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Maia is a new god game from indie developer Simon Roth.
Maia is a new god game from indie developer Simon Roth.
8,115 backers pledged £140,481 to help bring this project to life.

The Steam Launch

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Seven days ago we launched on Steam early access. It has been a frantic hundred hour week and finally the dust is starting to settle. Eight hundred emails answered, many more waiting, forty patches distributed, two hundred gigabytes of content uploaded and ten thousand lines of code hammered out. Phew!

Releasing such an early build was a risk, but I still strongly believe in community driven development and the launch has definitely vindicated my thinking. We've completely transformed the game since release and it's entirely thanks to you guys! I really want to thank everyone who took to the forums, and email, and who submitted their problems, their feedback and their ideas.

The launch exceeded all our expectations, in fact it blew them away. We certainly didn't expect to be featured on the front page of Steam for so long. We spent several days outselling games like Assassin's Creed and Call of Duty at one point we even became the #2 seller.

In just four days Maia received enough alpha sales to budget the game to completion. We have now grossed over half a million dollars in backer funding. It's something I couldn't have imagined two years ago when I first started tinkering with the idea of an alpha release.

There are still some fairly obvious problems with the game, but feedback so far has been strikingly positive and it's been fantastic to watch an entirely new audience get excited by Maia and its future.

Development is going well and there will be new patches over the weekend, fixing some of the more egregious AI bugs and quirks that we have left. I've also posted a rough feature list of some of the updates you can expect up to version 0.50. I'm planning to continue our rough fortnightly release cycle so you'll never have to wait long for new features. I'm super-excited to finally start on the alien wildlife!

Finally, I just want to thank the whole team for their hard work on the game and helping out with the launch.

Now, I think it's time for a beer!

Cheers

-Simon

(If anyone is still without a key for the site, drop me an email on support@maiagame.com, my Kickstarter messages got totally swamped)

Stefan V, Wesley Sauret, and 23 more people like this update.

Comments

    1. Creator James on December 15, 2013

      Any idea when the Mac build will be available on Steam?

    2. Creator Michael Fischer on December 12, 2013

      @ Simon thanks for the quick reply. The game is looking great. That is amazing of you to put those extra funds into making the game better. I hope you get a nice payday at the end of all your hard work.

    3. Creator Simon Roth on December 12, 2013

      @gandalf.nho GOG don't do alpha games, but maybe we can sort something with them in a few months when the sandbox mode is completed.

    4. Creator Simon Roth on December 12, 2013

      @Michael Not at all, I should have been more clear on that point. We had enough funds to complete the core game and stretch goals. As I mentioned before I've been extremely cautious with the budgeting. We had always planned to supplement this with alpha sales to allow us to do polish above and beyond the Kickstarter goals. Things like almost a hundred extra animations, an extra pass of polish on the graphics, a more complex sound system, optimisations for machines lower than the Kickstarter's minimum spec and also localisation to several different languages.

    5. Creator Michael Fischer on December 12, 2013

      Maybe I am behind on some information, but I thought that is why I back the kickstarter project??? To pay for the game? Are you saying if the steam was a failure then the game would not of been fully completed? I am a huge fan of the game so please fellow fans dont pounce I just want some info.

    6. Creator gandalf.nho on December 11, 2013

      What about GOG? Will love to see Maia side by side with Dungeon Keeper and Theme Hospital

    7. Creator Suoma on December 11, 2013

      It's always awesome to see someone working hard, and it's even more awesome to see it paying off!
      Keep working hard and enjoy that beer, you've earned it. :)

      In fact I think I'll take one too.

    8. Creator Mark Newcombe on December 11, 2013

      Hey Simon,
      After following both your good-self and Maia for just over 13 months now, I'm super pleased that your Steam release has paid off in several ways.

      Take a breath, enjoy your beer and I look forward to seeing what comes next.
      All I need now is for Maia to stop Crashing to Desktop every five minutes ;-)
      It will get there I'm sure, my fault for using a Radeon card.

      Cheers & Thanks again

      Mark

    9. Creator Sleet on December 11, 2013

      Awesome news! Sounds like it's high time for me to get around to playing this. :)

    10. Creator Simon Roth on December 11, 2013

      Steam keys are entirely optional and you'll still have access to your account so you'll always have access to the DRM free versions on all platforms!

    11. Creator S.D. on December 11, 2013

      I think that the God game genre is well suited to alpha-funding models. There can be a fun experience to be had in both broken and fixed versions along the way, and the bugs can be just as funny to discover as they are frustrating when they stifle your progress in the game. I don't feel that it's the case for story-driven games, but for open-ended experiences it's a good fit. Maia looks great, and has a bright future ahead!

      @SimoRoth: Query; I'm amongst your backers wishing for a DRM-free release of the game. While I don't care for Steam, I do help my favorite indie devs by testing Linux support on Early Access games (testing on Ittle Dew, Spacebase DF-9, Broken Sword, etc), because a DRM-free version of the final release will be made available to me (and already was, in the case of Ittle Dew). So, backgrounder aside, if I join up and help test the Maia alpha, will that choice mark me as a Steam backer and preclude my DRM-free copy?
      Either way, thank you for your Linux work, and I wish you the best of luck!