About this project
We made the image above, showing the equivalence of dollars, euros and pounds to mexican pesos, so you know exactly how much you are donating!
Beacon The Awakening is our first major videogame, it started it's development process back in mid 2014, when all of us were 16 and 17 years old, we've started with just pasion and a dream. the game will consist of two chapters, each one with entirely different gameplay.
The first one: Beacon The Awakening it is scheduled to be released in 2017, with the second one a few months later in the form of a free update, we've been working in this game with almost 0 dollars, and now, since we are close to finish it, we need money to actually finish it and publish it.
Read the very beginning of Beacon's story on this free webcomic: https://sheldrybox.com/beacon-mini-comic/
Something wakes him up. His head hurts. His right arm has some bloody scratches. A backpack weights on his back, and he quickly searches its insides, finding some bandages that he uses to wrap up his injuries.
He looks around himself and stands up. A big bright light glows through the woods in the horizon and he realizes he doesn’t know where he is. He doesn’t remember anything before waking up. Seeing he doesn’t have a lot of options, he decides to walk towards the wood and the mysterious light that’s beckoning him.
Beacon the Awakening has a short and emotional story. The game explores “close to home” subjects such as love, fear, loneliness, life, and death. With an ambiguous nature, the story won’t tell you anything directly, instead giving you details and it will be up to the player to make their own interpretations and conclusions, making each player’s playthrough and experience different.
In Beacon the Awakening you will travel from area to area by solving interesting puzzles that will require you to think out of the box. You will use your enemies and make them work in your favor by making them open doors or get rid of stronger enemies. However, it isn't always smart to interfere with nature; as you are an ordinary man in the game, sometimes it’s best to use your environment and the tools it provides.
The levels are structured in a semi-linear way, which makes it possible to finish the game just by walking right, avoiding enemies and solving puzzles you come across. But in order to see “the light” and everything that the game has to offer, you will need to explore and find secrets that will trigger new events throughout the game and will give you more clues to fully understand the story.
Beacon will give the average player a 3 to 4 hour gameplay, with an extra 3 hours with the second chapter coming out a few months after release. The gameplay can be doubled for dedicated players who want to “Follow the Light”.
Beacon the Awakening features hand-painted backgrounds that bring the diverse world to life: explore strange forests, abstract beaches, and magical caves all thanks to our meticulously designed visuals that’ll immerse you into this strange world.
In terms of animation, each character and cinematic features frame by frame animation, made in professional animation software in the standard speed of 24 fps.
The special effects included in the game are also done by hand and rendered through the game engine, all of them carefully selected to create the best visuals that we can.
We’ve created a fully original soundtrack, filled with beautiful pieces that focus on setting the mood to immerse the player into the story. Each of the songs has been traditionally recorded and mastered, and they feature keyboards, cellos, violins, drums, and guitars.
We want our players to feel the complete experience of the game. That’s why each song takes you to different places and emotions that, along with the art and gameplay, create an interesting aesthetic of mystery, sadness, fear, and liberation.
Listen to part of the game's soundtrack here:
Don't forget to check the awesome rewards that we have for our backers!
The total: 100,000 MXN:
- $51,000 MXN: Our country taxes and other unavoidable payments.
- $49,000 MXN: Replace average gear with a more powerful setup (Computers).
Any extra money that we may get we would spend it in this order of importance:
- $10,000 MXN: Emergency fund.
- $50,798 MXN: iMacs and OS/IOS support
- $15,681.29 MXN: (Unity Licenses and Android support)
- Merchandise (for our backers and fans)
- Outsource hiring for better quality
- Licensing and fees for console support and release
- Extra content
- Marketing and publicity
- Salaries for ourselves
We have envisioned several stretch goals depending on how achieving this campaign turns out to be, including but not limited to a IOS and Mac version of the game, merchandise, digital content, in-game material and improvements in our backer's rewards.
If we reach ($300,000 MXN), we will use the exceeding funds to finance merchandise, including plushies and artwork like vinyl records with our game's soundtrack and a bound book with original artwork and the game's Master Score.
These items are meant to be sent to our backers. Upon reaching higher numbers, we will also increase our output towards you:
- $100,000: Original goal.
- $200,000: Mac and IOS Support.
- $300,000:Inclusion of a local multiplayer mode and merchandise to reward certain backers with.
- $350,000: Console support.
- $400,000: Visual art enhancement and professional mastering on the soundtrack.
- $500,000: more and impproved In-game cinematic sequences.
- $550,000+ : Additional levels, and an orchestral version of the game's soundtrack.
It is our belief that these stretch goals will make of an amazing experience an astounding one.
We are just a bunch of kids with a lot of talent, we started this entire project about 3 years ago, when the average age of the team members was 16.5 now, some time later, at an average age of 20.5 and with a bunch of experience we have created an awesome and deeply artistic game we want to share with you!
You want to meet the people behind the dream and what everyone does? you can do that right HERE
We've been working a lot to achieve this our dream, we really do believe that we can make it, and with your support everything is possible, if we exceed our funding expectation we will contact other studios and professionals so that they can help us improve everything: The coding, the visuals, the music and so on, this will mean a delay on the release date, but a better product in the end. it doesn´t matter how this ends, we will finish and publish this game, our baby: Beacon The Awakening.
Risks and challenges
The game will come out regardless of the funding, however the funding will help us make it faster and better, the few risk we have is mainly three things:
1:We may run into other money problems, specially since non of us is really an expert on big budget administration, if we exceed expectations in terms of raised money, we will hire someone who is, however, the only effect this problems would cause is a delay on the release date, the development process will continue, we will do everything that we can to release the game.
2: The game: this is the first thing we've worked on, so naturally it may not exceed expectations, bug fixes and patches will take a long time to make, since we are still learning to make games in this scale.
3: Delays: sometimes work exceeds our capacity and we are forced to delay, but don´t worry, it will be out on 2017 if everything goes according to plan.Learn about accountability on Kickstarter
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