Paper Toss is a fast, fun, new card game where players compete to deliver the most newspapers on their paper route.
Paper Toss can be played by 2 to 6 players in anywhere from 15 to 30 minutes (more players make longer games), and the rules are very simple and easy to learn, making it suitable for ages 5 and up.
The comical art and theme, coupled with the silly, competitive nature of the game make it great for younger children and even the whole family.
All the illustrations for Paper Toss come courtesy of the talented Fábio Fontes, who's also responsible for the artwork in other hit games like Pixel Tactics, Alchemist Academy, and the wildly successful BattleCON!
Draw cards from the blue "Paper Deck," and take turns trying to toss your newspaper on a new doormat (by playing the "Paper Toss" card), as other players try to throw off your aim with hazards like angry dogs, sidewalk obstacles, and neighborhood kids. If you have the appropriate counter card, you can ignore the distraction.
A simple discard mechanic adds a subtle layer of strategy: choose which cards to hold or discard, keeping your defensive cards, or going on the offense. Wild cards like "Flat Tire!" and "Bully!" help you stick it to your opponent and gain an upper hand.
Once you throw your paper, turn over a card from the green "Toss Deck," to see how good your throw was. With every successful paper toss, you gain a Paper Token. The first player to collect 10 Tokens wins the game! Can you be the first one to toss all your papers?
Want to see more? Watch a glowing review by Undead Viking Videos, and learn how to play Paper Toss!
Want to try it for yourself?
Click here to visit our website and download a print & play version of the full game, today!
Or just click here to check out the handy two-page rule sheet if you want to learn more.
Want to see it in action? Here's a short clip of Shane (the creator of Paper Toss) playing a round with his family:
If you reside within the USA, there are no added costs for shipping; we’re going to cover that cost for backers during the Kickstarter campaign. We’re also going to cover a good portion of the costs for shipping overseas, keeping your costs low! If you reside outside the USA, you’ll need to add a small amount to your pledge to cover that remaining shipping cost. See the map below for details:
Want more than one copy of Paper Toss? For every $18 you add to your pledge, we’ll send you an additional copy of the full game. Don’t forget to add any applicable shipping costs again for each copy of the game you want to add. To reduce these costs, check out the GROUP BUY SPECIAL pledge!
If we beat our minimum goal by significant margins, we’ll have some freedom to improve upon the basic game. This amounts to more artwork so there can be more unique cards in the game, rather than the duplicates you’ll find in our print & play download.
We’re on Kickstarter because we need your help! The artist needs to get paid, the game needs to be printed and packaged, and they need to be shipped to us in bulk, then shipped individually to each backer. If we reach our minimum goal of $5000, we can make this happen! Here’s a chart to give you an idea of where your pledge is going:
Risks and challenges
The biggest challenge we foresee is fulfilling orders and delivering the product once the Kickstarter ends, and I think we've done a pretty good job of estimating that time frame:
Depending on which stretch goals we reach, the final art should be ready for the printer either during the project period, or up to two weeks after it closes. At that point, the printer estimates 14 days for sampling the proof. Once approved, they estimate 30 days for production, and up to 14 days for shipping to us. Then we start labeling and shipping to backers. That time frame is difficult to estimate without knowing how many backers we'll have, but it'll pretty much be a full time job, and we're hoping to get all copies in the mail by the end of February.
- (34 days)