The Greenlight has progressed well and we are number thirty one of all games on the service with over thirty one thousand yes votes. Sadly we didn't get picked last week, but there was a large backlog from the previous month (due to the Steam sale) so it was to be expected, but I'm hoping we will picked for one of the next bunches of games.
We've had some cool coverage recently which I forgot to mention. I gave a demo of the game at Rezzed to Adam Smith from RockPaperShotgun and he really loved it and penned a great article on the game's simulation and its potential as a story generator.
Greenlit Gaming checked also recently out a build and really liked what they saw too.
We also got into Wired a week ago, which is a big honour for us!
Last night (well, very early this morning) I uploaded 0.30 to the members area. It's got a whole load more AI and content in it. It's also got a few backer heads in, so you might even spot yourself!
The frame rate is a little lumpy because the AI is getting quite complex now and the code needs to be smoothed out a little. There is also a bug where colonists get into a bed and refuse to leave it unless they have critical levels of starvation or thirst... Yes, I've inadvertently created a hangover simulator.
Zero Thirty One.
Due to the Greenlight distraction, some tech issues and an intense heatwave, a huge amount of content that I wanted to get coded into the game missed this week's deadline, so I will be crunching to release the next build in less than a week to bring in the new features. I've got over seventy animations to get plugged in to the male, female and surface-suited colonists and a procedural back story generator for all the characters. It will bring a whole lot more life to the game. Rough feature list is here.
Zero Thirty Two.
Will have spaniels!
Moving forward I'm going to be upping the release schedule, to somewhere between weekly and fortnightly, to allow for more feedback, play testing and iteration. More to come soon!