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Maia is a new god game from indie developer Simon Roth.
Maia is a new god game from indie developer Simon Roth.
8,115 backers pledged £140,481 to help bring this project to life.

Imp Ending Deadlines

We've just hit the forty-eight hour mark and things are starting to get a little crazy around here! I'm still working on getting the new video cut and narrated, although I've been slightly delayed by the absolutely huge influx of backers and emails.

One of the reasons for the huge influx was this excellent video from TotalBiscuit. He pitches the game far better than I ever could!

Having already smashed the single player campaign we are now heading towards the campaign editor stretch goal at a startling pace! Hopefully I can get this written before we hit it.. [Oh! Turns out I couldn't.]

What happened to the £60 tier?

I've had to limit this tier because I started running out of keys for the Indie Hug Bundle. This wasn't something I ever thought could possibly happen!

I've created a £58 tier for those who still want to get the posters and come to the launch party, but are happy to pass on the bundle.


For those who don't have a credit card I've set up an Indiegogo campaign so you can pledge for the all the core tiers there. If you specifically wanted a higher tier, just drop me an email and I'll sort it out!


There is a page up for Maia on Steam Greenlight. Being a concept, it wont get us into a Steam store, but voting on it will definitely help us when we do make the jump next year. Currently, we hold the honour of being highest rated Greenlight concept of all time!

Spud's Quest

On a side note: ChrisD is running a very modest Kickstarter for a his game Spud's Quest. Any fans of Dizzy or retro platfomers will definitely love it, so check it out!

As ever, more updates incoming!




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    1. Alexander "Xan" Kashev
      on November 26, 2012

      Telluric Variation

    2. Markus Zwinger on November 26, 2012

      I really like the ZX Spectrum cameo in the video at 0:57. I wonder whether the whole colony is run by a cluster of QLs. ;-)

    3. S.D. on November 26, 2012

      Guillaume, I had no problems with the small-caps URL :-)

    4. ggtr1138 on November 26, 2012

      The link to the indiegogo campaign does'nt work (you need to preserve capital letters in the link) :

    5. Daniel Lagerman on November 26, 2012

      Sweet. Now we reached the Editor Stretch Goal as well. Go-Go High Resolution Assets!

    6. Henry Hoffman on November 26, 2012

      Hmm, now it's definitely going ahead I kinda want to come to the launch party... hmmm...

    7. Simon Roth Creator on November 26, 2012

      Doh! Fixed.

    8. CommissarKip on November 26, 2012

      Simon, your link to the indiegogo campaign links to Total Biscuit's video.

      Just thought you wanted the heads up ;)

    9. William C Crawford on November 26, 2012

      I'm so glad we got the campaign. That's my main draw for these kinds of games.

    10. Soulwynd on November 26, 2012

      Good luck. I'd pledge more if I could.