FOR THE FANS OF (real)MYST AND 1ST PERSON ADVENTURE GAMES!
RealMYHA is a unique game, but to give you a more precise idea, it is in the genre of Obduction or The Witness.
RealMYHA is part of The Black Cube series (ASA, Catyph, Anterran...) and, like all other episodes, it can be played separately. In this sci-fi series, the Cubes are a mysterious and advanced technology created by the Anterran people, an alien civilization who disappeared long ago. The cubes interact with mankind at different moments of its history, offering new powers and technologies. But their true purpose still remains unknown...
MYHA, in its first Original Edition, was a free First Person Adventure game in 2d (prerendered 3d) composed of 360° cylindrical panoramic views, created in 10 days by Simon Mesnard during the Myst Game Jam of January 2016, on itch.io.
Including never-before-seen new content, RealMYHA is the Full 3D remake of MYHA, entirely recreated with Denis Martin, the author behind RoonSehv!
Denis and Simon have worked together to recreate the island of the original game with Unreal Engine 4. New puzzles and ideas make the game longer and more impressive. You'll have to explore the island, look for clues and take notes to solve the secrets of this world.
RealMYHA will be localized into English (text and voice) and French (text only). We'd like to add more languages (text) through the stretch goals in case of success with this campaign, so we need your help!
"Myha will make you work hard for your progress. Clues come in a range of forms – letters, symbols, colours, numbers – and a variety of different sources, and even after finding all the related clues you’ll need to seriously ponder their connections to proceed." – Adventure Gamers
MYHA Original version features:
- Visit the mysterious island of Myha to solve the puzzles and progress in the game
- ~1 hour of game time
- Animated opening and ending movies
- Reminiscent of MYST (created during Myst Jam 2016)
RealMYHA Remake features:
- The world of Myha entirely recreated in Unreal Engine 4!
- More realistic graphics, new textures, dynamic lighting, day/night cycles...
- Original puzzles updated + all new puzzles
- Increased game time
- A new original soundtrack composed for the occasion by Olivier Maurey (RoonSehv)
- PC release, DRM-free
The CSE (planet Terra's Space agency) received a distress signal from the moon. A cosmonaut is sent into space to investigate. When he arrives at the destination, there is no distress beacon, there is no-one around, except for a mysterious Black Cube. He takes it and... is suddenly teleported in a faraway world: an island, on a moon named Myha.
Why a remake?
Our first purpose is to expand the story and the universe of the original game. Now that we have plenty of time to develop the game, we'd like to tell more about the different ruins that you will see, which were created at different times. We're also thinking of including a side quest: the island has been a harbor for a crew of pirates at some point, and one of your quests would be to discover their hidden treasure...
The colors and textures will be improved, the resolution will be in HD while the original game was stuck in 1024x576 with an old-school style reminiscent of Myst (years 1990s)! We plan to add new animations and various details that will make the final game more lively.
The gameplay will benefit of many improvements, allowing to move in all directions and rotate the camera freely. We leave the old-school Myst-like style for a more modern approach and, from what we tested so far in our prototype, we must say that it's really thrilling!
Why Unreal Engine 4?
The use of UE4 was obvious and natural for us. This engine is indie-friendly: it allows to create great looking games with a small team and for free. Denis was already skilled with UDK, thanks to the development of his previous game RoonSehv. Unreal has another advantage: the blueprint (nodal programming) allows to create everything without using a single line of code.
UE4 has a lot of convenient tools to paint textures, terrains, place assets and add wind in the vegetation. It really makes a huge difference in terms of quality in all the games nowaday: the market and the technology have evolved a lot, and players are now asking for more immersive games, more freedom and full HD graphics, even on the indie scene. It's time for the Black Cube series to evolve and show you its exotic worlds in a more impressive way. We're working hard on it, but of course, we also want to keep the heart of the series for the fans: its challenging puzzles will remain!
The development of RealMYHA started in autumn-winter 2016, and a short demo was released in december of the same year during the BlackCube Jam on GameJolt (try it here).
