Another month, another milestone, another test of patience. What dumb jokes does he have this time? Where are my rewards? ...well, I have SOME answers.
The last month has been focused on getting a lot of work done for our second world and chunk of levels. Mostly, we've been designing levels and programming new features.
Research and Development for Shaders
Trying to make a water shader that fits our toonish style is harder than expect, and we expected it to be hard. It could be really easy for us to rip off Windwaker water and call it a day, but that's not quite good enough for our tastes. It's a work in progress, but progress nonetheless.
Ice, on the other hand, is a shader that worked out. We mostly just wanted to make sure it retained our rim-light and that you could see objects stuck inside the ice.
(on the right is the "old" way tried ice, but it got lost in the background a lot. So on the left is the new...also these kill you)
Features for Later in the Game
So given I (Hank) write these updates, I am in no means to explain the intricacies of programming. Raycasting, C#, etc- not my thing. Luckily Kyle (Lead Programmer) took it upon himself to make a video demonstrating the work he's accomplished over the month. Roger Ebert would be proud.
Unfortunately Kickstarter is acting cute just for Kyle's video, but below is the Youtube Link.
Updating & Re-Rigging Outdated Models for Animation & FX
Prisma is old, so old it was originally made by a few stupid kids in college who didn't really understand what vertices or FK handles were (that's important if you want to made 3D art kids). It was time once again to do a pass updating some of our older models that somehow have made it this far into development. Below are just a few examples.
(We are replacing breakables right now. We are going to make the animate as well, but for now you can see the original balloon variety first. The new was made to be more versatile and obvious that you need to punch it.)
(Ignus' model has been updates, as well as the rig. Secretly he was only ever made to be sitting before.)
Next on the list is our showgirl Fractal, the second oldest character that is in the game. In many ways she is the game so we need to make her look really good. Expect that in a future update.
Designing the entirety of World 2
World 2 took a while to design, as we wanted to make sure the levels themselves were much longer than the previous world. We also wanted to make sure that they felt new and good. So we designed all of World 2... and it wasn't great. So, after getting the full team's feedback, Angelica restructured and basically redesigned all 70+ puzzles- effectively starting over.
In her words after getting the job done, "I'm tired...", taste a bit of the process to wake her up again.
Setting Up World 2's HUB area
While note quite complete, the HUB area has been the basis for world 2's visual target for quality and so forth. Missing a few inhabitants, assets, and placement, I think it's well on its way enough where we can give a sneak peak.
Production on Art Assets
Another "of course you are working on this" one, but it's always worth pointing out. Take a look at a few samples below.
Status Report of Kickstarter Rewards
Making promises is scary. What's scarier is breaking promises to people who've paid for your game in advance. Well... consider this an apology.
We don't have any updates on backer rewards or BETA plans just yet. I (yes, personally) wrongly predicted the landing on that jump. We are still working on nailing the actual dates for the first BETA session. Likewise, time management for all of art team has been focused on the game itself.
We DO have some parts of news I can deliver however. Mainly We've decided to have multiple BETA dates, so we can make changes based on community feedback. We also plan on handing out BETA codes entirely through Steam. This isn't fully reflective of the game if you want DRM Free, but will be a requirement for those wishing to be involved in the BETA.
So when we hear these updates?
Some time next week I'll be posting a "Part 2" to this update with info on swag and the BETA. I'll do my best (again, personally) to make sure I'm not a dirty liar.
But that's it! That's all! If there's anything specific you'd like us to cover in future updates please comment below. It's about time we involved everyone!
Until next time!