As promised I released Maia 0.50 this week. Here's a video of me playing through the current build:
This is the most stable and playable the game... Read more
Use of Weapons
Just a little update to say Update 0.49: "Use of Weapons" is going live!
Here's a video of me playing a quick game:
It was a pretty intense few... Read more
Of Course I Still Love You
It's been a busy few months. Offensively busy. But things are going well. Time for a catch up.
The studio is now properly up and running.... Read more
A New Years Gift!
It's time for a big update. How have you been?
Firstly I have a cool new years gift for everyone in the Polokov tier and above!
A full copy... Read more
The Holtzman effect
It's been a while since I put together a written update on here. How are you all?
Some good news! I've been nominated for a Develop award in... Read more
I'll be live streaming some game play of 0.43, discussing 0.44, answering some questions and doing some live development on my twitch.tv channel starting in 10 minutes!
Live Stream of the latest build
As promised I'll be doing a live stream of the latest build from 4-6pm GMT today (That's in half an hour.). Drop by and ask me some questions!
Just over a month ago we showed the game at Eurogamer Rezzed in Birmingham. It was pretty intense dealing with the booth, we had solid crowds for... Read more
Good morning. About time for another update I'd say!
I've booked a booth at Rezzed! Booth 42 no less, and I'll be showing version 0.42 of the game. I... Read more
I love the smell of solvent in the morning.
I finally have my hands on the final poster prints! The intense "new book" smell is awesome, if a little overwhelming.
They are ready for posting and that will happen... Read more
I hope you all enjoyed the holiday season. Nothing like a bit of frostbite, hideous mucus-inducing diseases, dealing with British trains and some relentless, soul-destroying consumerism to usher... Read more
The Steam Launch
Seven days ago we launched on Steam early access. It has been a frantic hundred hour week and finally the dust is starting to settle. Eight hundred emails answered, many... Read more
Maia has just gone live on Steam Early access! Log into the members.maiagame.com to download your key!
More updates incoming!
PS: (If you get a error... Read more
Time for an update I feel!
Intel (and older GPU support)
I've added GPU support for people with Intel chips. I tested on my development rig's Intel 4000 and got... Read more
Alpha 0.35 is out on Mac, PC and Linux. Log in to http://members.maiagame.com to check it out. Lot's of new things have gone in, check out the alpha... Read more
Magical and Revolutionary
Quite a few things to mention this week. Here we go...
Next week I will be at Eurogamer Expo on the Friday and Saturday. I decided... Read more
I've put together a little video showing off the alpha and some of the game's features, for those who haven't been able to check it out themselves yet.
Spaniels and Meteorites
Cause for celebration! We got Greenlit! Maia is now going to be on the Valve Software's Steam. The biggest digital distribution platform in the world. I haven’t set... Read more
The Greenlight has progressed well and we are number thirty one of all games on the service with over thirty one thousand yes votes. Sadly we didn't get... Read more
Things are going very well on the Greenlight campaign, we are currently outdoing almost every other game in the rankings!
Here's the statistics from last night:
Huge thanks to... Read more
Good evening everyone!
I'm going to keep this short and sweet. I've just launched a full Greenlight campaign for Maia along with a new atmospheric trailer for the upcoming 0.29... Read more
Just a quick update...
A few weeks ago I went down to Bath to show the lovely chaps at PC Gamermagazine the game. We did an interview and... Read more
If you are proficient with the modern marvel that has become known as "The email", then you may have noticed that you have received a key to our... Read more
Why is a laser beam like a goldfish?
It's been a very busy few weeks. Time to get you all back in the loop.
I've been working with some other indie devs and group... Read more
This morning I got the delivery of our poster tubes, ready for the prints we are going to be getting soon. They came on a huge palette and... Read more
Hello lovely people!
I've sent out surveys to everyone in the non physical rewards tiers. I'll be sending out surveys to the GLaDOS tier and above next week. (I'm leaving... Read more
A New Dawn
Time for a slightly overdue update!
Firstly here's what I've been crunching on:
The video starts with a brand new real-time planet renderer. Currently only... Read more
We are currently working towards getting a pre-alpha for release. Our log in system is in full development so you will be able to sign up and start... Read more
Happy new year everyone!
You've probably backed it already, but the War For The Overworld team are in their final few hours. If you are looking to scratch your itch... Read more
A Massive Discovery
When I started creating the back-story for Maia, earlier this year, I did a lot a research. As a fan of hard science fiction, I wanted things to be scientifically... Read more
Core Economy Milestone
I've just about cleared the backlog of emails and messages from the Kickstarter and solved most of the payment issues people have had. If your payment still wont... Read more
Wow what a day!
I want to thank everyone for their support over the last few weeks. Without you all, this could have never happened.
The live stream was really... Read more
That was almost completely unanimous then wasn't it? Telluric Variationwill be the final stretch goal! It doesn't look like we'll hit it without divine intervention at this point, but... Read more
Imp Possible: The Final Stretch Goal.
The big 200k.
I'm leaving this one to you guys. There are two options for the final goal:
Option One: Maia Gone Rogue
We will use the Maia procedural... Read more
Imp Ending Deadlines
We've just hit the forty-eight hour mark and things are starting to get a little crazy around here! I'm still working on getting the new video cut and narrated, although... Read more
Secret Tier Unlocked!
Thank you everyone for pushing Maia over the funding milestone!
We have just unlocked a secret tier. This new level will allow you to get your own cat or dog... Read more
Indie Hug Bundle
The best thing about being an indie developer, is the amazing community full of really, really fantastic people. Today those indies have come forward to help Maia and donated copies... Read more
We are now in the final few days of the Kickstarter. It's going to be teeth-grindingly close!
I've just opened up a whole new load of the £7... Read more
Video: AI and Simulation
Here's a little video showing off some of the AI and simulation that will bring the world to life:
Firstly we have a bit of the IMP bot (place... Read more
As a special thank you to everyone upping their pledges to push us towards our target, I am adding an extra tier: 'Wintermute'.
This tier is included in all pledges... Read more
Thanks for all your support so far. Our next big media release is going to arrive on Monday, but in the meantime, I thought it would be interesting... Read more
Just a quick update to say that I'm tweaking the stretch goals a bit!
A lot of backers have said that they really want the full campaign,... Read more
Thanks for all the support over the last few days. We are moving towards the target at an encouragingly steady rate.
I've had a few more questions coming... Read more
Questions and Answers
I spent most of the evening yesterday answering questions about the game and myself. I've posted a slightly neatened-up version of some of the important ones below:
Can you sell... Read more
25% funded! Reddit AMA.
In just three days we've stormed our way to 25% of our funding goal. You guys are amazing! I'll be releasing some more media soon, but first:
I've had a... Read more
How to get a head in video games
So now that we have six or so awesome people getting the Marvin tier, it's time to have a look at how we are going to get their faces into... Read more
No man is an island and I couldn't have done this on my own.
Special thanks to.
Nick Dymondfrom Force Of Habit for his amazing sound work on the... Read more