The project was initiated with a watercolor sketch, which gave the main direction for the colors, environment and, more globally, a kind of poetic atmosphere due to the presence of the sea, a peaceful nature and old ruins.
Here's also a concept art by artist Simon Demaret:
Then the real thing started with Blender and Unreal. These tools are used for 3d-modeling, texturing and making the game itself. Denis has put a lot of efforts on improving the island, such as the cliffs and rocks, compared to the original game. He somehow reproduced a little bit of his own country, Normandy! (Have you heard of Etretat cliffs?)
Music and sound design:
A 3D world would be nothing without a convincing soundtrack. Among all adventure games released in 2013, ASA was nominated as one of the 5 best games in the category 'Best Sound Effects' for the Aggies rewards on Adventure Gamers, so we'd like to create a nice ambiance in RealMYHA too. It's important to be able to hear the sound of the sea, birds (...) and feel your loneliness in the darkest cave.
In the original version of Myha, the soundtrack was composed of free royalty-free tracks, mainly because of the limit of time during the game jam. However for this remake, our purpose is to include an all new soundtrack that will fit perfectly the new graphics. We already know the ideal music composer, Olivier Maurey (RoonSehv), and he has logically joined our team.
We have made significant progress in the development of RealMyha. A large part of the game already exists and can be played.
However, we need your help. Our purpose is to exceed our usual limits! Making a game - even indie - requires a huge amount of resources, energy and time. In RealMYHA, we want to improve the graphics furthermore, bring new ideas, improve the puzzles and make the game longer. What you can see in the attached videos and screenshots is a work in progress, but we know that we can do a lot better. The idea of the Kickstarter is to bring a helping hand and make the game not just good, but great!
Simon Mesnard lives in Burgundy (France), he started making CG graphics with 3dsmax at the age of 15. He finished his bachelor in sciences and got a degree in graphic design (school PoleIIID, Lille, France). He worked for several years as a general graphic designer, then lead renderer. Later he started a solo career and became a freelancer with the will to develop his own projects. Things really started to become serious with the release of his short film 2011: A Space Adventure (Vimeo Staff Pick), which gave birth to the Black Cube series, including among others his games ASA and Catyph, the comics Anterran, and soon realMYHA.
Denis Martin is a self-taught developer who works on indie games at home during his free time, in Normandy (France). Even if making games is not his main job, it doesn't prevent him from being serious and skilled: simply try his first game RoonSehv, and you will discover a very unique world. In order to make RoonSehv, he gathered and managed a team of creative artists now known as Babel Studio, and he brought the ideas and main designs. Denis uses Blender very well, and his favorite game engine is Unreal. It is naturally the tool we chose to give life to realMYHA.
Olivier Maurey (France) is a music composer, and he's a huge fan of Myst. As he tells himself: "I have been passionate since the very first episode of the Myst and Uru series". And that's something you can feel in his creations. Listen (and play!) to his previous works on his official website, l'Age des Sons, where you can even find a free online puzzle game. His music album for RoonSehv was very good too, and we have no doubt that Olivier will create something wonderful for RealMYHA.
Simon and Denis both live in France and all physical rewards will be shipped from this country. They can be sent worldwide to your house using the French mailing company, La Poste, Colissimo.
Shipping a CD or DVD from France to France (metropolitan) is quite cheap (less than 5€), but from France to International costs much more (around 20€). The exact price should be indicated when you choose a physical reward from the list, depending on your country, so make sure to check the total price if you pledge for such a reward.
We mainly want to provide the physical goods as bonus rewards for people who prefer to have boxed versions, but please note that they are not special editions, so they will only include the game (no additional disc, no booklet, standard dvd case...)
Risks and challenges
Games cost a tremendous amount of money to make. However, as we proved with ASA and RoonSehv before, we can deliver a great product in budget (our previous games were self-funded). We are self-funding a large part of RealMYHA and the project will release whatever happens. We need your help to make it better.
A great unknown in game development is the time needed to complete the project. Sometimes games need more time to be polished and play tested and we hope to avoid this by carefully planning our completion timeline. We have currently set the release date to March 2019 but it may change in the future. We hope you understand. We will do our best to not exceed this date.
- (30 days)