The Greenlight Special
Our Steam Greenlight page is finally here folks! If you are unfamiliar, Steam Greenlight is the voting process most indie games need to go through in order to be featured... Read more
An Insignificant Exile
Path Of Exile
When players begin a new game, they'll be launched into a new sequence before falling down into the cave they previously started in. I feel... Read more
Insignificant: The Novelization: The Game
Lo dear readers, for now a novel appears in yon Insignificant. I guess you could say I've gotten into e-books in a way, because one of the main new features... Read more
An Animation Overhaul!
In the course of this month I've created over 50 individual animations to make Insignificant look and feel more fluid and responsive in both first and third person view. Does... Read more
An Enchanting Holiday Update
Hello and a non-denominational seasons greetings to you all! I come bearing December24thmas Gifts in the form of a new slightly updated release of the Insignificant Alpha. I've received a... Read more
Insignificant Sound Update, Along With Info on the Alpha Release
As of yesterday, Insignificant is now in consideration for the Indie MEGABOOTH at Pax East this year. Both myself and Marty were putting in a ton of extra hours to... Read more
Insignificant Update: Crafting the Forest of Despair
Hey there everyone, it's been an incredibly stressful month-or-so since the last update, but I have for you a preview of the forest area in Insignificant!
I'll say as a... Read more
Have you ever wondered how all the abilities and magic spells in games work? No? Well are you wondering about it now that I just put the idea into your... Read more
Big Momma's House 17: Insignificant Momma's House
Hi everyone, I was mulling over whether or not to do a live stream of the house area, and I believe it would reveal a bit too much about Insignificant's... Read more
A Look at Insignificant's Dungeons
It's update time again, and this time we have a lengthy pair of gameplay demo videos to share with you! Included below are two videos demoing an underground river portion... Read more
No way! An actual video about Insignificant!
Yes it's true, I had an impromptu livestream play-test of the first area in Insignificant, and I wanted to share the video with everyone, since understandably not everyone was able... Read more
Polygons, Geometry, and all kinds of Maths!
Hey folks! It's been a while since I posted an update, so lets get into it!
I did a long-form audio interview a few days ago, so you guys might... Read more
Getting Into It
Hey guys, it's been a month or so since Insignificant's Kickstarter ended, so I think it's time to show a little bit of what I've been working on.
Some of... Read more
Insignificant is Funded!
Hooray! Congratulations to everyone and a huge thanks to all 422 of you! The grand total is:
That's $10,687 over our initial goal of $1,760! We've been able to add... Read more
Alchemy and Enchantment Come To Insignificant!
In a whirlwind of support, we hit two new stretch goals in just an hour! So Insignificant will now feature Alchemy and Enchantment! And to celebrate the exciting final hours... Read more
Insignificant: Population, More Than One
We've reached the NPC stretch goal! This means that now the game will feature more characters than just your own. You can talk to them, help them, or if you... Read more
Insignificant's Final Week Begins!
Another stretch goal obliterated; way to go! There's a mock-up of basic NPC interaction I made with some assets that are currently in the game. So now that all the... Read more
Insignificant Will Have Oculus Rift Support
We've reached the Oculus Rift stretch goal, so now Insignificant will support The Future of immersive video game technology. I mean, it's an optional feature, but who doesn't like The... Read more
Insignificant Gets a Composed Soundtrack
Marty Meinerz composing for Insignificant!
I'm very excited to hear what he has to offer now that he's on the project, and if you haven't heard the test track he's... Read more
Stretch Goal #2 Reached!
This means we can add underwater travel, and a female playable character to the repertoire of cool features in Insignificant. I'm really excited about that! Now the next goal is... Read more
Stretch Goal #1 Reached!
Very exciting, that means players will now be able to explore environments inside houses as well as outside! This is going to add a lot of depth and... Read more
Kickstarter Goal Reached!
So, Insignificant is going to be a video game! It's pretty cool to be able to say that.
I'm amazed we were able to get this much support for Insignificant... Read more