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Maia is a new god game from indie developer Simon Roth.
Maia is a new god game from indie developer Simon Roth.
8,115 backers pledged £140,481 to help bring this project to life.

Recent updates


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The Songs of Distant Earth


Hello backers!

Maia Alpha 0.58 is out. It's a really solid feeling build, with some excellent new features and hundreds of bug fixes.

Here's a video of me giving it a whirl:


There's a long post on the blog detailing all the changes and tweaks, so give that a look too! If you like the progress, do give that video a share. We haven't had much press recently and I'd love to see more people get excited about the game again.

The Steam builds are up right now and I'm currently uploading the builds to the members area. Expect those to be up in about an hour.

That's all for now. Thank you for your feedback and support.


"Chronologically Challenged"


Hello backers!

We're super busy working on the 0.58 update. It's coming together well, with some of the core game play, communication and engagement issues with the game fixed and challenging new decisions for players to face. We've got a draft script for the campaign on the go, and I'm even looking at getting the a full voice-over cast for the missions. That update is still a month away, but it will come with a new road map, and dates for Beta and the final release.

How to Delay Your Indie Game

Last week I wrote a blog talking about things that have delayed the game. If you've been reading my Kickstarter updates you'll have read me talk about these issues and some of the difficulties of running a business before, but this goes into some of the more entertaining details. Give it a read here.

Hot fixes.

I released a hotfix patch with some of the game play improvements coming in 0.58 to Windows users on Steam on Friday. If there are no big bug reports in the next day or so I will be pushing that to all platforms and the members area in due course.

Let me know any feedback you have on the build. Steam reviews are also appreciated since many of ours are woefully out of date.

As always, if you need any help shoot an email to support (at)


Theme: Hospital


Maia 0.57 went live on Tuesday!

It's pretty sick! In the literal sense. I've worked on completing the medical room feature set. With new complex diseases, new items, more colonist body simulation balance, and dozens of bug fixes. It also improves player feedback, food systems and tightens up a lot of the AI decision making. There's a full change list on the blog.

Here's a video of me showing off the features and changes:

Big thanks to Josh and the War for the Overworld team for letting me steal some internet from their offices for last week's hot-fixes whilst I was at Develop!

The Future

0.58 is coming soon, in about a month and a half.

The plan is simple:

  • To absolutely obliterate the bugs in the tracker.
  • To take a new look at providing the player with more visual feedback. Hopefully ending some of the long term issues that players have had.
  • To provide a full playable first draft of the ten hours of narrative missions.

After that I will be putting a date on Beta and final release. Indeed, if all of the above is achieved, 0.58 or 0.59 may be the base for the start of the Beta.

I'm working hard to get the game up to scratch. As you can imagine, these monthly updates are on an intense schedule and require a lot of diligence. So please send me all your feedback!

Steam reviews are also appreciated. The game is changing fast and the vast majority of the reviews are from more than several months ago.

That's all for now. I'll be back soon with the next update, new roadmap and some dates to look out for.


The Fixer


Hello Backers!

Over a week ago I released Maia 0.56 and it's good, perhaps too good, so you should give it a try. I would have posted this update earlier but I went on a hot-fixing spree and squashed a lot of long standing and irritating bugs in the game in daily updates, so I wanted to wait until the dust was settled before giving you a poke.

What's new in 0.56? Well not much, and also a lot. It's all about improving player satisfaction, game mechanics and UI feedback. Stockpiling takes the centre stage, with a more complex and balanced food production system and also a new way for you to create and store extra building materials for future base expansion. Along side that there are bug fixes all over the place that will make the experience of playing the game less frustrating and in many ways more rewarding.

Here's a video where I mumble enthusiastically, if incoherently, for slightly too long.

As always. Let me know your feedback. At this stage I am very keen to keep polishing up the game play and to not have too many regressions.


Update 0.57. Theme: Hospital, will focus on the medical room and bring sicknesses, diagnosis, treatment and first aid into Maia. With new equipment, items and gameplay systems to mess about with. It should add an interesting layer of complexity to longer games and more focus on colonists as individuals.

That's all for now. I'll be back soon with more updates, a new road map and some key dates for our beta and final releases.


- Simon

Pressure Drop


Hello backers

It's update time!

Maia 0.55: Pressure Drop

Maia 0.55 is now live on Steam and the members area. This latest build introduces complex creature and ecosystem simulation changes, vast improvements to object and room placement, research perks that twist the gameplay in interesting new directions, as well as an total overhaul of the settings and saving menus. There’s also a bunch of interesting new items such as portable solar panels, flares and most importantly, useless decorative trees.

Here's me playing a bit of the latest build.

There's a full list of changes on the Maia blog.

Live stream

I'll be doing a livestream from 4pm today. Join us to discuss the game and its development, see the latest build in action and even see me fix a few bugs. I do one almost every Friday, so be sure to follow me on Twitch.

Development site.

In case you missed it, we now have a development site that has an up to date listing of my changes to the game's code repository, so you can now watch the game come together as it happens.


The upcoming update will again be focusing on ensuring the player gets enough information from the game and fixing a lot of the rough edges that come up in feedback. It's also going to incorporate first aid, emergency medicine, complex illnesses, colonist rescue and a more complete set of items in the medical room. If I have time I will also be implementing meal preparation and meals as social events in the colony. The plan is to have 0.56 out in just over a month.

As always feel free to send me all your feedback. Steam reviews are also very appreciated.

And do get in touch if your key was lost or never arrived due to angry spam filters!