Just over a month ago we showed the game at Eurogamer Rezzed in Birmingham. It was pretty intense dealing with the booth, we had solid crowds for most of the three days and hundreds of people played the game. I've thrown some of the photos I took up on Flikr.
Although I've gotten pretty good at pitching the game, I am still dreadful at talking in front of cameras or microphones...
We got a huge amount of interest in the game and lots and lots of feedback on the builds. It really helped me to prioritize and fix a lot of the rough edges in the game. Thanks to all the everyone who showed up and said hi!
0.42 has been out just under a week. It's a pretty huge update so I won't go into it here, but it's certainly worth checking out. If you haven’t seen it yet here's a brief video overview:
Since then I've spent a lot of effort hunting down the few remaining crash bugs. As of this afternoon we have no replicable critical issues on the tracker.
We already have a lot of things in development for future builds. My favourite thing right now is the second creature, a creepy nocturnal burrowing critter that is going to make the game just a little bit more disconcerting.
I'll be doing a live stream at some point this week. I'll post an update here a few hours before hand so people can tune in and ask me some questions.