$1,924
pledged of $27,500 goal
45
backers
19days to go

All or nothing. This project will only be funded if it reaches its goal by Thu, August 9 2018 5:04 AM UTC +00:00.

Sean CampbellBy Sean Campbell
First created
Sean CampbellBy Sean Campbell
First created
$1,924
pledged of $27,500 goal
45
backers
19days to go

All or nothing. This project will only be funded if it reaches its goal by Thu, August 9 2018 5:04 AM UTC +00:00.

About

Do you seek adventure? Do you wish to see your name and deeds written across the sky; whether by smoke, spell, or the stars themselves? Do you yearn for the days where success, or failure, rested upon your skills, your friends, your preparations, and maybe a bit of luck? Well then, a whole new world awaits you just through the Arch. Rejoice! For this is your new beginnings, the first steps in your legends...

Your Animus

Ori Arch is a table top Role Playing Game, powered by a modified D20 Engine, that seeks to bring to life the stories soldiers, masterminds, scientist kings, and everything in between. The game's primary setting of Akaves takes its inspirations from both the realms of Fantasy crafted by Tolkien and Martin, and the worlds of Science Fiction pioneered by the minds of Verne, Lovecraft, and Brown. Fear not if you haven't heard of these names, more contemporary works, literary or otherwise, have left their marks as well.

Ori Arch prides itself on giving the player a wide selection of options to build their character that are deep both mechanically and narratively, without drowning them in minutia. In addition, thanks to the use of the Action Points Mechanic, combat has been streamlined and brought into the modern, tactical, age!

The purpose of this campaign is to fund the creation of a full Core Rulebook and game. With your support, my team and I seek to create a 320 page book that not only explains the various mechanics of Ori Arch, but also breathes life into the world of Akaves through both written word and original artworks.

Stretch Goals and Rewards

  • Commoner ($1+): At this baseline Tier, you'll receive our gratitude. ... Plus a PDF of the Ori Arch: Animus Primer and Quick Start Guide and access to a Backers' Only Discord Server where all news will be posted first.
  • Town Guard ($12+): In addition to all rewards offered at Commoner Tier, you receive the complete PDF version of Ori Arch: Animus at a reduced rate only available during the campaign. You will also receive any and all Reached Stretch Goal Rewards.
  • Dawn Greeter ($20+): EARLY BIRD SPECIAL, LIMITED QUANTITIES. The first 150 people to pledge at this tier get both a physical and PDF copy of the Rule Book for just twenty bucks! Also, for the sake of Stretch Goals, this does count as the same as Novice Adventurer.
  • Novice Adventurer ($30+): Like Dawn Greeter, you get all Unlocked Stretch Goals and both a physical and a PDF copy of the Rule Book, just not at Dawn Greeter prices.
  • Journeyman Adventurer ($60+): At this Tier, you will get all rewards promised by the previous Tiers (Stretch Goals, Quick Start Guide PDF, both physical and digital Book) and 4 full page Data Sheets, one for each of the four Character Archetypes available. 
  • Veteran Adventurer ($85+): In addition to all rewards offered at the lower Tiers, you will also receive a canonical cloth map of Vestendor, the largest continent of Akaves.
  • Master Adventurer ($115+): At this final Tier, alongside the book, both PDFs, the Data Cards, and map, you will also get one premium 4-Panel GM Screen, complete with all the quick reference data you could want.

If you wish to receive multiples, or you want to pick and choose which items you would like to receive, you may do so as add-ons. The finer details of ordering add-ons will be handled via the Pledge Manager after the campaign concludes.

