Well met, Questgoers!
SideQuests are a collection of short adventures designed for Fifth Edition Dungeons and Dragons. These one-shot style campaigns are designed to be compelling standalone stories that can be implemented, played through, and completed in just a few sessions. Whether you're using them as a filler adventure between your own major story arcs, as one-offs to play with people unfamiliar to D&D, or just because you forgot to plan your next session, the second edition of SideQuests aims to be even more invaluable tools for your DM toolbox.
Each campaign comes with a variety of customization features: Adventure Hooks and Epilogues — so you can naturally ease your players in and out of each and every quest. SideQuests are designed to work in tandem with your own campaigns, so you can easily substitute anything within the modules for your own original content. Each volume also comes with a variety of role-playing, puzzle, looting, and combat scenarios, so players will enjoy them no matter what they personally value in a roleplaying adventure.
Every adventure module comes as a full-colour, beautifully designed PDF, as well as a more minimal print version: So you can either print the modules off without colours or images, or run them digitally straight off of your laptop or tablet. Every module features stunning design, all-original artwork, and gorgeous photography.
As a graphic designer and freelance character artist, one of my biggest aims with SideQuests is to make a collection of digital publications that look every bit as legitimate as all of the gorgeous gaming books that line our shelves. Every SideQuest document has been designed down to the last detail: Page layouts are all beautifully designed, photography renders line the pages with visual flair, and character art all consists of completely original digital paintings.
Choose Your SideQuest!
The first two SideQuests volumes comprised of five modules each (four base modules, as well as a Stretch Goal Bonus) that offered adventures for Level 1 through 10 parties. SideQuests III bucks this trend by offering a collection of brand new modules for any player level. I felt that the natural progression with SideQuests was that by focusing on the overall storyline and giving a rough outline of encounters, you, the trusty DM, are totally free to implement whichever foes best fit your characters' unique situations. This allows you to take these storylines and adapt them to whatever session and setting you may be running!
The four SideQuests III adventures included with this campaign are:
1. Murder At The Redhawk Inn
The Redhawk Inn is a quaint bed and breakfast where nothing could possibly go wrong... or could it? This whodunnit style murder mystery will take players through the criminal underbelly of their city, meeting all kinds of unsavoury characters and traversing through improbable places on the way... In need of a level-agnostic adventure with a heavy focus on roleplaying and investigation? Look no further!
2. The Demonslayers
The haunted tomb of a long-banished dark mage has stirred suddenly with a strange arcane presence, tied to an ancient curse... Tasked by a benevolent wizard, the players must make their way through the harrowingly demonic dungeons inside the terrible crypt. This combat-heavy module will focus on vanquishing hoards of abhorrent enemies, culminating with the ultimate standoff between the ultimate foe, neither living nor dead...
3. Tower of the Damned
The charred remains of a legendary tower stand locked away in a forbidden forest - but whispers around town claim that they've seen strange happenings in the defunct shrine... Players will have to climb the many floors of this ghostly tower, solving the spectral puzzles the lie within. What could these phantasmal forces be doing in the burned tower? And why do they only come out at the witching hours, on the nights when the moon is full... This horror-mystery module will test the limits of your player's wits and cunning, offering a puzzle-heavy experience in a largely roleplaying-based one-shot dungeon... but best bring your silvered weapons and holy water, just in case.
4. The Lost City
There are legends of ancient Dwarven ruins, abandoned under the very mountains that once housed them. After stumbling upon a clue to the ruins' whereabouts, the players will make their way through the cliffside mines, into the depths of the mountains - where they will get to uncover the Lost City itself. Of course, all is not as it seems, and what the players know might not be what truly happened... In this adventure, where ancient technologies and magic meet, players will get to explore a sentient mechanical citadel, and discover what happened to the Lost City all those years ago.
If you missed the original SideQuests campaigns, never fear! At higher tiers, you will be able to get the first two volumes of SideQuests at a discounted rate! On top of that, for the first weekend only, there will be a special earlybird pricing - which means you'll get every reward perk from those tiers, but for a special price! Tiers will offer you adventure modules for Levels 1 through 10, as well as all of the content from SideQuests III. That means whether you've been with SideQuests from the very beginning or you're brand new, you'll have SideQuests for all occasions and all campaign settings!
Upon the successful funding of this campaign, all of the SideQuest Vol. III Modules will be delivered electronically on November 1st, 2019. Anyone that backed the Questgoer Tier (or higher) will instantly receive all of their legacy content as soon as the campaign ends. Until then, feel free to share this campaign with fellow tabletop gamers and people interested in supporting independent RPG supplements!
As always, thank you for your support!
This campaign offers a slew of stretch goals, both new and familiar. The more support this project garners over the course of this campaign, the more content you'll receive!
$1000: Funded - Unlocked!
