This project will only be funded if it reaches its goal by .
Thriller with glimpses into psychotic, alternate dimensions. Search for Lily Beaumont at the abandoned Wescott Property in Maine 1964.
Thriller with glimpses into psychotic, alternate dimensions. Search for Lily Beaumont at the abandoned Wescott Property in Maine 1964. Read more
This project will only be funded if it reaches its goal by .
About this project
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The Lighthouse takes place on February 19, 1964. You play as James Irvine, a former detective turned private investigator in the state of Maine. Irvine is a man who solves the problems that the city doesn't have the inclination to follow-up on, little less solve. Many of the lucrative cases that come to his office are from locals with various requests, from spouses looking to expose infidelity in their relationships to business owners looking to gather enough evidence to incriminate their partners.
February 19, 1964 is an important anniversary for PI Irvine as it’s the day he lost his first born, Lily, to cancer 7 years prior. Every year he visits her, placing a yellow lily and lit candle on her gravestone before watching it burn until extinguished. This tradition had never been broken - until today. As he packs to leave his office, candle in hand, he notices a letter slide under his door, the envelope marked: ‘Irvine.’
He opens it and reads:
Mr. Irvine, My daughter hasn't come home for 2 years, 4 months and 9 days. You see, she's missing. She was involved in the old lighthouse incident, you may remember her name - Lily. I've asked the local authorities to look for her, but they haven't got a clue. They tell me horrible things that no parent should hear. They tell me to accept that she may have died. Worst, they tell me they can't help. I can't sleep until I know where she is, if she's safe, if she's scared, and if she's trying to come home but can't find home. Help me find her. Look for her at the Lighthouse, as that was her last known location.
- Elizabeth Beaumont
Inside the envelope he finds an address and a single, yellow lily.
The Shadow Knights Team is so thankful to have the incredibly talented Mimi Page composing The Lighthouse soundtrack. Mimi’s ethereal vocals have appeared in Fallout 4, Sword Coast Legends, The Unspoken, and Eagle Flight, to name a few. She’s composed soundtracks for upcoming indie titles Ancient Frontier, She Dreams Elsewhere, and now, The Lighthouse.
Love the music from the trailer? You can get it Here
We are a small team and have so far been self-funding The Lighthouse. We’ve come a long way, but there is much more polish and so many more features that we’d like to add to the game.
We want The Lighthouse to feel like a AAA experience from start to finish. Crowd-funding on Kickstarter will enable us to elevate The Lighthouse beyond what we can achieve on our own.
We have always envisioned The Lighthouse being an unforgettable epic journey, with an interesting story and beautiful creepy environments to explore. We have additional environments and multiple endings already designed, and the stretch goals will help us make those a reality. The stretch goals will also increase the playtime and enrich the story.
Laylee Bodaghee | Programmer & Designer
Laylee is a founding member of Shadow Knights Studio with her Bachelor of Science in Web Design and Development. With over 8 years professional experience in Operations Management, Laylee has the foundation to motivate and run a team, small or large. In addition, Laylee loves to program and is an engineer and designer for Shadow Knights Studio for over 3 years.
"I’ve been a fan of video games since I was a little girl. My grandmother was actually the first person to introduce me to video games with the Atari and Sega systems. We always had video games in our house, whether it was PC games like Doom & Myst or console games like Mario & Final Fantasy. I love to play games of all kinds. Some of my favorite games are Final Fantasy IX, Ni No Kuni, Fable, Paper Mario, Kingdom Hearts and the Gears of War series. I’ve always had a passion to create things, and it all started when I taught myself HTML and how to create websites when I was 13. From there I continued to teach myself other languages from C# to C++. I have worked on games on many different platforms from iOS, Xbox Kinect, Web, and PC/Mac. It’s an amazing feeling to be apart of a team that gets to create games. I feel especially passionate about this title because it reminds me so much of the thriller point-and-click games I used to play when I was younger but with our added twists and turns!
I can’t wait for you all to play The Lighthouse!" - L.B.
Ari Bodaghee | Programmer & Designer
Ari is a founding member of Shadow Knights Studio. Ari has his Bachelor of Science in Game Development. For nearly 6 years, he has worked professionally on video games and simulations for many different companies. Ari has experience in many different aspects of development and works as a Game Developer.
"My true life's calling is building video games. When I was a child, I would skip hanging out with my friends during summer break and play Final Fantasy, ActRaiser, Mario, Street Fighter II, etc. My old man had the only computer in the house, and it was off limits! All my friends were playing DOOM and I was stuck using Microsoft Publisher for school assignments only, though, I got to sneak around and play Oregon Trail at school- “You died of dysentery, but at least you got 500 pounds of meat!” Console gaming became a part of my childhood. After all, playing kick-the-can or dragging a stick up and down the neighborhood wasn’t my idea of fun when I could be on an adventure with Cecil and Kain saving the planet. Old-school games really are the best. Their simplicity and high skill level will always transcend their graphics, even today. When starting Shadow Knights Studio, I truly believe this philosophy would be the cornerstone to our craft. “Simple games that are high quality.” I think you can see that when we released our first title, “Love Monsters!” on the iOS store, and we will continue that with The Lighthouse. When I’m not programming, I like to spend time with my family and friends, make electronic music, read "Ready Player One," and watch Movies and Television shows. Speaking of which, you ever watch Breaking Bad or Game of Thrones? Those shows are awesome!
