Why is a laser beam like a goldfish?
It's been a very busy few weeks. Time to get you all back in the loop.
I've been working with some other indie devs and group of randomly selected backers, as well as posting some test builds of the game's engine on the forum, in an attempt to catch any embarrassing show stopper bugs before we go live. We managed to do a Linux and Windows test in the last week. It was a pretty intense few days of trouble shooting and fixing bugs in realtime.
I was expecting this to be a complete nightmare, but the majority of testers found it stable and performing at or above my expectations. The game runs at a playable speed on ATI hardware and NVIDIA testers got impressive performance.
Sadly this test had a show stopper. 64 bit Windows 7 users with ATI graphics suffer a major crash as soon as the game opens. (For the programmers among us: It's seemingly caused by a stack overflow in ATI's driver). I had assumed that if I developed on ATI in Linux (notoriously bad), that it would guarantee stability on Windows, but that's, annoyingly, not the case. I will work my arse off to ensure that it's fixed before the full alpha's are downloadable.
NVidia users had much better luck, and we even had a handful of cases of people getting hundreds of frames a second on 580 and 670 cards. (This is actually very good news for everyone as it also points to a specific bottleneck on middle range machines)
Most the issues with the site are now fixed, and I have most the keys for the Indie Hug Bundle Ready to go. I just need to process all the survey data to send out the logins.
Animator, rigger, writer, creature designer, spy.
We now have an animator working in the team. She's busy getting the colonists moving about at the moment. Walking, running, limping, patrolling etc. Next month we will start getting in some more detailed things in like colonist interactions and a wide range of hammed up death sequences.
I've also spent a few days picking through portfolios of artists to help me re-visualise the game's fauna. We should have the five native creatures in development very soon.
We also have a writer on board who will be helping me distill my thinkums into written words.
Rudi has been working on a whole bunch of assets and has just completed the reactor room and lab wall and floor models. With all the new meshes and textures, game is really starting to look like my vision for it.
Kris has been working on the backer heads. We have eight or so heads ready now and the colonist body models complete. He'll start working on the pets soon to get some fluffy chaos into the game. Did you know the terminal velocity of a cat is 100kmph? Well you do now.
Nick has been working with FMOD (which I've now integrated into the engine) to produce some really lovely sound work. I'm really excited to get it linked deeply into the gameplay.
Tiers with posters have a survey they need to complete ASAP. The sooner I get the information back the sooner I can get them printed for you guys.
Also I'm still waiting back on a lot of £10-20 tier backers, please, please, please remember to fill them in!
Cheerio for now!