Retrouvez toutes les informations en français sur notre site miroir. Le jeu sera disponible en français et en anglais : http://cyberboard.pagesperso-orange.fr/Miroir_VF_1807.htm
You will be able to choose an English or French version of the game in the Pledge Manager following this Kickstarter campaign.
Welcome to Napoléon 1807, History for all!
Winter 1806-1807, Napoleon's victorious campaign against the Prussians in the autumn of 1806 has just ended.
Despite the defeat of his army, the King of Prussia, Frederick III refuses to surrender. He calls on his Russian ally to help him. The Tsar's soldiers enter Poland to confront the Grand Army of Napoleon.
In Napoléon 1807, take charge of one of the contending armies that fought during this tough campaign. Move your troops to surprise the enemy and defeat them in decisive, strategic combat. Napoleon 1807 is an epic game for true history and strategy fans.
Easy to learn and historically accurate, fight Russian or French armies with 7 scenarios in 30 minutes to 2 hours. You will be able to relive the furious battles of the period like Pultusk, Eylau and Friedland.
Can you lead your men to victory?
Napoléon 1807 is the latest installment of the CONQUERORS Series using the same mechanisms from Napoléon 1806. Very well received by gamers, this tabletop war game is for either young conscripts or seasoned grognards.
Grognard: An old soldier, a term used for the Napoleon’s original imperial guard.
But there’s also the slang version for grognard; someone who enjoys playing older war-games or roleplaying games, sometimes of the tabletop variety.
Conscript: A person drafted or enlisted into the armed services.
Napoléon 1806, the Prussian Campaign
Napoléon 1806 english version has been out of stock after less than one month. So we will reprint the game and you can pledge for it alone, or part of a bundle with Napoléon 1807.
On August 9, 1806, Frederick William of Prussia, in reaction to the recent creation of the Confederation of the Rhine by Napoleon, decreed the order of mobilization. War becomes unavoidable.
The Prussian army concentrates on Erfürt without waiting for the troops of its Russian ally. Outrunning his opponents, Napoleon enters Saxony with the Grand Army on October 7, 1806 and heads for Berlin.
A week later the Prussians, defeated at Jena and Auerstaedt, retreat North. The pursuit led by the Murat cavalry can begin...
Best operational level gunpowder era game in existence. Beginner friendly and highly recommended!
Improved by the experience of many players on Napoleon 1806, the system is now perfectly proven. The rules of Napoleon 1807 can be completely mastered from the first reading.
The system is easy to learn with many subtleties and a high replay-ability. The player's strategy is more important than the luck factor. The game is very immersive with a lot of historical flavor.
The Polish campaign is the scene of fierce battles between the Russians and the French at these three cities: Pulstuk, Eylau, and Friedland. Each of these clashes can be replayed through short scenarios called “battles” or longer ones called “campaigns.”
Mix them up and you can rewrite history with strategic play any way you want!
Therefore, a total of 11 scenarios are proposed, surely enough to play and replay many times!
The scenarios are:
- Pultusk historical campaign
- Pultusk free setup to test you own strategy
- Eylau historical campaign
- Eylau free setup to test you own strategy
- Friedland historical campaign
- Friedland free setup to test you own strategy
- Eylau battle
- Friedland battle - SG Unlocked
- Pultusk battle - SG Unlocked
- Long Pultusk campaign - SG Unlocked
- Great Campaign - SG Unlocked
Combat Drill 1 - How to use the cards
Combat Drill 2 - How to win
Combat Drill 3 - Orders of Battle and Fatigue
Combat Drill 4 - How to move
Combat Drill 5 - How to fight
More about the Exclusive Playmats !
Printed on neoprene 2mm, extra size (80 x 80 cm for Napoléon 1806 Playmat, and 120 x 80 cm for Napoléon 1807 playmat).
Try Napoléon 1806 with Tabletop Simulator and Vassal:
Review in french can be seen on the mirror site:
To conclude, this is a very fine piece of design. If you want a game you can learn quickly, with quality components, some clever nuances, and that presents a valid treatment of its subject, this is well worth considering. I thoroughly enjoyed it.
I am, to avoid burying the lede, delighted that the little French company Shakos has, in its Napoleon: 1806, created a Napoleonic game that is very much a part of this consim gully-washer.
