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Maia is a new god game from indie developer Simon Roth.
Maia is a new god game from indie developer Simon Roth.
8,115 backers pledged £140,481 to help bring this project to life.

"The Email"

Hello everyone!

If you are proficient with the modern marvel that has become known as "The email", then you may have noticed that you have received a key to our VIP members area. This area will allow you to download Kickstarter rewards, keys and early alphas of the game.

Since the mailing I have answered just over five hundred support emails, so to avoid getting thousands more, I'm going to give you a quick FAQ:

I did not get my key.

Have you checked your junk mail folder? Your key will likely have arrived between Monday and Thursday last week.

The site does not recognise my key.

Make sure you put the full key without spaces at the start or end. A complete key should look something like this: "Kickstarter-0010-59a296dd-3dz5-454c-a286"

I downloaded one of the tech demos or alpha builds, but I get a black screen. I am on ATI hardware.

Update your graphics card drivers to the latest stable release: Version 13.4.

I still get a black screen.

Your current GPU might not support OpenGL 4. I am working on some simplified shaders that will let you run the game. Otherwise ensure that you are not forcing antialiasing or other graphical effects in your graphics card's control panel.

When will Linux builds be available?

I'm uploading the Linux build of the 0.26 tech demo late tomorrow. The 0.27 Linux build will be released in parallel with the Windows release.

When will the Mac builds be available?

Sometime soonish, earlier builds of the game have been running on Mac, but some of my fancy new graphics might need tweaking for Apples "quirky" GL support.

Can I stream/YouTube the game or tech demos?

Not yet. But I have written a license for the 0.27 alpha that will allow you to stream and monitise footage of the game.

If you need further help, email me on and I'll get you sorted out.

Ok now that's out of the way. I'd like to talk about development for a bit.

Firstly, I mentioned I hired a writer, and I'd like to take the time to introduce him. However I don't have said time. So I'm making him introduce himself! Ladies and gentlemen, Mr Paul Dean:


Simon has asked me to tell you all a little bit about myself, so here's a very, very short biography that omits the time I was on television because I was excited about a train.

I'm a freelance writer and I've been writing mainly about video games for quite a long time now. Far back in the distant past of 2001 I started writing for a bunch of different magazines such as PC Format and PC Gamer. I spent a lot of my time talking about and reviewing games, but I was also keen on writing longer, research-based work and I like digging to find the information I need. I was writing for money up until 2005, before I moved to London to be a student and live in a basement.

Over the last two years, I've returned to freelance writing and you might have seen some of my work on sites like Eurogamer, IGN, PCGamesN and RockPaperShotgun. I'm also a big fan of board games and two years ago the very handsome Quintin Smith and I set up Shut Up & Sit Down, a site and show about board games that's been syndicated by Machinima and Penny Arcade. All this stuff keeps me very, very busy with the whole word business and I like it very much. I'm particularly excited to be able to join the Maia team and contribute to the game, even though the people I'm working with are disgustingly talented and make me look like a pitiful, primitive insect in comparison.

My favourite authors are Kurt Vonnegut and Ursula Le Guin, my favourite food is Italian and my favourite chord is either A minor or B minor. I was a published poet when I was eleven (oooh), I don't have a driving license and I have sniffed William Shatner. Further information is available upon request.

Secondly, Kris, our character artist will be leaving our almost-full-time employment soon and will be picking up work from the project on a more sporadic basis. He's been polishing off the backer heads recently and has done a rather sterling job of it!

Word on the street is he is going to be doing a little work on Mike Bithell's exciting upcoming project.

Development on the game has progressed in stops and starts. I never got to the bottom of the ATI bug that plagued me for over a week. The problem solved itself in the latest drivers. Frustrating, but I'm glad that it is now behind us.

I was also delayed several days by the Indiegogo key mail out that suffered a 90% failure rate on Hotmail/Live accounts. Took me many hours and a lot of detective work to find out that Hotmail now treats plain text emails as spam and deletes them before they even reach the junk folder. Thankfully the Kickstarter keys went out without a major hitch.

