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Maia is a new god game from indie developer Simon Roth.
Maia is a new god game from indie developer Simon Roth.
8,115 backers pledged £140,481 to help bring this project to life.

A New Dawn

Hi everyone

Time for a slightly overdue update!

Development Status

Firstly here's what I've been crunching on:

The video starts with a brand new real-time planet renderer. Currently only used in the menus, but may have more interesting uses later in development. ;)

After that, the full day-night cycle of the game. From sunrise, to the following dawn.

The completely revamped system affects the whole of the game's simulation. From view distances of creatures, the sanity of your colonists, to the growth of the plants on the surface. It's also easily modded, allowing users to create their own worlds. Perhaps a blue sunrise, a planet with a blinding fog, or maybe an eternally dark shadow world?

You'll also notice that the renderer has been totally overhauled. The visual quality is significantly higher than our previous releases and many optimisations have really improved the fluidity of the game.

Yesterday we gave up on the Audio middleware we've been trying to get our hands on. We went straight to their competitor who is going to give us generous discount on their fantastic AAA product. This means we can now move ahead with the sound work that was blocking us. This middleware supports Linux off the bat, so alpha releases will be better synced between platforms. It's also awesome, allowing us to link the audio to gameplay in interesting and novel ways.

We now have a few character rigs and models ready for animation. I'm in talks with some animators so we can start getting some quality animation in over the next few weeks. It will be good to get some realistic life and movement into the game.

There's too much going on to list it all here. Check out the development forum for specific milestone information and development tidbits.

Game and Bundle Keys

The site will be ready soon. When I've guaranteed it's bullet proof you'll be able to start claiming things.

Alpha Downloads

I'll start putting some executables and other interesting things on the site as soon as the initial rush for the bundle codes is over. I'll try and get a build integrating some of the new engine code with the more stable Kickstarter pitch build.

Preston and Marvin Tier

A few people still need to send their photos of their faces/pet. If you are having trouble taking them and need more guidance, just drop me a message!

Now back to work for me. I have three hundred meg of cat photos to sort through. :D




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    1. Simon Roth Creator on February 25, 2013

      That's just place holder. The turrets will track very slowly and only move quickly when tracking a moving object.

    2. Roland on February 25, 2013

      Sorry off topic, is it just me I find rotating turret to be a bit silly? It is not energy efficient or an elegance nor practical design to rotate the whole body of a bulky turret like a security camera. I'd personally recommend adding laser field effects or axillary rotating camera on top of the turret body.

    3. Michael Zautner on February 16, 2013

      Looks wonderful, though on the down side it often seemed a bit too dark. Granted, that could be something on my end, though the full daylight shots seemed perfect. Also, it may have just been for the demo here, but the night seemed alot shorter than the day (Which I guess is entirely possible or even probable). Also on that note, is there a moon? And if so, will it be providing night light?

    4. Simon Roth Creator on February 15, 2013

      Yeah. I fixed the turrets last night they now slow down when approaching the change in direction to cushion the turn. They also do a wider arc too now.

    5. Missing avatar

      Oliver Vantini on February 15, 2013

      Simon - The new lighting engine looks gorgeous. Really love the washed out and over saturated effect. Really can't wait to get my hands on the game.

      I know its still very early doors but may i make a suggestion regarding the turrets seen in the video? Slow their pan down and at the end of each arc (furthest left and furthest right) make them stop briefly. It would make them seem alot more realistic and less 'robotic' (ironic i know)

    6. Matt Dubois on February 15, 2013

      @Simon: Oh, that's great! And perhaps they can leave each other passive aggressive notes and use up the coffee without making more!

      Also, speaking of meteors breaking up in the atmosphere, did you see the news today? Imagine if that were happening all the time! The world would be a very different (and less pleasant) place.

    7. Alexander Eriksson on February 15, 2013

      Oh you tease - I. CANT. WAIT.

    8. Missing avatar

      Chica Chica on February 14, 2013

      NIce, impressive.

    9. Simon Roth Creator on February 14, 2013

      @Matt - Yes. Its not totally designed yet, but the colonists will be complex and interesting. They will like/love/hate each other. It's pretty easy for me to code that, but will take some work to express it to the player. Probably with specific animations and lots of muttering.

    10. Simon Roth Creator on February 14, 2013

      Hopefully something close to "out the box" eg I'll release them as soon as they are stable. So if Linux takes an extra day etc..

      All built mostly from scratch in C++ with SDL and OpenGL.

    11. Missing avatar

      Chica Chica on February 14, 2013

      yeah, what's with the lack of suicidal chickens? ;p

      Are you supporting all OSes out of the box with the alpha? (primarily interested in linux here ;)

      I was also curious at what engine/backend/framework you're actually it your own OpenGL engine from the ground up (gl + SDL ?).

      Or do you use something like Unity, etc.?

    12. Matt Dubois on February 14, 2013

      @Simon: Great update! Very exciting stuff.

      I'm curious: you plan to model colonists' sanity, so do you plan to model human relationships in any way? They, more than any other factor, are what can keep someone sane or contribute to their slide into madness.

    13. Simon Roth Creator on February 14, 2013

      Hah! Well I wouldn't know how to code that. But here's a screen that you can use as a wallpaper!…

    14. Cuddly Tiger
      on February 14, 2013

      That planet renderer is gorgeous. Never mind the menus, can we have a version for use as a desktop background? It's not as though my machine is doing anything else with the GPU while I read my mail :)

    15. Simon Cottee on February 14, 2013

      Looks wonderful dude. I think the turrets need a bit of cushioning when they reach the end of their turn. The look a bit too light and toy like at the moment.

    16. Mebahell on February 14, 2013

      I love shadows! :D

    17. Simon Roth Creator on February 14, 2013

      @edzieba Meteors breaking up in the atmosphere. The Tau Ceti system has a massive dust cloud so any planet there would have a constant rain of them exploding in the atmosphere.

    18. Missing avatar

      Shatiz on February 14, 2013

      Looks really good. I especially like that the solar panels seem to move in the direction of the sun.

      One very minor detail though. There is a pretty huge contrast between the ground and the dark black rocks. Obviously this occurs in nature as well, especially in such stark environments, but it might be nice to consider some kind of lichen-like growths on at least some of the rocks (especially where there is wind cover) just to lessen the contrast between ground and rock a bit. Not very important, but could be a nice detail :).

    19. Missing avatar

      edzieba on February 14, 2013

      1) A massive high-five to whoever produced the wind sound effects
      2) Can the rendering engine support multi-sun systems?
      3) Were those flashes on the planet explosions, or sprites & jets? I suppose we're fully into "alien world = lien meteorology" territory, but aren't the latter too dim to be seen on the day side?

    20. gandalf.nho
      on February 14, 2013

      Great video, the sound of the wind and the growing shadows give a nice touch.

    21. Duffey Wolvin on February 14, 2013

      This... Is a sum of Awe. ;)

    22. hachre on February 14, 2013

      Great, it looks really nice :)

    23. Joshua Johnson
      on February 14, 2013

      nice effects. Can't wait to see the character models

    24. charnode on February 14, 2013

      No chickens ;-( .... j/k great update! :-D