ShadowBox VR is a boxing game where your main goal is to punch the incoming objects to the rhythm of the music.
- Challenging gameplay: Punch and dodge oncoming objects in the correct direction.
- Diverse and thematic scenarios: Play the 3 different scenarios within the game and enjoy the immersive world you will experience.
The game will be available on Steam, and PSVR!, we will start the process so that it can be available on Play Station VR and Oculus Store. Those platforms will take us a little bit longer but rest assured that we will try our best to have them ready by August if possible.
We want to increase the content of the project before the release, at least 10 songs available at the date of publishing and a "MOD", with this MOD you will can upload your music to your copy of the game. Play the demo free at itchio at this link and support us: https://bixelium-entertainment.itch.io/shadowboxvr
*Update* Forget about the treshhold! we WILL! have the PSVR VERSION READY if we fund the project!
We have been listening what people wanted with this project so we decided that we will publish it on PSVR if we fund the project, but please be mindful that this version has a possibility of not being ready by august with the Steam version... But we will surely try to have it as soon as possible!
The scenarios that you will play in the game are very different and unique, each one has their own set of assets to ensure you feel that you are really there!
There is a reward that you can design your own scenario. You have the idea, we make it.
Some of the songs that will be included on the game are from these artists. You can listen to their music on the following links!
Holocausto Norteño: Spotify
Popcorn Kid!: Soundcloud
Acid Pie: Spotify
We still looking for more music, be a backer to get more songs.
Why are we making a kickstarter Campaign?
We want to finish the game with as many songs as we can, but this takes time as we have to design how every song will be played in 3 difficulties. With the money we will be able to finish development, designing the levels for the songs, and that we can survive these following months without external projects that take time.
Composed by 14 people we have been developing for more than two years together. We are very excited to launch Shadowbox VR as one of the many projects to come.
Risks and challenges
Some of the risk we have in developing this game is the quantity of the songs we currently have, with the money we hope we can finish developing the game, designing the sequences for the songs and hopefully finish de MOD! so that you can have your very own songs.
With these, we hope to increase the content by up to 10 or more songs.
- (30 days)