That said, other things have progressed fantastically. The weather effects look far better than I had imagined they would, and coupled with the awesome 3d sound middleware the world has really started to come alive. The animation system, now completely rewritten, is pretty fantastic and flexible, allowing Leanne's animations to really bring out the character of the colonists.

We also have four of the core rooms ready to go into the game, doors, and lots of new plant life. Rudi has been plugging away at that solidly for a good two months.

Code-wise the game's simulations are starting to hook together behind the scenes. The electrical grid simulation is working well, as are the core components of the climate interactions. The bulk of the work now will be exposing it all to the player in a meaningful fashion.

AI is next on the agenda. I have started from scratch on a new system based on something similar to that of "The Sims" by Maxis. It is not entirely dissimilar to my previous AI, but works in a more unified fashion and allows us to give the creatures more complex needs, adding depth to the game play.

I will be releasing the 0.27 alpha next week that will showcase the features mentioned above. I haven't set a date for it yet, so keep an eye out on the forum for specific updates.




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    1. Austin Lancaster on June 7, 2013

      Is there any way to get the email resent? Mine has been deleted from my junk mail.

    2. Simon Roth Creator on May 24, 2013

      Good to hear the new emails got through!

      Linux 0.26 build goes live at 2:00 BST.

    3. Missing avatar

      Kohlrabi on May 24, 2013

      Whitelisted the adress yesterday, recieved the mail tonight, logged in to the members area.

    4. Martin Nicolas on May 24, 2013

      mail received - thanks Simon

    5. Simon Roth Creator on May 24, 2013

      A new mail out has begun. Please check your inbox and spam for an email with the subject "Maia Members Area Key".

    6. Simon Roth Creator on May 24, 2013

      Oliver never too late! But if you can get around to it soonish that would be good. :)

      Everyone else: I'm going to do another mailout, however our SMTP provider is down at the moment. I will post a comment here when it goes out.

    7. Missing avatar

      Oliver Vantini on May 24, 2013

      Balls, Simon, i've completely forgotten to send off my photos to get my mug into the game. Is it too late to do so now? Been working night shifts like a dog and it completely slipped my mind.

    8. Missing avatar

      Boddymut on May 24, 2013

      No email so far for me either, not in spam, not in trash. and I cant register on the foum

    9. dread_deimos on May 24, 2013

      @Mike this worked for me!
      Gmail is not very friendly for adding an email to whitelist, though.

    10. Simon Roth Creator on May 24, 2013

      ianquest: The AI has it's own free will. There will be no micromanagement in that regard. Indeed a core part of the gameplay is finding ways to get them to do what you want them to do. ;)

    11. Missing avatar

      Mike L
      on May 24, 2013

      My e-mail showed up once I whitelisted your e-mail. Keep up the good work!

    12. dread_deimos on May 24, 2013

      Didn't get an email, nothing in spam. Simon, could you please leave a comment here after next batch so we would know when to panic? :)

    13. Mathias Exner on May 24, 2013

      No email so far for me either, not in spam, not in trash.
      Hopefully the next batch works :)

    14. Missing avatar

      Alex Vallat on May 24, 2013

      Just to let you know, I never received my key last week either, and it's not in the spam folder. Hopefully I'll get it in the next batch!

    15. Missing avatar

      Angel Docampo on May 24, 2013

      Whitelisted! It didn't arrived here neither...

    16. ianquest
      on May 24, 2013

      First off: my Maia Members Area Key arrived with absolutely NO problems last week. Thought I'd let you know at least some worked! ;)

      Secondly, regarding the AI: please, please make the colonists/robots/etc the player controls have at least basic AI for basic needs/actions! I played Space Colony HD for a little while recently - the colonist AI is hard-set to 'congenital idiot' & you have to tell them when to eat, sleep, bathe & draw their pay... It goes beyond micro-management into ridiculousness & completely overshadows the other areas of the game that work well. I gave up in disgust, & don't expect to go back to the game, or anything else by that publisher. Reviews by other players indicate similar responses, & it'd be a shame for that to happen to your game!

      Looking forward to getting some time to explore the alpha - and the final product even more!

