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Maia is a new god game from indie developer Simon Roth.
Created by

Simon Roth

8,115 backers pledged £140,481 to help bring this project to life.

Veisalgia

Hi everyone!

The Greenlight has progressed well and we are number thirty one of all games on the service with over thirty one thousand yes votes. Sadly we didn't get picked last week, but there was a large backlog from the previous month (due to the Steam sale) so it was to be expected, but I'm hoping we will picked for one of the next bunches of games.

We've had some cool coverage recently which I forgot to mention. I gave a demo of the game at Rezzed to Adam Smith from RockPaperShotgun and he really loved it and penned a great article on the game's simulation and its potential as a story generator.

Greenlit Gaming checked also recently out a build and really liked what they saw too.

We also got into Wired a week ago, which is a big honour for us!

Development

Last night (well, very early this morning) I uploaded 0.30 to the members area. It's got a whole load more AI and content in it. It's also got a few backer heads in, so you might even spot yourself!

The frame rate is a little lumpy because the AI is getting quite complex now and the code needs to be smoothed out a little. There is also a bug where colonists get into a bed and refuse to leave it unless they have critical levels of starvation or thirst... Yes, I've inadvertently created a hangover simulator.

Zero Thirty One.

Due to the Greenlight distraction, some tech issues and an intense heatwave, a huge amount of content that I wanted to get coded into the game missed this week's deadline, so I will be crunching to release the next build in less than a week to bring in the new features. I've got over seventy animations to get plugged in to the male, female and surface-suited colonists and a procedural back story generator for all the characters. It will bring a whole lot more life to the game. Rough feature list is here.

Zero Thirty Two.

Will have spaniels!

Moving forward I'm going to be upping the release schedule, to somewhere between weekly and fortnightly, to allow for more feedback, play testing and iteration. More to come soon!

Cheers

-Si

Comments

    1. Creator Owen Lambert on August 5, 2013

      Thanks Simon - I checked again tonight and am still missing VVVVVV, RotT & Battle Cave :(

    2. Creator Sprinklesss on August 3, 2013

      Heyo Mr. Roth, sent you a message. Can't wait to finally try the game out!

    3. Creator Simon Roth on August 3, 2013

      Sprinklesss: Everyone should have one by now! Drop me a message or email and I'll get you set up right away.

    4. Creator Sprinklesss on August 3, 2013

      Any word yet on getting backers their alpha keys who missed the initial batch? :(

    5. Creator Tim Molesworth on August 2, 2013

      Inadventently created the worlds premier hangover simulator? Awesome!! I always wonder if these are bugs or fetures, forfcing you to manage your colonists so that no males ever use the workbench, nobody ever sleeps, and you keep your chicken securely penned in and away from lava :P

    6. Creator Mark Newcombe on August 2, 2013

      Simon is my Hero!

    7. Creator gandalf.nho on August 1, 2013

      Nice to know about the news

    8. Creator Andrew Beckett on August 1, 2013

      Lol the comic strip reminds me of my first springer spaniel. Always struggled to keep him away from cow pats

    9. Creator Simon Roth on August 1, 2013

      Owen: I'll chase up the devs, seems we didn't get all the keys!

    10. Creator Owen Lambert on August 1, 2013

      Nice to hear the game is doing well on greenlight - Kinda pissed I still don't have 3/5 games from my GLaDOS tier bundle though :/

    11. Creator Benjamin Reichstein on August 1, 2013

      Can't wait for the next update but I'll gladly check out the hangover bug - hilarious! :D

    12. Creator Simon Roth on August 1, 2013

      They do it twice a month roughly. No telling when they will decide to though.

      If/When we are Greenlit we will take a few weeks to get a really solid build together before considering releasing the alpha on Steam.

    13. Creator Typhi on August 1, 2013

      Hey Simon! Great to hear that project Maia is making good progress! :) Do you know when exactly the Steam Greenlight games will be picked this week? (Friday I suppose?) Also when Greenlit, will you immidiatly put Maia on Steam or will it take sometime to prepare everything?