The perfect companion for tabletop role-players who also love pixel art!
Funded in under 12 hours!
A short campaign; only 3 weeks to pledge!
No long waits; most backers will get their cards in January!
Don't like VAT? Pixel Loot is customs-friendly all over the world for everything under the CHAMPION pledge!
This campaign seeks to fund a new set of tabletop RPG supplemental cards in the Pixel Loot series. This one features handy tools to help dungeon masters fill the often empty space between towns and settlements during an adventure, and help inspire your own creativity! This will be our 10th official set of Pixel Loot cards, with numerous decks of treasure cards and dungeon master aides already for sale on DriveThruRPG.
As the dungeon master, when your adventuring group leaves town and begins trekking to the next objective (whether it's another town or a distant dungeon), it can sometimes be difficult to come up with new ideas for what happens during the journey. As a result, so many DMs just skip through travel sequences, cutting "straight to the action," but missing out on some great opportunities for world-building and character development. A good campaign should give players highs, lows, and everything in between, and should allow them much more than just combat as a means to express their characters.
That's where we come in! In the 40-card Pixel Loot - Overland Travel deck, each card has a number of variables and ideas to help you generate events on the fly. In the first text box (with the sun graphic) you have a plot hook for something to happen during daylight hours. In the second text box (with the moon graphic) you have a plot hook for something to happen during the night, while your characters are camping out (sometimes directly related to the daylight plot hook). Whether you use the day or night hook, the other one can easily be saved for later to bring closure to a minor diversion, or encourage further investigation.
These plot hooks are meant to be non-combat opportunities for character development and setting enrichment, but many can certainly lead to a hostile encounter if you have one prepared. They can be mundane distractions, unsolvable mysteries, or just the opening of the rabbit hole. How far you take these hooks is up to you!
Below the day and night travel hooks, you'll find an "hours" block, and a "random thought" block. The hours block is a random number between 3 and 18 (like rolling 3d6). You can use this to figure how many quiet hours pass between drawing cards while traveling, or how many hours a particular event or effect lasts. The random thought block contains a random musing that may help get your creative juices flowing, or give your players something to talk about while you get the next encounter ready. Some are silly, some are serious, and most relate to travel, roads, inns, and camping out, keeping with the theme of the Overland Travel deck.
Along the bottom of each card is a row of four icons that help you build interesting and diverse NPCs on the fly. This can be an easy way to remind yourself to use a variety of different races and classes for your roadside encounters (because diversity is awesome), and keep your players from getting bored with the same old NPCs all the time. You would draw four cards, and put together the icons along the bottom in the following way:
- 1st icon: Gender (5 varieties)
- 2nd icon: Race (12 varieties)
- 3rd icon: Class (12 varieties)
- 4th icon: Attitude (10 varieties)
You can use this icon key to interpret the symbols, or just make up your own!
The goal of this campaign is to fund the all-new Pixel Loot - Overland Travel deck, but there are already NINE other sets of Pixel Loot cards available for both dungeon masters and players. If you don't have any of the previous sets, you can get them at a discount as part of your pledge: Just choose the CHAMPION or ROYALTY reward level and you can have it all!
- If you'd like to check out our previous successful Pixel Loot Kickstarter campaigns, please click here or here.
- If you'd like to contribute to our Pixel Loot Patreon, and help us make more cards on a regular basis, click here.
Pixel Loot is a growing series of supplemental cards for use in any fantasy-themed table-top role-playing game. In our "treasure card" sets, each card represents a different item, with a name, picture, flavor text, and game stats (cost/weight/damage based on 5e, but perfectly compatible with 3.5, 4e, and Pathfinder). There are a variety of unique items in each deck, intended for DMs to randomly draw when creating loot for their campaigns, or for players to conveniently keep track of what their character carries or wears.
Best of all, Pixel Loot cards have a retro 16-bit style that lets players feel like they're playing an old SNES or Genesis RPG!
Treasure cards are great at simplifying the game for both players and dungeon masters. No rolling or tables are necessary for determining what players find when scouring a dungeon: they simply draw a card, and hold onto it until it's used. The descriptive text on each card is written in a way that helps immerse players in the game world, and some even suggest potential plot hooks.
AS A DUNGEON MASTER, you can customize your players' loot finds by adding or removing cards, or combining multiple decks, then just draw cards at random for quick and easy rewards. No more clunky loot tables and excessive die rolling. Just draw a card and hand it to the player! Some Pixel Loot sets (like the current campaign) even offer creative tools for generating ideas and plot hooks on the fly.
AS A PLAYER, you can use Pixel Loot treasure cards to easily keep track of what your character is carrying and using: Put a d20 on the "Arrows" card to help remember how many shots you have left. Put a d6 on the "Trail Rations" card to help remember how many days of food you have left. Does another character need to borrow your rope? Just hand her the "Hempen Rope" card!
- Conveniently keep track of all your gear!
- Never forget who has what!
- Say goodbye to character sheets blurred with constant erasing and re-writing!
In addition to treasure cards, Pixel Loot also has a series of dungeon master tool decks to help ease the burden of creative storytelling, and breathe life into your campaign. Overland Travel is one of these decks, but you can also get Dungeon Maker and Curious Effects (pictured below) as part of your pledge during this campaign.
For a limited time, Pixel Loot is offering a custom printed 10" deck box to house your whole collection (665 unsleeved cards, reportedly). It includes one foam brick and 15 unprinted divider cards. If you backed one of our previous campaigns and need a cool place for your stacks of Pixel Loot cards, this is the perfect solution!
[[ We'll have a picture soon, look for a campaign update! ]]
To get the custom Pixel Loot deck box, simply change your pledge to add a dollar value based on your location (please note that these will be made in and shipped from the US, so customs duty may apply for international backers).
- US backers - Add $30 to your pledge.
- Canadian backers - Add $35 to your pledge.
- International backers (that's everyone else) - Add $40 to your pledge.
Risks and challenges
Pixel Loot is being manufactured and fulfilled by OneBookShelf (DriveThruRPG/DriveThruCards), a successful print-on-demand publisher of countless card games and role-playing games. We've already published NINE other Pixel Loot products through their service, and have always been very pleased with the quality and service they deliver. Pixel Loot cards are printed on the best card stock they have available: Premium 11.8-pt. thickness, 305gsm black core card stock from French paper manufacturer Arjo-Wiggins. This stock or nearly identical stock is used on some of the most popular trading card games.
We've already begun the artwork for Overland Travel, but we'll need 2 to 3 weeks after the campaign ends to complete all the pixel art. Then the manufacturing and shipping (direct from the printer to your doorstep, no distributor middleman) should take 2 to 3 weeks (up to 5 for some international orders).
All told, we're planning to get rewards to most backers within 1 month of campaign end, but we're planning for 2 months just in case. We've already delivered on FIVE successful Kickstarter campaigns before this one, so we like to think we understand how things will play out, and we don't foresee any problems at all!Learn about accountability on Kickstarter
- (19 days)