Sidius Nova is a strategy game where two species battle for their survival. Since Sidius Nova has wiped out both species' homeworlds with a single wormhole, they must rely on their large fleet of motherships to survive. They'll have to harvest resources from nearby planets and build large fleets to defend themselves against each other.
If we meet our goal, we will use the money to cover basic costs and get Sidius Nova ready to be published on the App Store this fall!
If we exceed our goal, we'd really like to add some additional features. Here are some of the things that we'd like to add if we make enough:
Player vs. Player
We believe that multiplayer would add a lot to the already fun game play. Imagine the ability to play against other players online. There would be a global ladder system on which you could trace your ranking. Players could form clans, invent new strategies and use them to compete with each other.
Persistent Game World
The one step further would be an online game world, a galaxy with hundreds of star systems, each with numerous planets. Each star system would have jump gates, which serve as hubs from which you can reach other star systems. Planet management would be expanded to include more buildings. You could increase the size of your empire and try to conquer whole star systems, positioning large fleets on jump gates to protect your system from other players trying to invade. Another way to ensure the safety of your assets would be to join player alliances. There are many ways you could make Sidius Nova work as a persistent game world and we truly believe that it would be perfect for that.
Stefan Schmitt is a game designer and programmer living in Mountain View, CA. He has years of experience in the industry and has worked on AAA titles like World of Warcraft, StarCraft II and Diablo III. Soon after moving to the Silicon Valley, he decided to create the indie game of his dreams. The game that would become Sidius Nova was born.
Ben Jelter is an illustrator and game designer living in San Francisco. He has received multiple recognitions and awards from the Society of Illustrators, the Academy of Art, and CMYK.
Ben and Stefan met at a Game Dev meetup in San Francisco. They’ve both been working on what would be Sidius Nova for quite some time now, designing and creating the game together.
Sidius Nova Ost preview -- Main Menu
Sidius Nova Ost preview -- Underwater
We believe that Kickstarter is the key platform for us to meet you, our community. Kickstarter finally allows indie game developers like us to fund their dream projects!
A big thanks to all of our backers! Without you, Sidius Nova wouldn't be possible. Please tell all of your gamer friends about the project. The more money we can raise, the more we'll be able to add to the game.
We pledge to give 5% of our profits back to the Kickstarter community. More information on kickingitforward.org.
- (27 days)