It's time for a big update. How have you been?
Firstly I have a cool new years gift for everyone in the Polokov tier and above!
A full copy of Thomas Was Alone is now claimable from your members area page (I'll open it up to the lower tiers next week, I need to write some code for the site to support it first).
It's a fun little indie game with a lot of character and I thought you, my awesome and eternally patient backers, might like a little present. :)
Next up, I delayed this update a few weeks because I had this exciting news that I was waiting to announce...
A New Office!
I finally found somewhere to base the company that I didn't immediately hate. It's a great set up right in the middle of Oxford. I can't stand office lighting, so finding somewhere with real skylight was a real stroke of luck.
It's a decent size, so I'll never have to store tonnes of poster tubes in my flat again, and we'll be able to expand if we need more heads working on the game. I'll be hiring some proper full time staff soon to take over many of the business related things I currently spent too much time doing.
This should let me focus on starting to finalise everything with the game and save me from the intense cabin fever that was going to drive me insane sooner or later.
If you've been keeping up, you'll know that we are a few weeks away from 0.47, which will be another significant update. We've got animal attacks going in, colonist emotions, new AI stuff, more objects to build and a rework of the room placement and building. The plan now is to get the entire core sandbox (0.50) nailed by around Rezzed so we can get the campaign in now.
I'm most looking forward to adding fire to the game. I did a quick test for it the other day and everything went to hell in about thirty five seconds.. It was glorious!
Here's the previous update video if you missed it:
I've booked a booth for Rezzed at Tobacco Docks in London. We've got three machines and will be in a cool little indie section with the War for the Overworld and Prison Architect crews. Come try the latest build, talk to me about the game and I might even have some sweet goodies to give away.
Forbes named me as one of their 30 under 30 in games last week. I'm very honoured to be on the list and hopefully I can leverage some of the prestige to open new doors for Maia development, or at least do a cringe worthy Ted talk or something.
If you still haven’t got your game key, please email me. Hotmail and Yahoo were terrible to us so many went to spam boxes or got deleted. If you mail firstname.lastname@example.org I can generally manually email you your key.
Same for poster backers. I have a pile in the office that were returned with the labels ripped off during transit. Please get in touch if you never got yours or received a damaged tube.
I'll be organising the full launch party soon. It will be located in central Oxford, probably around late spring. Keep an eye on these updates for more info.
Catch you later!