Napoleon 1806 uses the bright and bouncy looks of a euro-game, and a wise simplicity to confront us with some of the issues of running both sides in 1806. It's a fast game but one that maximizes the value of thinking. There is a lot more history here than in many a more complex game.
BoardGameGeekTV interview during the FIJ2019 (in English)
Unboxing of Napoléon 1806 (in English)
How to Play & Review of Napoléon 1806 (in English)
Interview of the designer (in French)
Unboxing of Napoléon 1806 (in French)
Overview of the game Napoléon 1806 (in French)
How to play Napoléon 1806 (in French)
Unboxing of Napoléon 1806 (in Polish)
Shipping will be FREE for France (France Métropolitaine seulement), Lineman and Carabinier tier. Estimated shipping for other tiers is roughly $5-15 dollars depending on the tier.
Estimated Shipping in the United States & Canada is roughly $10-20 dollars depending on the tier.
Estimated Shipping Charges for the EU is roughly $10-25 dollars depending on the tier and region.
Estimated Shipping Charges for the rest of Europe is roughly $15-30 dollars depending on the tier and region.
Estimated Shipping Charges for Australia and the Rest of the World will vary depending on the region.
Backers will be charged the Shipping and Handling costs in the Pledge Manager once the campaign is completed.
Shakos (masculine name): Rigid military headdress with visor, mostly frustoconical, worn by different troops in many countries.
Denis Sauvage: Game Designer, Denis is a grognard of history wargames, having to his credit several publications centered mainly on the Napoleonic era. He is the author of the series "Maréchaux" which currently has 5 scenarios. He is also the winner of the bicentenary trophy on the "Days of Glory" system, rewarding the best player after 19 years of the tournament.
Julien Busson: Game Developer, Julien is a great enthusiast of the First World War, and of historical war games in general. As a deep-rooted entrepreneur, he always dreamed of publishing his own historical war games and his association with Denis, his favorite gaming partner, was unavoidable.
Nicolas Treil: Illustrator and graphic designer, Nicolas joined the adventure and convinced the original Shakos Boys with his enthusiasm. His work in Indian ink brings the artistic touch in connection with the period simulated by the game. Nicolas has already unveiled his talents in historical war games through the game "No Man's Land". But Shakos is also a historical war game publishing house!
- Inclusion and openness. We’re here to make a great game for everyone to enjoy equally. We do not do early birds, we do not do KS exclusives elements. Our goal is to make a great game and allow everyone who wants to purchase it enjoy it to full extent.
- Participation. We’re proud of our game, and are happy to provide free, downloadable versions of the rulebooks. You can also try our first game on TableTop Simulator and Vassal. We’d love to hear your thoughts, and promise to seriously consider all suggestions for improvement. We’re also excited at the prospect of hitting those stretch goals, to allow our backers to make small but neat contributions to the substance of the game.
- If we’ve made it, you get it. We offer one version of the game, and it includes everything needed for a complete gameplay experience. There is no additional content hiding behind stretch goals. Any upgrades unlocked won’t change the game by adding new major gameplay elements. They’ll be either aids to increase convenience, component improvements we couldn’t otherwise afford, or small additions that we welcome from our backer community.
- Ready to go. We’ve worked hard to bring the game’s graphic design to 99% completion. Every component and game piece is ready to be sent to our printer. The entire graphics package on our end will be ready to go within a month of funding. We hate waiting just as much as you do.
Risks and challenges
Napoléon 1807 is our second Kickstarter. Our previous game, Napoléon 1806, has been successfully delivered to backers. We have established relationships with experienced manufacturing and fulfillment companies that position us to deliver a great product according to our estimates.
The game has been extensively tested and balanced. The graphic design and illustration work is complete, allowing us to submit it to the manufacturer shortly after the campaign funds.
Napoléon 1807 is a game that uses simple components, minimizing the likelihood of production complications. We expressly avoided a complicated system of add-ons to make sure that there is no room for error. Our process is simple so that the games get to you as fast as possible.
There are always unforeseeable circumstances that could potentially arise during the game manufacturing / transportation process. Delays, shortages, strikes and natural disasters all happen. Should issues arise – you can be confident that our team will work to minimize their impact on you getting your copy of Napoléon 1807. Most importantly – we will be communicating with our backers regularly and transparently to keep everyone informed of the current status.
We welcome your feedback and questions through all channels and will strive to respond in a timely and helpful manner to any concerns you might have.
- (31 days)