S̶i̶d̶e̶Q̶u̶e̶s̶t̶s̶ ̶V̶o̶l̶.̶ ̶I̶I̶I̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶f̶u̶n̶d̶e̶d̶ ̶a̶t̶ ̶$̶1̶0̶0̶0̶!̶ ̶
Not even 24 hours into this Kickstarter campaign, and SideQuests III is fully-funded! Your modules are coming this fall! Thanks again for the support!
$2000: Bonus Art!
̶E̶a̶c̶h̶ ̶S̶i̶d̶e̶Q̶u̶e̶s̶t̶s̶ ̶I̶I̶I̶ ̶m̶o̶d̶u̶l̶e̶ ̶w̶i̶l̶l̶ ̶c̶o̶m̶e̶ ̶w̶i̶t̶h̶ ̶b̶r̶a̶n̶d̶ ̶n̶e̶w̶ ̶c̶h̶a̶r̶a̶c̶t̶e̶r̶ ̶a̶r̶t̶w̶o̶r̶k̶ ̶f̶o̶r̶ ̶e̶a̶c̶h̶ ̶m̶o̶d̶u̶l̶e̶!̶ ̶W̶h̶i̶l̶e̶ ̶p̶a̶s̶t̶ ̶m̶o̶d̶u̶l̶e̶s̶ ̶h̶a̶v̶e̶ ̶h̶a̶d̶ ̶s̶m̶a̶l̶l̶ ̶c̶h̶a̶r̶a̶c̶t̶e̶r̶ ̶p̶o̶r̶t̶r̶a̶i̶t̶s̶ ̶o̶r̶ ̶c̶l̶o̶s̶e̶-̶u̶p̶s̶ ̶o̶f̶ ̶i̶n̶v̶e̶n̶t̶o̶r̶y̶ ̶i̶t̶e̶m̶s̶ ̶o̶r̶ ̶s̶e̶t̶t̶i̶n̶g̶s̶,̶ ̶i̶f̶ ̶w̶e̶ ̶h̶i̶t̶ ̶t̶h̶i̶s̶ ̶g̶o̶a̶l̶,̶ ̶e̶a̶c̶h̶ ̶m̶o̶d̶u̶l̶e̶ ̶w̶i̶l̶l̶ ̶g̶e̶t̶ ̶a̶ ̶f̶u̶l̶l̶-̶p̶a̶g̶e̶ ̶p̶i̶e̶c̶e̶ ̶o̶f̶ ̶c̶u̶s̶t̶o̶m̶ ̶a̶r̶t̶w̶o̶r̶k̶!̶ ̶
We've hit $2000! SideQuests III adventures will now come with brand new character artwork for each module! While past modules have had small character portraits or close-ups of inventory items or settings, now each module will get a full-page piece of custom artwork!
$3000: Bonus Module!
If we hit this goal, SideQuests III will include a brand new bonus module! This will increase SideQuests: Vol III's content to 5 modules, making the final delivery even better for everyone! Unlike my past campaigns, I have a few different ideas in mind for bonus modules - and you guys get to decide! If we hit this goal, I will post a poll asking everyone which module they'd prefer. The one with the most votes after the time period will be the winner, officially becoming SideQuests III's Bonus Module!
(Due to the random nature of choosing a bonus module this way, the bonus module may end up being delivered later than the core SideQuests III content. This ultimately depends on how soon we can reach this goal, and how smoothly we can get the poll done! However, it will be no later than the end of November.)
$6000: Battle Maps!
If we hit this lofty goal, all five SideQuests III adventures will come with their own hand-drawn and hand-painted battlemaps! These maps will be included in every module, but also delivered as standalone hi-res images (6000x6000), so you can use them digitally on your digital tabletop of choice or printed! The maps will each come with day and night cycles, as well as a lineart version that you can either use black and white OR colour in yourself!
$10000: SideQuests: The Township
If we hit this truly crazy goal, I will publish a project I've been working on since the second SideQuests collection: The Township! This build-your-own town comprises locales and adventure hooks that lead into all SideQuests modules and supplements. Characters from every SideQuests adventure can be found in this town, as well as a handful of the establishments in SideQuests: Tip-Top Taverns! With this Township, you can always have a hub for when you need am instant one-off adventure!
Not only will this PDF finally be released to the public, but it will be fully updated to include SideQuests III content! SideQuests: The Township will be available to all backers as a free supplement provided we hit this goal!
Disclaimer: SideQuests is not associated with Wizards of the Coast LLC. SideQuests are published under OGL, and intended for use with existing products for the Fifth Edition of the World's Greatest Roleplaying Game.
Risks and challenges
The delivery date for this project is November 1st, 2019, in which I plan to have everything delivered by. All content will be delivered digitally.Learn about accountability on Kickstarter
- (25 days)