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Maia is a new god game from indie developer Simon Roth.
Maia is a new god game from indie developer Simon Roth.
8,115 backers pledged £140,481 to help bring this project to life.



Update time!


Just over a month ago we showed the game at Eurogamer Rezzed in Birmingham. It was pretty intense dealing with the booth, we had solid crowds for most of the three days and hundreds of people played the game. I've thrown some of the photos I took up on Flikr.

Although I've gotten pretty good at pitching the game, I am still dreadful at talking in front of cameras or microphones...

We got a huge amount of interest in the game and lots and lots of feedback on the builds. It really helped me to prioritize and fix a lot of the rough edges in the game. Thanks to all the everyone who showed up and said hi!


0.42 has been out just under a week. It's a pretty huge update so I won't go into it here, but it's certainly worth checking out. If you haven’t seen it yet here's a brief video overview:

Since then I've spent a lot of effort hunting down the few remaining crash bugs. As of this afternoon we have no replicable critical issues on the tracker.

We already have a lot of things in development for future builds. My favourite thing right now is the second creature, a creepy nocturnal burrowing critter that is going to make the game just a little bit more disconcerting.

I'll be doing a live stream at some point this week. I'll post an update here a few hours before hand so people can tune in and ask me some questions.



Alex Neilson, Jörn Huxhorn, and 9 more people like this update.


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    1. gandalf.nho
      on May 14, 2014

      Nice critters

    2. Jonathan Rudd on May 14, 2014

      Nice insectoid Mole-rat - but still looks a little too mammalian - I think if you made it more insectoid it would look more original but...NICE!

    3. Missing avatar

      Matt on May 13, 2014

      Maia: Rise of the mutant Molerats :P

    4. Missing avatar

      on May 13, 2014

      Awesome update! The game keeps looking better and better, and I should probably give it another try to see how that optimization worked for my laptop. :)

      Also, did you say 40,000 users? That's awesome!! I'm glad to hear the game is spreading so successfully.