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Shadow Remnants is an epic adventure that brings back the genre of tactical RPGs Read more

Atlanta, GA Video Games
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pledged of $75,000 goal
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Funding Unsuccessful

This project's funding goal was not reached on September 1, 2012.

Shadow Remnants is an epic adventure that brings back the genre of tactical RPGs

Future Plans

You have probably noticed by now that we may not hit our pledge total this time around. However, Shadow Remnants is something we are going to see through.

That being said, we are still considering our options going forward but we will most likely be re-launching fairly soon with a revised pitch and a smaller funding goal. If we reach the smaller funding goal it will probably still take us longer than we originally planned to finish the game. However, this would at least give us the funds we need for to pay for the necessary assets. Regardless of what happens, we still plan to work on Shadow Remnants whenever we have time.

This brings me to our second point: because it is looking like we might not be able to work on Shadow Remnants full-time at this point, after talking it over, we have come up with something that is both exciting and will likely fit our scenario. While it may take us a while to finish the final product, we have discussed the possibility of releasing a playable version of the game in smaller increments as we hit milestones and add features. In order to preserve the storyline experience for the final version, we will be putting more early focus on the features that offer replay value in the game as opposed to the story. However, an early version without any story elements at all would feel lacking, so we have discussed the possibility of basing our early playable versions around events unrelated to the main storyline. We feel that this development style may offer the best chance of success for this project as it will keep the excitement around Shadow Remnants alive as we work towards adding more.  

At any rate, that is what we have in mind so far, so let us know what you think! Speaking of which, as promised, we've set up a community forum so that we can still directly interact with everyone even after the kickstarter is over. We're still adding to it, but please feel free to sign up and let us know what you think about all of this over there as well:


    1. Creator Ola Hansson on August 25, 2012

      When you do relaunch, please send out an update on the old (this one) kickstarter project. I would be happy to support again, but do not plan on following your forums.

    2. Creator speedster -Armikrog Army Annelid- $4.96 on August 24, 2012

      caveat on l3reak's otherwise good advice: you have to be careful of saying the word "episode" in a game kickstarter, people were complaining about it at HeXit which also was unable to pick up steam. They want it clear they are backing a complete game that can be followed by sequels, not an annoying cliff-hanger that the devs may or may not get around to finishing someday (Dreamfall! Argh!)

    3. Creator speedster -Armikrog Army Annelid- $4.96 on August 24, 2012

      It lacked publicity, which is why l3reak is emphasizing it. The devs knew it too, if you look back in the main comment thread there was a discussion about trying to get publicity, but they didn't end up with many interviews after sending out a bunch of emails.

    4. Creator André Bogaz e Souza on August 24, 2012

      Such an interesting project. I can't see where it went wrong.

    5. Creator Haven Luckenbill on August 24, 2012

      I think making a sort of "Prologue" prequel build is definitely the right way to go. A lot of small developers do things like this, nothing to feel bad about at all! And, if you manage to make something good, then you can spin that success into a new kickstarter.

      If you do that, I'd success doing a small one next time, maybe 1/2 or even 1/3 of the size, and breaking up the game into episodes, with stretch goals allowing you to complete the full game if the campaign goes well enough.

      Your game definitely looks good, compared to all the RPGMaker type stuff you see on here, so I think you should be able to get funded eventually. Just don't give up. One suggestion I have is to focus on making more interesting looking enemies. That skeleton in the video is really generic looking.

      And here's the "suggested reading" materials I always link people running Kickstarters:
      Stoic raised $720,000+ for "The Banner Saga" on KS. They explain in detail how to do that here:
      This is basically gold for you. Take their words to heart.

      However, they say to make sure to do good PR but don't elaborate. I also have two excellent resources for that.
      First is a Gamasutra column:
      Second is a video by Ben Kuchera:…

      Follow the advice they give and next time your KS should be a great success. :)

    6. Creator Daryl Putman on August 24, 2012

      And be CERTAIN to announce on this project when you do eventually relaunch.

    7. Creator Daryl Putman on August 24, 2012

      I would suggest you wait at least a month before the relist. I know I, myself, have found it distasteful when a creator near immediately relists the project without taking sufficient time between.

      Go over your data, take time to refine your pitch, build up some pre-project energy and THEN relaunch.

    8. Creator Michele Mazza on August 24, 2012

      Personally I'm interested in a story driven campaign, so I'd be waiting to play the finished game.
      But that's just me.
      I you feel your strategy might help attract more attention, then by all means go ahead.
      I'll be waiting to back again at any time.

    9. Creator speedster -Armikrog Army Annelid- $4.96 on August 24, 2012

      P.S. the overall look of your website is really nice. Forum still needs a link from the main site.

    10. Creator speedster -Armikrog Army Annelid- $4.96 on August 24, 2012

      If you could get an initial set of nice-looking assets and release a stable engine and editor (not necessarily all bells-and-whistles yet), postponing the big storyline seems a reasonable strategy.

      It would be really important to host an archive of community-developed scenarios in that case, like or and encourage people to get going with the scenario editor (a nice tutorial should help). When a community develops around a game like that, they are eager to buy all the official scenarios as well as playing each others. Bioware even used to run contests for modules submitted by users.