Funded! This project was successfully funded on November 28, 2012.

Update #33

Magical and Revolutionary

Hi everyone!

Quite a few things to mention this week. Here we go...

Eurogamer Expo

Next week I will be at Eurogamer Expo on the Friday and Saturday. I decided not to exhibit (I'd rather spend the funds on development), but will have a big bag of game related goodies to give away. I'll be wearing a black Maia t-shirt so, theoretically, I will be easier to find than at Rezzed!

This!

So what's this then?! We'll, it's a very grubby looking laptop screen that in retrospect I should have given a wipe before photographing. However, it is much more than that! It's our first fully featured OSX alpha! It took nearly thirty years, but now there is finally a worthwhile use for Macintosh computers!

I should have most the bugs out of it on Monday and will release a 10.9 Mavericks application. I can't remember off the top of my head as to whether I can build 10.8 binaries in the latest Xcode 5 beta, but if I can, those will follow shortly.

Builds

As well as the new platform, the next build released will include a few other interesting features: Every object can now be damaged and will suffer wear and tear based on their usage and environment. For instance, wind turbines will be worn more by higher winds, they will last months in a light breeze, but in a hurricane they will quickly become damaged, start to spark, smoke or even burn and then cease to function.

A few things won't degrade yet, such as the more solid furniture items. Mostly because it's hard for me to show their damage with a particle effect or sound. I'm not sure it's entirely scientifically accurate for a table start to smoke from overuse or for a horrendously soiled couch to spontaneously combust in a giant ball of white plasma.

We're also adding the “livestock” room, which will be used to contain and breed various critters. This will allow me to add chicken reproduction in the next build!

Steam

I'm setting the date for an early access Steam launch as December 3rd. It's still quite far away, but we don't want to rush into it. With the direct pre-orders having scored us £12000 or so, we have a little more leeway and have no immediate need for a big cash injection.

There's a lot of work to go in before we release the alpha to the masses. Although getting everyone of you Steam keys is very important to me, having anywhere from ten to a hundred thousand new testers overnight would be a bit much to handle. Which is the perfect segue to mention...

Mr Everitt

You may have seen Chris on the forums over the course of development (posting as oldmanbob), I'm bringing him on board to provide community tech-support, and bug tracking. He is going to be spending a few hours a day taking bugs posted to the forum, replicating them on a test build and then entering the details of the issues onto our internal bug tracker. This should allow me to focus on the code and organisation side of things a little more.

He's also local, which means I can rope him into helping me wrap and post all those poster tubes!

Toast Time

Nick's company, Force Of Habit, have just released their new android game called Toast Time. Admittedly I am terrible at it, but it's still good fun!

Edge

Paul and I had a little talk with Edge about Maia, Kickstarter, and games development in general.

I think that's it for now.

Cheers!

-Si

Comments

    1. Missing_small

      Creator CabbageFoot on September 27, 2013

      woot, Simon released the long awaited mac version... or at least will soon. I wonder how much of that has to do with me nudging him a few times on the forums ;b

    2. Missing_small

      Creator Oliver Vantini on September 24, 2013

      And i only live about 15minutes away by motorbike too :(

    3. Missing_small

      Creator Oliver Vantini on September 24, 2013

      Man, i'm gutted. The only Eurogamer Expo i'm gonna miss and it also happens to have two of the games i'm backing there.

    4. Fb_profile_picture.small

      Creator Tim Molesworth on September 24, 2013

      You'll be at Eurogamer? Awesome! I'll be there for Thursday and Friday afternoons, so hope to spot you there! I'll probably have my Sipsco hoodie on...

    5. Fb_profile_picture.small

      Creator Jonathan Rudd on September 24, 2013

      Thanks for the update.
      I watched the video for Toast Time...I have no idea what the hell that was about. It's like, 'RETRO! NOISES! FLASHES! MOVEMENT! ARRRRGGGGGGHHHH!' So I left the video and I'll just pretend none of it happened after this post.

      Totally un-gay man-hugs!

    6. Tumblr_lfnyk8u7pg1qz57ezo1_400.small

      Creator Charlie Cochrane on September 22, 2013

      Damn, I'll be at Eurogamer on Thursday!

    7. Missing_small

      Creator Chica Chica on September 21, 2013

      Great news (even though I don't directly care about osx, but multiplatform support is always great). So this should mean good news for linux I presume, what's the status on that? Last I checked there was a not even functional alpha, and it wasn't updated as often as windows' :(

      (hope that doesn't continue to happen with the mac/linux versions)

    8. Me-brindysoft-avatar-297x297.small

      Creator Chris Brind on September 21, 2013

      "but now there is finally a worthwhile use for Macintosh computers" - troll! :) Looking forward to it.

    9. Missing_small

      Creator onyxhammer on September 21, 2013

      I like the idea of a couch bursting into flames. You should keep that. :D

    10. Img_4804.small

      Creator DP on September 21, 2013

      Yeah SDKs always support targeting the previous OS, so if the 10.9 SDKS does not yet, it will eventually. That will be under the project build settings.

    11. Epicchao546.small

      Creator Jörn Huxhorn on September 21, 2013

      Xcode 5 final has been released on the AppStore - just FYI.
      Cheers!

    12. Monkeyav.small

      Creator AGN1964 on September 21, 2013

      I've kind of lost track of Maia. What is the current estimate for the release date?

    13. Simonroth.small

      Creator Simon Roth on September 21, 2013

      Soon. It's all down to what the beta of Xcode supports. (I upgraded thinking one of my bugs was caused by OGL support, but it turned out to be a third party library. Then I read the small print saying that 10.9 only supports building apps for 10.9 at the moment). However 10.9 is out very very soon and will likely contain the support needed for previous OSX versions.

    14. Missing_small

      Creator Daniel Siegmann on September 21, 2013

      When do you expect an OS X 10.7 build? You realize OS X 10.9 isn't even released yet (the final version)? Even Apple waits for a final release before dropping support for prior versions. ;-)

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