This project will only be funded if it reaches its goal by .
Prisma & the Masquerade Menace
Prisma & the Masquerade Menace
Prisma & the Masquerade Menace is a challenging, side-scrolling puzzle platformer set in a colorful multi-dimensional world.
Prisma & the Masquerade Menace is a challenging, side-scrolling puzzle platformer set in a colorful multi-dimensional world. Read more
This project will only be funded if it reaches its goal by .
About this project
Prisma & the Masquerade Menace is a challenging, side-scrolling puzzle platformer set in a colorful, yet dangerous, multi-dimensional world. Utilize the unique power of each dimension by switching between them to gain the ability to jump higher, run faster, and destroy obstacles.
The game will be released for PC/Mac/Linux on Steam and Windows Store. Additionally, we'd like to launch it on Xbox, PS4, Nintendo Switch and PS Vita - but ports for these consoles will only be possible after achieving labeled stretch goals!
Prisma follows the adventures of a young explorer named Ray. In the middle of one of her expeditions, she finds herself in a peculiar situation with a mischievous girl named Fractal.
Fractal seeks Ray’s help to find and destroy magical masks that are spread throughout the world of Aura. The masks have a malevolent influence upon powerful creatures across the land, and so the masks must be destroyed to restore order. Since Fractal cannot accomplish this task alone, she lends Ray her dimension shifting powers to help Ray overcome the many obstacles on their journey. Accompanied by Ignus, Fractal’s silent confidante, Ray and Fractal set out on a worldwide adventure to destroy these mysterious masks, and free the ones under their power.
We encourage the player to experience Prisma to their liking. The story of Prisma is optional for those who wish to focus on gameplay. Story elements will be shared through cutscenes, environmental storytelling, and through the ability to converse with characters throughout the game.
Fractal gives Ray the ability to switch between four dimensions, three of which harbor unique abilities: the ability to jump higher, the ability to run faster, and the ability to break obstacles. The fourth dimension, “Neutrality,” does not provide any special powers, but is just as important as the other dimensions to master.
In the finished title, each dimension will give Ray a different outfit that compliment her toggled power. Additionally, her personality differs between dimensions slightly when talking to NPC's in the world in her reactions and in what lines the NPC delivers.
The player will find that specific objects exist and act differently in one dimension and not the others. It will be necessary to switch between the four dimensions in order to make use of platforms to overcome environmental challenges.
In the example above, Ray is switching between the 'Neutral' dimension and the “Grace” dimension. Two platforms can be seen coming in and out of existence that never exist at the same time. The player must figure out a way to clear the obstacle by switching between the dimensions and determining how to proceed.
Switching into a specific dimension is not only important to reveal certain objects within that dimension, but also to utilize that dimension’s unique ability.
In the "Grace" dimension, Ray can jump much higher, allowing her to reach unattainable heights.
In "Will" she can run faster, allowing her to jump across wider gaps.
In "Strength" she can punch though blockades, allowing her to open new pathways.
These three abilities can also be combined. For example, the ability to run faster carries over into other dimensions. When the player has started to run fast, they can switch into the “Grace” dimension in order to run fast and jump higher. Additionally, the player can switch into the “Strength” dimension while running fast, and punch through obstacles while running. We encourage the player to get creative with how they choose to combine these powers.
On her journey, Ray will meet a colorful cast of characters, both friend and foe. Her adversaries will challenge her mastery of the dimensional powers, while her allies will teach her about the vast world of Aura and its many distinct regions.
There are five main regions to overcome, each with a boss eager to challenge Ray’s skill.
The inhabitants of Aura are a colorful lot concerned with maintaining their ways of life. With the threat of the mysterious masks, they are willing to do everything in their power to support Ray on her journey.
However, not everyone is so happy to lend a helping hand. Some creatures will present themselves as additional obstacles to overcome. Not only does Ray need to worry about navigating the dangerous terrain of Aura while also switching between four dimensions, she must worry about these sometimes aggressive creatures as well.
Each region of Aura also contains hidden masks to collect. The discovery of these hidden masks will unlock a secret sixth region, where Ray can experience more unique creatures and challenges.
