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A competitive, low-luck, 15-minute card game for two players, focusing on the tactical nuance of a medieval duel.
A competitive, low-luck, 15-minute card game for two players, focusing on the tactical nuance of a medieval duel.
A competitive, low-luck, 15-minute card game for two players, focusing on the tactical nuance of a medieval duel.
1,707 backers pledged $37,702 to help bring this project to life.

$24k Stretch Goal Unlocked: Dash

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Nice! Thanks to some exuberance and multi-deck purchasing of a few stalwart heroes, we surpassed $24k late last night and unlocked the latest (and last) Maneuver: Dash.

Dash allows a user to change the engagement Range without having to use a Move action, even during the battle and after some cards have been played. This is a great way to lure your opponent into a trap which will favor a particular weapon -- we've found it to be an excellent way to clinch a surprise victory.

Future goals

More goals will be revealed, but they'll entirely focus on the improvement of the quality of the game, rather than its quantity of contents. Up next is an upgrade to the rules booklet, beyond that we'll improve print quality on the packaging (better quality, better printing, potentially even foil stamps down the line). 

Thanks for making Clash a great success, let's push onward and try to break $30k in this last week!

Best,

Ben

Saodhar, Richer Archambault, and 15 more people like this update.

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