the lights, as they can see in the dark and use it to hide in.
For Humans, to keep the lights running in a city area is no easy task. Flashlights require a steady stream of batteries for power, street lights require a working power substation and not be temporarily knocked out by a ghost's ability and flares are hard to come by. Light will signify safety to the Humans but it will not last forever.
While the Humans use items that emit light, the Spirits will use their spectral abilities. Both teams will unlock the ability to use better items / abilities as they take control of the city, defeat members of the other team and discover the surrounding lore.
Since the game is being developed on the Unity, a cross-platform game engine, it’s very possible we may see Banshee being released to other platforms.
We hate spam requests asking people to join a game. Instead, the game environment will be littered with hidden collectible lore that reveals part of the mystery behind the banshee. Upon collecting a piece of lore the game will request to post it to their timeline – which will be part of the story, artwork or trailer for the film. We hope this will be interesting enough for friends to actually read the notification and check out the game.
There will be no requests sent to your friends asking them to join.
With the support gained from the Kickstarter campaign we will be able to make Banshee the best it can be. We want to encourage our supporters to contribute their thoughts and ideas to us, so we can create something that we can be truly proud of.
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