The Game

Ori Arch: Animus as a table top role playing game set is the Steampunk world of Akaves, a world of both Science and Sorcery. Ori Arch: Animus, utilizes a custom variant of the D20 System, where streamlined does not mean dumbed down. Below is a brief rundown of some of the new or modified mechanics present in the game

  • The Action Point System: Standard Actions? Bonus Actions? Move Actions? Ori Arch: Animus says no to trying to juggle all of that and the labyrinthine rules that govern them. Instead, characters have a pool of Action Points that refreshes at the top of the round to spend on actions both on and off their turn.
  • Anima: As a replacement for the industry standard of Experience, Anima may seem to be nothing more than a simple re-branding, but behind this facade lies many secrets and new uses for this vital resource.
  • Corruption and Tolerance: Ah, magic, such a marvelous and versatile tool to adventurer and GM alike... But, what if, instead of Spell Slots and hard limits, spellcasters had to deal with a simpler yet more flexible system? A system where one too many spells could leave them a little bit less than normal... Or a little bit more...
  • Archetypes and Vocations: Unlike most D20 systems where your path is rigidly laid out before you, as in Dungeons and Dragons, Ori Arch: Animus uses a two part system for defining your character's actions and abilities. First, is the Archetype, which expresses your character's overarching methodology; the core aspect of their skill. There are four Archetypes; the Fighter, the Traveler, the Engineer, and the Caster. Along with the Archetype, is the Vocations, sets of specialized training, tools, and skills that interact with each Archetype in unique and interesting ways.

The Production Timeline

The Production Timeline is as follows:

  • July 12 - Aug 2: The Campaign Itself. And while that is going on, the team will focus work on completing the Primer and the final details of the system.
  • Aug 2 - Sept 1: The Primer will go through final edits and typesetting while details with our vendors are finalized.
  • Sept 2 - Sept 15: Within this window the Primer should be made available to all backers. This window also serves as a buffer period for any unanticipated delays.
  • Sept 15 - Dec 15: The book and all add ons and rewards will be rough drafted and edited.
  • Dec 15 - Jan 5: We will break for Winter Holidays, unless we fall behind schedule. (Buffer period number 2)
  • Jan 5 - Feb 15: Final Edits and prepping for vendors. During this time, we will reconfirm any last minute details with our vendors. It should also be around this period that the Pledge Manager will go live.
  • Feb 15 - April 15: Production. At this stage, the project will be off to the printers.
  • April 15 - May 10: Shipping of the physical goods.

The minds and talent behind this mad project are:

  • Sean Campbell: Lead Writer, Creator, and the idiot who came up with this. And the founder of Skyfall Studios
  • Thomas Campbell: Editor, Elder Brother of Sean, and Chief Morale Officer
  • Seth Booth and James Taylor: The contracted Art Monkeys and Graphic Designers
  • And the lovely folks over at PrintNinja

Skyfall Studios, LLC, is a small indie studio founded by one game junkie and hoarder of RPGs and made up of the idiots that for some reason listen to him.

 You can follow the creator on Twitter or Facebook

Vector Graphics by Vecteezy

Risks and challenges

The system and rules are, at the time of launching, about 90% done. The purpose of this campaign is to finance the art and actual printing costs. Here's a breakdown of my budget:

$14250 - First Run of 1000 Books
$5250 - Art Assets
$5000 - Add ons
$3000 - Shipping and Buffer

I'm happy to report that this project is the only one on my plate and I am beholden to no outside company or party. Every dime donated will be going to the completion of Ori Arch.

That said, I am not trying to understate the challenges that remain. I need to coordinate with my art team, possibly more. Adding onto that, this is the first campaign for Skyfall and myself personally.

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    Commoner

    You get our gratitude, among other things

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    Journeyman Adventurer

    For the Experienced Adventurer, nothing is more valuable than knowledge. Might as well get a cheat sheet on your friends!

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    • Four Full-Page Archetype Data Cards
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    Veteran Adventurer

    What Separates a Journeyman from a Veteran?
    Remembering to bring a Map, of course!

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    • A cloth Map of Vestendor, the Great Continent of Akaves
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    Master Adventurer

    No Master is complete without their secrets, as no GM is complete without their Screen.

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