We've been busy bees since we last updated, very QUIET busy bees. We appreciate everyone's patience in the mean time. It's all we can ask for from everyone, so with that let's start the update.
First, we do have a bit of bad news to get out of the way, so let's rip the band-aid off early. The Shiny Bolt Team is down a few members since the launch of the Kickstarter. What I can say is that at this time, Prisma is currently being worked on by 6 members from our initial 9, and the production pace has slowed because of this.
Therefore, the game is officially delayed from our Kickstarter campaign promise by the end of this year. Our new target launch window will be Spring 2018.
We've also decided to wait until the game is almost complete to send out our reward surveys. This makes the most sense to us for a couple of reasons, such as backers changing addresses between now and when the rewards will be shipped out. We also want to focus on the game first, and focus on rewards when game production slows down. We will make sure to keep you updated if we have any designs to share concerning rewards.
Now onto some game updates!
Firstly, we have been working on world 2- the Yukiburu Mountains' art and design. We are almost done with its art and design, and mainly need to put those pieces together.
The world itself is mountainous and rocky, speckled with dangerous icy areas. The terrain used to be an ocean that has been frozen over. When the frozen tectonic plates collided, they pushed up to form mountains of rock and ice, some still filled with the sea creatures that used to be below.
We have also updated a lot of art to try to get the quality up to a new level. Besides the terrain, the background, and cloud systems, we've also updated our oldest used asset- Fractal.
In addition to the visual updates in the world, we've been working on the UI as well. Now the player can see their current time in a level, their time to beat, and 2 collectibles hidden within each level- more on that a little later. Additionally, if you can talk to a character in the game, a speech bubble lingers over their head, turning into a button prompt once in range.
Along with the static visuals, we also wanted to add in-game events to better help paint a picture as to what's happening in the story, especially if the player has no desire to read any dialogue...
Outside of levels, the player can see what they've accomplished per level on its door's projection. There you can see if you've gathered all 4 collectibles associated with each level in the game:
Level Medallions (Top Right): Indicates you've completed the level.
Mask Fragment (Left): A hidden collectible within each level. Gaining all the masks in the current world unlocks a secret...(to be covered in the next update...probably)
Ancient Scroll (Middle): A hidden collectible within each level. Gaining a scroll will unlock a piece of the world's lore in your handbook. (to be covered in next update also)
Speed Medal(Bottom Right): A medal received by beating a certain par time in each level. Each level has a Bronze, Silver, and Gold time for the speed demons out there. I hear there's a prize for getting all the gold in a world as well.
We've rebuffed the dialogue system. Shown in the Campaign trailer was a mock-up and smoke and mirrors of what we wanted the dialogue to look like. We are happy to say that that is all now in the game and working as it should. And there are a lot of chatterboxes in the game you can have a holler at if you'd like as well.
The dialogue is also dimension sensitive, so depending on the dimension, Ray will be in her different outfits.
We are still working on unlock conditions for conversations and giving the player more reason to come back and talk to characters, but we do still plan on making it optional to talk to anyone if you do not care about story at all.
Additionally, the dialogue shown is not final, as we quickly realized upon implementing our first drafts that our speech was focused on character building outright. This is fine, but it made for wordy conversations that didn't actually explain anything about what's happening in the main story of the game... and we realized that's probably an issue.
That's it for this update! We hope to update you all again next month, and want to be more consistent with updates in the future.
Let us know what you think down below. We'd love to here feedback from anyone keeping up with us. We all have a horse in this race and are in it to win it!
I'll leave you with some mysterious pictures for next time.
See everyone next time,