Frequently Asked Questions
Thank you, I love your enthusiasm (seriously), but I have to pay for the application fee and wait for all that junk to get processed by Steam before I can put the page up there. It will happen though, and I will let you know when there is a button to go push.
If you want some kind of notification to make sure you don't miss that, you can follow me on twitter, I'm @danrickmers there. You can also back the project for any amount (even like, a dollar or something) and kickstarter will automatically notify you when I update the project.Last updated:
If we really get enough funding to the point that it makes sense to do a bulk printing of some physical box copies, I would definitely want to do that, but right now all the funding is going into the game itself. So yeah, it's not something I'm like morally opposed to for some reason though.Last updated:
Any word on support for consoles like PS4, Vita, and Wii U or digital storefronts like Humble Store, Green Man Gaming or GOG?
Short answer: Yes, but only in stretch goals
Steam Greenlight is our primary target *for now*. I want Insignificant to be available in as many places as possible, and I'm down to put the game out on digital storefronts like Steam, Humble Store, Desure, Green Man Gaming, Gamersgate and GOG. However those guys will probably only respond to my emails if Insignificant is fairly popular. So just like with Steam Greenlight it's going to depend on how many backers we get on the Kickstarter and how many people want the game in general.
This goes doubly so for Consoles. Now, it would literally be a dream come true if I could put my little indie game on ANY console. The desire is there, but the question is do any console manufacturers think they should bother with little ol' Insignificant? Couple it with the fact that dev kits for consoles cost quite a bit, and let's just say that console support will be a stretch goal somewhere down the line if we can get that level of support. Now let's go get that level of support!Last updated:
The underground scene in the Kickstarter video is accessed from a pile of boxes near the sewage outlet where you start the game. Inside the pile of boxes you find an opening in one of the boxes that heads downward. And downward for what seems like forever, and opens up into a gaping chasm. The boxes you followed down are being held in place by large termite mounds, which seem to have grafted the boxes into their own design. There is record of another man who was trapped in this same creepy amalgam of boxes and termites some time ago. You can actually see one of his journal entries in the video. But how did this man escape? Or is he still lurking somewhere down there in the darkness?Last updated:
The beta will be released as soon as the game is finished with the Alpha state, which will happen when the game is what's known as "feature complete." This means that all the features that are planned to be included in the game are added, and the only thing left is to test those features. Many of these features are in the game, you saw them in the trailer, but many more are being decided upon based on how well this Kickstarter does, and will take some time to add in.
Rest assured that you'll get emails when that happens, but I can't give an exact time for when that will be, especially when we don't yet know how much funding we have to work with! I set up an estimated delivery date for the project for July 2014.
Maybe it will happen much sooner, or maybe even a bit later? It's hard to say at this point. Many things will change with this month, and in the event Insignificant actually gets enough funding to pay for another programmer's salary (gasp!) then it might actually be done twice as quickly as it would have been.Last updated:
Short Answer: A game made by one person for free is probably going to look like a game made by one person for free. Without a bigger budget, that's going to have to be okay.
Long Answer: Okay actually this was just a question I got from a single dude with an eye for tact and elegance in diction, but for the benefit of other people, I wanted to address the fact that the game shown in this trailer doesn't look astounding in a lot of ways.
There is a very good reason there aren't any camera filters, lighting effects, shadows, or any modern conveniences you've come to expect in games in this footage. Those things are only allowed in Unity Pro. The funding of this Kickstarter has already gone to upgrading to Unity Pro, so that stuff will definitely be added after the funding from this Kickstarter comes in.
Many of the textures, and some of the models that are featured in this trailer are temporary. When a game is in an Alpha state, the idea is to just put something there that communicates the vague idea of what grass looks like, and not to spend a lot of time getting a really nice looking grass texture. That comes later, and in some ways depends on the budget as well.
Keep in mind, I'm one person. This game is being made by one person. As an artist, I have strengths in certain areas and weaknesses in others, and those are both pretty easy to see if you look at the game. I would hire more people to work on the project in areas where I'm not up to par, but hey that depends on how much funding we get, doesn't it? Paying one artist a salary for one year is going to be about 30k if I stiff the guy. Things are expensive, and I do my best to make this game happen, because it's important to me.Last updated:
The game is primarily written for a mature audience, as it deals with themes of death, existentialism, and morality, however I think mature children could certainly play Insignificant, because it does not feature mature language, sexual content or gun violence.
Parts of the game may also be frightening. Not to the point where it's going to scare the pants off of you Amnesia: The Dark Descent veterans, but hey, the world is creepy.Last updated:
Yes it does! I'm sorry, I forgot to write it in the reward description, and Kickstarter doesn't allow you to edit the reward text once someone has chosen it. You get the beta version for every and all rewards up to and including the $25 reward.Last updated:
Don't see the answer to your question? Ask the project creator directly.Ask a question