Much like talking to the characters of Aura, the collection of these hidden masks is optional. Taking on this additional challenge is up to the player.
Prisma will feature a full soundtrack with original compositions for each region of Aura, including a special theme song for each boss!
In addition to all the wonderful music by our composer Alex Liberatore, we have arranged to collaborate with artists established from some of the classics we grew up with. Composers from the Metal Gear Solid series and Final Fantasy have already been arranged as stretch goals to the project. So it is up to you for us to have their hands included on our final game.
The team has many ideas on where to expand, but first thing's first. If we achieve our base funding we will begin updating the goals as fast as you can fund them. Further down the line you may see expansions the include: more levels, guest appearances from game industry veterans, console ports, new game modes, and maybe even a collaboration with more friends.
Want the game and JUST a shirt? Not interested in an art book, but really want a vinyl of the OST? DO NOT FEAR!
After the dust settles we will send out Backerkit surveys where you can add-on specific rewards a la carte from every tier reward listed.
The Shiny Bolt team strives to create unique experiences that are not bound by time or age. We want to make stylish and memorable games that respect and challenge players. With your help, we would like to bring this vision to life beginning with Prisma.
So far we have all core mechanics and technical challenges programmed, as well a most of the pre-visualization for the rest of the game. While we only have the 1st world of 5 polished, production as a whole stands at around 40% complete with the whole game.
Any money gained will be going directly into development cost to bring the rest of the game to completion sometime at the end of this year unless we push past our 40k funding goal. After which we begin adding features and the scope changes (for the better).
We are currently aiming for a PC & Mac, but are hoping that we can raise enough money to be able to post to consoles like the Xbox 1, PS4, PSVita, and Switch.
Our base Kickstarter goal will allow 3 of us to work full time for 8 months on the game. At base funding, We plan to release episodically per world. All episodes will be included for anyone who backed on Kickstarter starting at the $10 tier. If we exceed our goal to our 40k stretch goal, we will instead release Prisma all at once in a single non-episodic release.
We are looking to secure money so that the team can work on Prisma full time. Kickstarter would allow us to finish Prisma in a timely fashion and support the livelihood of the team. We also hope to give Prisma the full attention it deserves in terms of polishing art and features. For example, fleshing out a “Speed Run” mode that allows players to test their skills against a timer for bragging rights among friends or to collect in-game trophies.
With a collective 14+ games shipped amongst us, Shiny Bolt is a diverse team with backgrounds ranging from mobile, MMO's, AAA development, and film. But the team's focus lies on one thing- making great games that WE like to play. More specifically, we strive to make games that respect and challenge the player while paying ode to many classics from SNES, Gamecube, PS2, and others where our golden era of gaming gripped us. Before we banded together to form a company, we became friends and came up with Prisma in college. Since then, members of the team have been working in the entertainment industry while developing Prisma on the side as a passion project. Many honors later the team has scattered around the world, but our common passion still binds us together. We can not wait to share Prisma with you in the future, as near or far as that may be.
Risks and challenges
Prisma has been in some form of development for many a year at this point in time. Our biggest challenge since we've began has been purely contributed to growing pains. Since the project's infancy, the team has collectively gained almost 30 years of experience. What we can (and have) created now is so much further beyond what we even thought was acceptable years ago. Our standards are higher now than ever.
With that polish comes checks and balances that we need to address in management. Our business and production plans are written in their entirety, but the tides of development challenges move back in forth in unpredictable ways. We have a projected launch window and plan to hit it hard, but this is only with the minimum amount of funding.
Any funding further beyond our base goal will be great and truly make Prisma greater than we can dream. Stretch goals do adjust the goal post for our release depending on how much of a full-fledged realization our final goal determines. Ultimately this will lead to a much greater final product.
Beyond the game itself, we are very confident in delivering all of our tier rewards in a timely fashion. We want all of our backers to enjoy and celebrate their love of the game. That said, only a small number of the team will be responsible for delivering and mailing out the rewards. So we are limited in our resources, but fully committed to the backers.Learn about accountability on Kickstarter