Climb aboard an ancient dragon and blast your enemies out of the skies in this high-flying multiplayer shooter!
TotalBiscuit, The Cynical Brit
Ten tons of angry, fire-breathing dragon, and you are in control!
Dragons of Elanthia is a new, free-to-play, multiplayer aerial combat shooter unlike any other: Choose a dragon, pick a rider and soar into team-based battle! It's exactly the kind of game we've always wanted to play but had never seen before - certainly not like this. And with your help we can make it happen!
The game has already been in development for over ten months; we've made a lot of progress, and it shows. You can see exactly where we are heading, and more importantly, kick in your ideas on how to take it the rest of the way. Beta signups are already online, and be sure to vote for us on Steam Greenlight right now!
So let's start with the basics: Dragons are awesome, and flying is also awesome. Therefore, flying dragons around inside an active volcano is even more awesome. In fact, if we could sum up our approach to making this game, it would simply be "make it as cool as possible." Every decision our team makes pushes the game to be bigger, better, and more badass.
The whole team loves shooters, but we're also big fans of strategy games. Because we make games we love playing, we've put a layer of strategic depth into Dragons of Elanthia. Our core mechanic is matching dragons with riders, so any given battle is just as much about finding the right combination of skills as it is about laying down some hurt on your enemies. But that's enough general talk; let's get into the actual gameplay!
"There's this neat little indie title called Dragons of Elanthia, and it's all about online multiplayer warfare between dragons and the daredevil jockeys who ride them."
Landon Robinson, Machinima's Inside Gaming Daily
When you join a match, you choose a dragon and a rider. Each one has three unique abilities, so every combination nets you six abilities total. Then it's all about wrecking the other team's day, whether that means capturing a strategic spot for your team, supporting your allies with healing and buffing, or just straight-up annihilating enemy dragon riders. When you inevitably get shot down, you can swap to a different dragon and/or rider, and jump right back into the fight.
The really fun part is figuring out how to build the right combination of abilities, both for your own play style and for what's going on in the match right now. Every rider and every dragon has the same breakdown of abilities: two active and one passive. Usually that means one attack, one utility skill, and then something unique to that character for the passive.
Most attacks require you to lock onto an enemy by keeping them in your crosshairs, so that your rider/dragon can properly aim the shot. Others will let you fire without a specific target, since massive fireballs and area-of-effect shockwaves don’t need to be quite as precisely aimed. And let's face it: The bigger the explosion, the better.
Utility skills vary widely from character to character, and largely define that rider or dragon’s role. You might have a healing ability, a team buff, a defensive shield ... it could be anything. But regardless of what your loadout is, there's always a way to contribute to the action.
"In addition to
the generally amazing dragon-based aerial combat, there's an experience-based
progression system to help you power up your dragon and rider, which impacts
Josh Vanderwall, The Escapist
Since Dragons of Elanthia is all about adapting your strategies on the fly, the real meat of the game is in our roster of riders and dragons. Currently we've got six dragons and six riders, giving you 36 combinations to pick from. And those numbers are only going to go up from here!
It's absolutely vital for you to feel the difference in every dragon and rider, and luckily we have a very talented team of artists to make sure these guys shine (in some cases literally). We nail the look, hand off the abilities to our brilliant gameplay programmers, and then rigorously test those abilities until they feel right. For some characters it's easy to strike this balance, but for others it can take weeks of fine-tuning.
Let's look at some of the specific riders and dragons we've created so far.
"Dragons of Elanthia adds a fantasy twist to a multiplayer shooter."
Megan Farokhmanesh, Polygon
Dragons of Elanthia is free-to-play, which means we don't charge you any money to play the full game with all dragons and riders. If you choose, you can support the game by buying cool customizations and boosts. We've had the unfortunate experience of playing games that turn out to be pay-to-win, and we don't intend to ruin the spirit of our game by giving an unfair advantage to a select few.
If you do want to help support our server costs and the ongoing creation of maps, riders, and dragons you can spend your money on the following:
- Boosting experience gains
- Unlocking skins and other cosmetic items
- Acquiring packs of random artifacts
As you can see, spending a ton of cash won't make you suddenly become good at the game. You can gain experience faster than normal, and get a better chance of obtaining the right artifact to boost your favorite dragon's attack. But you get all of these things by just playing the game longer. At the end of the day, Dragons of Elanthia is all about skill, strategy, action, and - most of all- fun.
It's all about vision. We haven’t seen anything out there like Dragons of Elanthia, and it's something we've always wanted to play. In fact, we've wanted to make this game for a long time, and it's only now that the technology has caught up with our concept. As game developers, we did what comes naturally and simply started making it on our own.
We think this game is special, and we want to keep it that way. And Kickstarter is the best way for us to do that. Not only do we avoid the headaches of working with a publisher who might not share our vision, but we get to reach out directly to all of you fine folks. And of course bringing you guys along with us on the journey is a nice bonus.
We've already produced tons of content, and spent a lot of time refining our gameplay, but we need your help to finish the game. And because we respect your time and money, all the money we collect goes directly into our ongoing development. The more we get, the more we can add:
- More support for major platforms
- More international infrastructure
- More maps
- More dragons
- More riders
- More skins
Today, Simutronics is made up of over 30 passionate gamers (and a few pets), working out of St. Louis, Missouri. Like most good things, the company started in the 80s. We’ve been making online multiplayer games since 1987, when our CEO David Whatley first released GemStone onto GEnie. Funny thing, the game is still up and running today, so you could say we know a thing or two about keeping online games running. And we also made one of the first online 3D shooters, CyberStrike, so there’s that. More recently, we've released a couple of mobile titles,Tiny Heroes and One Epic Knight. But we kept feeling the pull back toward online multiplayer ... so here we are with Dragons of Elanthia!
Risks and challenges Learn about accountability on Kickstarter
As experienced game developers we know that there are always potential snags in the production timeline, especially as we continue to add new environments, dragons and riders to the mix. We don’t foresee any particular trouble but it’s possible that the finished product could take longer than expected. Also, there’s always the worry about plagues of locusts and the occasional unexpected apocalypse.
Have a question? If the info above doesn't help, you can ask the project creator directly.