    17. Krinku on May 24, 2013

      Same problem about not receiving the e-mail. Guess I'll wait till the next batch e-mail.

    18. gandalf.nho
      on May 23, 2013

      Just found mine in the spam folder

    19. Vigil on May 23, 2013

      definitely did not get an email either, or it got into the junk folder and auto-deleted last week.

    20. Missing avatar

      Steven Mewett on May 23, 2013

      I didn't receive the email either. I've added your email to the whitelist, so hopefully it'll work next time.

    21. Martin Nicolas on May 23, 2013

      same boat, no mail here - let's see what tomorrow brings ;)

    22. Missing avatar

      Svetlin Balcanski on May 23, 2013

      Same here, haven't recieved any mail.

    23. Michael Allan on May 23, 2013

      I've gone through my entire email account to find the email, Its no where. The only emails I have about Maia are Kickstarter updates, I've opened them encase I missed anything, nothing there. :/

    24. Toby Heagerty on May 23, 2013

      Not received any emails I'm afraid here either. Pledged at Shodan tier

    25. Simon Roth Creator on May 23, 2013

      Iain. I'll put up those keys tomorrow. The games/keys will appear in your downloads page.

    26. Missing avatar

      Iain Lambert on May 23, 2013

      Oh, I did have one question. I'm on Hal 9000 tier; am I right that I don't have an indie bundle key? Not that I'm fussed, I've got half the contents anyway, but just wanted to check I wasn't looking in the wrong place or something daft. I've got my other downloads.

    27. Mihai Scurtu on May 23, 2013

      This is bullshit. It's common knowledge that the best chord is B flat minor.

    28. Missing avatar

      Iain Lambert on May 23, 2013

      Great news on Paul - I love his SU&SD work, so I'm curious to see what he brings to the fiction of the world. And great to hear that Kris is off to work on Mike's Super Secret Project next, too; I finally got around to installing Thomas this evening and it's very lovely indeed.

    29. Anders Mellon Skov Hermansen on May 23, 2013

      I'm missing a key as well - Alpha access level.

      No rush though - feel free to add me to a bulk list. :)

    30. Simon Roth Creator on May 23, 2013

      Ok, I will do a second mailout, rather than keep responding manually.

      Please whitelist and look out for an email "Maia Members Area Key - Reminder".

    31. Missing avatar

      the-beast on May 23, 2013

      Nothing either :( appart from today the last maia email l have was from last month I think.

    32. Missing avatar

      Julian Ridley on May 23, 2013

      It isn't in my junk mail or anywhere else that I can see. what was the title of the email?

    33. Simon Roth Creator on May 23, 2013

      Ok, thats everyone who's commented me so far. I may do another bulk mail out if we have a lot more failures.

    34. Missing avatar

      MisterBenjamin on May 23, 2013

      Sorry found It, wrong e-mail! Sorry!

    35. Missing avatar

      MisterBenjamin on May 23, 2013

      Hi, I've checked my junk and I have not received anything?

    36. Jordan Richards on May 23, 2013

      I'm in the same boat as Edward ^^'
      Sorry for the inconvenience!

    37. Missing avatar

      on May 23, 2013

      Apologies, helps if I look at the email address I gave in the survey, not the kickstarter email! Oops!

    38. Missing avatar

      on May 23, 2013

      Same here. Not received anything.

    39. Rudolph Irish on May 23, 2013

      So, I checked my Spam Folder (as I do regularly for twisted amusement) and no key so far... In fact, this is the first Maia related mail I got since the last Kickstarter update (7 Apr). Have I missed something somewhere?

    40. Jamie on May 23, 2013

      Hi Simon.. same a week old email in my Junk mail? .. can't find it - would have been better to say you were sending it before you sent it so I'd keep an eye on it.. can I have it resent please?

    41. Simon Roth Creator on May 23, 2013

      Edward: I have messaged it to you.

    42. Edward Jones on May 23, 2013

      I empty my junk folder every day without checking because I know what mail I usually recieve so that means I probably lost my key. How do you get them resent?.