Being that I love video games and all other forms of entertainment, and I know you do too, which is why you’re here, I can honestly say that I will do whatever it takes to make sure The Lighthouse is special." - A.B.
Daniah Mandegary | Artist & Designer
Daniah joined Shadow Knights Studio in 2015 as an Artist for the adorable Love Monsters! iOS game. She is a talented traditional artist and designer who has worked on video games children’s books, portraits, murals, and much more.
"It all started with my IBM PS/1 with its mouse driven graphical interface courtesy of ROM. I was partial to the Microsoft Works “window” which opened to reveal a glaring royal blue word processing screen and blinking white cursor. I would type up short stories to my hearts content, which were ALWAYS scary, and print them on my high tech deafening dot matrix printer. It was the beginning of a fascination for me really, my love for all things computer.
Then it happened, from floppy to CD, my Sony VAIO PC with its impressive 166MHz processor with 16MB of RAM, and a 28.8-kbps modem. It shipped with a 3D graphical interface on top of Windows 95. I got my first graphics tablet, corded pen and all. I could sit in Microsoft Paint all day and night. I was an artist from the get go, but art on the computer was combining my two loves and sent my imagination into a frenzy as pixelated as it was. This is what I wanted to do and I knew it with every teenage fiber of my being.
I painted, and painted. For more than 20 years I’ve been painting. From murals for schools to illustrations for books, and at Shadow Knights Studio, this traditional brush to canvas gal is painting on a computer. I am living my childhood dream and I feel so grateful to call myself a Knight.
Fun Fact for all you Sony VAIO enthusiasts; there is a hidden meaning in Sony's VAIO logo. The first two letters represent an analog signal and the last two are the 1 and 0 of the digital world." - D.M.
Mimi Page | Composer
Mimi Page is a singer-songwriter, producer and composer born and raised in Los Angeles, California. Her cinematic music and ethereal vocals have been featured in a multitude of soundtracks and scores for acclaimed films, television, and video games. In 2012 her piano-driven ballad "Butterfly", co-written with collaborator Bassnectar, gained her international attention with radio play and television placements along with guest performances at renowned venues across the country. In 2015 Page wrote and self-produced her second studio album "The Ethereal Blues", a follow-up to her 2013 ambient release "Requiem" which was a recurring theme on Travel Channel's "Ghost Adventures". Her vocal and songwriting work with video game composer Inon Zur earned her three award nominations for the theme of "Sword Coast Legends" with additional vocal features in award winning games "Fallout 4" and "Eagle Flight". Her most recent works as a composer include the documentary feature film "The Trade," and video games "Ancient Frontier" and "She Dreams Elsewhere.”
Kian Fahimi | Newly Knighted Intern
Kian is a intern at shadow knights and is currently a senior in high school, he has a special interest and eye for video games and development and helps give a unique perspective for the Lighthouse's creation. Upon graduating high school in 2018 he hopes to attend a university with a good computer science program to further his knowledge and skills. Kian has a bright future ahead and is a valuable asset to the shadow knights squad.
Clinton is currently is a senior environment artist at Microsoft Studio's : The Coalition, located in Vancouver, BC, Canada working on Gears of War 4.Previously an artist at Bethesda's Battlecry Studios, KIXEYE, Army Game Studio, and various other contract projects with independent studios; Clinton’s primary focus is environment art, shader development, and art direction.
Kurt Kupser is a senior environment artist at Microsoft Studio's : The Coalition, located in Vancouver, BC, Canada working on Gears of War 4.
Dimitrius Tott is an environment artist who creates beautiful realistic worlds. Dimitrius lends his talent to the outdoor environments in The Lighthouse.
Richard is an environment artist with professional experience modeling, texturing, lighting, and rendering computer-generated objects and environments.
Everett's most recent work was on Middle Earth: Shadow of war, and he is the creator behind the beautiful Lighthouse cove in The Lighthouse.
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Risks and challenges
We have a passionate team that loves to create and we always try to mitigate risks by applying what we've learned over the years directly onto our next project. We have shipped games before our most recent shipped title was Love Monsters for iOS.
Our process is to speak openly to our fanbase, because we know communication is key. With that said, our biggest hurdle has always been 3D modeling and animations. We're mostly programmers and our biggest obstacle is getting assets we can use to build our worlds. We've contracted out work and so far it has been pretty successful but the problem is environmental cohesion can be lost. [i.e. making sure a cup looks like it is set in the same decade as a chair or table]
We believe we have done a great job so far in bringing all the art pieces we have together and we will continue to build our worlds to the highest quality without compromise. We will continue to vocalize our progress on a consistent basis so fans can follow our progress and even learn how we solve problems in real time to develop games. We can't wait to bring you The Lighthouse.Learn about accountability on Kickstarter
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