Please note that it is possible to get the Core Rulebook (both Digital and Physical) on this Kickstarter, as well as the Expansion!
Want to go straight to setting info? Check out the Backstory page on the game's website!
Prefer to use PayPal? You can do that on our Website! Don't worry, it will still count towards the Stretch Goals!
Want to try out the game? You can find our Playtest Pack here.
Dice and Stuff have been doing weekly Consortium podcasts for over a year! If you want to hear how the game plays, this is the place for you.
Prefer a review? Check out our Reviews Page!
We've been asked to add a matrix to show which rewards you get for which tiers. Here it is:
Era: The Consortium is the story of a Colony Ship launched from Earth and the habitable world it discovers, Taranis. The game follows the inhabitants of Taranis as they create a society, encounter alien races and explore the space nearby.
The known history of the Consortium takes a more sinister turn when you look back and realise that it has been manipulated for all of its existence by elite operatives, "Shades", that work for Hayden Bank.
They have strengthened the grip of the most politically powerful and financially wealthy company in their society through murder, blackmail and theft.
Supported by Hayden Bank's huge infrastructure, they have had access to technology and weapons that are only dreamed of by other factions.
The Resistance responds, creating a corps of "Phantoms", specially trained to fight Shades. These operatives track and prevent Shades from completing their missions, providing new hope to the Resistance.
Era: The Consortium allows the GM and players to choose where to begin playing - at any point during the 500 years of history. You can experience the wonder of discovering new alien races, command a ship in wars spanning entire solar systems, and join a Resistance movement against the government to save or destroy billions of lives.
With this expansion, you can play behind the scenes as a Shade or Phantom, invisibly shaping the direction of events like never before!
When coming to the game, you might wonder what you'll be playing within this mass of history. The versatility of this game allows you to participate in many kinds of activities, from high-tech "dungeon crawls" to raid corporate facilities, all-out wars in which the existence of your species is threatened, to exploration of new worlds.
There is plenty of room for a less-combat-oriented game, also, like corporate or political intrigue, or transhumanism - certain parts of the history are devoted to that, but it's undoubtedly always happening!
The Secret War Expansion provides two campaigns focused around the activities of Shades and Phantoms, but Shades can be included almost anywhere in the Consortium's history and Phantoms can be added to any Resistance group in the later stages of the history.
Want to know what a session sounds like? Check out the "Dice and Stuff" podcast of their game as the Resistance's "Claymore Unit" - and don't forget your sledgehammer!
Want to know more about the backstory and setting? Check out the Backstory page on the game's website for loads of stories and history!
The Era d10 ruleset is designed to allow you to experience this universe in a way that is as unobtrusive as possible without being misrepresentative. By choosing your skills carefully, your character can dominate in any of 5 forms of combat, talk their way out of any situation or protect their teammates from harm.
The rules could be described as "A Success-counting dice pool system where you roll Attribute + Skill in d10s and the difficulty of the task determines which numbers count as Successes."
In case that was a bit too brief or jargony, here's a bit more detail:
The system is based around multiple dice - the more skilled you are, the more dice you have - and a variable goal based on activity difficulty.
Using an Attribute and Skill system, which each define their own areas of influence, you roll your dice depending on what you're attempting - whether Dexterity + Engineering for a precision piece of work, Intelligence + Engineering for a more theoretical problem or Luck + Engineering for a complete long shot, you'll be able to adapt to your circumstances and focus on your strengths.
Although you roll more dice the more skilled you are, the number you are attempting to reach varies depending on the difficulty of the action - if shooting someone in clear conditions, the GM would ask for a 7. If someone was laying a mine, more likely a 6. Firing over your shoulder at someone 30 metres away, while crouching behind a low wall would definitely be a 10!
If you want to follow along, you can find a character sheet to download here - sorry, the video didn't come out high quality enough to read the Skill Names!
This video shows character creation in Era: The Consortium. I limit this character's power, because I plan to use him in the demonstrations as a guard!
Alex Gyter is a sniper, an expert at taking people down at long range (and a bit of a fan favourite!). Watch him exchange fire with John Smith in this video:
N.B. I had to cut a part of this video to get it down to length - I wasn't able to include the comment that the Defence of the target character is ignored, because of the "long corridor" situation.
The Grapple Rules in this game are very simple. Styxtirian is an expert Brawler, watch him defeat John Smith in combat in this video:
Combat is not always the solution! Watch Steve Adams attempt to persuade our immortal guard John Smith that he's, in fact, backup:
Want to give the game a try? You can experience the game now through our Playtest Pack. Take the roles of Stiletto Unit as they fight to save the Icaunus system at the climax of the game's story!
We're offering you The Secret War Expansion in this Kickstarter, with the possibility for more if we meet Stretch Goals!
