A New Dawn
Time for a slightly overdue update!
Firstly here's what I've been crunching on:
The video starts with a brand new real-time planet renderer. Currently only used in the menus, but may have more interesting uses later in development. ;)
After that, the full day-night cycle of the game. From sunrise, to the following dawn.
The completely revamped system affects the whole of the game's simulation. From view distances of creatures, the sanity of your colonists, to the growth of the plants on the surface. It's also easily modded, allowing users to create their own worlds. Perhaps a blue sunrise, a planet with a blinding fog, or maybe an eternally dark shadow world?
You'll also notice that the renderer has been totally overhauled. The visual quality is significantly higher than our previous releases and many optimisations have really improved the fluidity of the game.
Yesterday we gave up on the Audio middleware we've been trying to get our hands on. We went straight to their competitor who is going to give us generous discount on their fantastic AAA product. This means we can now move ahead with the sound work that was blocking us. This middleware supports Linux off the bat, so alpha releases will be better synced between platforms. It's also awesome, allowing us to link the audio to gameplay in interesting and novel ways.
We now have a few character rigs and models ready for animation. I'm in talks with some animators so we can start getting some quality animation in over the next few weeks. It will be good to get some realistic life and movement into the game.
There's too much going on to list it all here. Check out the development forum for specific milestone information and development tidbits.
Game and Bundle Keys
The site will be ready soon. When I've guaranteed it's bullet proof you'll be able to start claiming things.
I'll start putting some executables and other interesting things on the site as soon as the initial rush for the bundle codes is over. I'll try and get a build integrating some of the new engine code with the more stable Kickstarter pitch build.
Preston and Marvin Tier
A few people still need to send their photos of their faces/pet. If you are having trouble taking them and need more guidance, just drop me a message!
Now back to work for me. I have three hundred meg of cat photos to sort through. :D