It's a 26-page book, A4-sized and in full colour with artwork of a similar standard to the Core Rulebook. It does not contain the rules.
It's not playable without the Core Rulebook but, as it happens, we're offering that too!
This book, 300 pages long, contains everything you need to run hundreds of games of Era: The Consortium: the full story, collected summaries of the information about important factions and places, Character creation and examples, equipment lists with first available dates, the full rule set with examples and GM material including sample sessions.
We've just run through a brand new proofreading cycle (after finding a few errata in the original print run!) and these will be new prints with the changes, so the book is better than ever!
The 3-Session Campaign that's on offer is a bit of a secret for now.
Let's just say that you'll have the chance to decide who, of the Shades and Phantoms, will gain the upper hand for the coming years!
This (4GB!) Flash Drive will come with whatever reward you choose, but also with extras!
Ed, the creator, will be putting concept art and bonus material of various sorts onto these drives, giving you that little bit of extra insight into the development of Era: The Consortium and the expansion... what's more, he'll be trying to make each one unique!
The comics that we have written for Era: The Consortium have been designed to expand the universe further.
They are available in some tiers and also as Add-ons, if your preferred tier doesn't include them!
The Last Stand of Stiletto Unit
The Last Stand of Stiletto Unit is the story of the climax of the Era: The Consortium Core Rulebook.
A small group of operatives board the largest ship on the Consortium, intending to stop a weapon that will kill 14 billion humans and aliens.
But who are these people? Why did they become Stiletto Unit?
This comic answers those questions...
Counting Down From One
Counting Down From One is the story of a small group of time travellers who return to the start of the Consortium.
They have one simple mission - eliminate Benjamin Hayden, the founder of Hayden Bank and one of the most influential men in history.
But everything does not always go to plan...
Please note that postage may need to be added for some Add-ons, depending on your location.
Not everything fits cleanly into the Reward tiers, so we also have a few add-ons for you to choose from. To apply an add-on, just increase your pledge by the amount specified and answer the question in the survey at the end of the campaign about which add-on(s) you'd like to have!
We want to share all of these with you, but we need to meet our Stretch Goal first to complete the set-up costs for the last two!
We have created and helped others to create several games. If you want to purchase them, you can add them to your pledge and help towards Stretch Goals!
£10 Era: Lyres - Digital Version
£20 Era: Lyres - Deluxe Version (Paperback)
£28 Era: Lyres - Deluxe Version (Hardcover)
In a Low Fantasy universe, the people who would never make it as adventurers, fighting horrible monsters and questing, watch those who do tell stories and get glory and gold for their trouble.
You decide to just tell the stories - after all, who can prove you're not telling the truth? Gold and glory await those with the skill to spin their tales in Yarnolth!
Running on the same rule set as Era: The Consortium, Era: Lyres is a storytelling game where the party work together to tell a story and the GM plays as the audience. Based on an Opposed Roll system of testing people's truth, this game is fast-paced and easy to learn!
Want to know more? Check out the website for Era: Lyres.
£10 Era: the Empowered Primer (with 3 sessions and 7 pre-made characters - does not include character creation)
£10 Amazing Space Adventures Rulebook Primer
£10 Order of the Link Rulebook Primer
£5 Marked For Death Rulebook Primer
All the games that we've helped to produce can be found on our website.
We want to grow Era: The Consortium's universe so that you can all continue to enjoy it! It's as simple as that.
We're working on extending the history through 3 expansions this year, leading up to 450CE. Each will give you a glimpse of what is to come in the future - this isn't the end of the story of the Consortium... this is the beginning!
The Secret War (along the other two upcoming expansions) is also a great excuse to get a fantastic team back together again. With John, Amy and Jennifer working with me on the writing, Sofia and Keith on the art, and me working on everything, this expansion feels a little like home.
And you are our house guests! We couldn't have got here without you, I've had so many requests for expansions on this game, I really couldn't say no.
Funding this Kickstarter, as you might be accustomed to by now for us, is just about getting the books printed and distributed to you. Of course, spreading the word to new players is also a fantastic thing! We've given 110% to this Expansion and we know you'll be able to see that the moment you hold it in your hands (or in your computer, if that's more your thing!).
I am sure a lot of people wonder what we do with the money we bring in from Kickstarter. As always with us, most of the money goes to printing and shipping out to you all. The goal is so low because we just want to guarantee a minimum print run for Era: The Consortium - The Secret War.
The remainder of the money goes towards developing more expansions for Era: The Consortium - we have 3 expansions (including this one) planned for this year, but plenty more ideas if we manage to bring in enough funding! Of course, if we start meeting Stretch Goals, this 35% is used towards those first!
A few of the writers (who have worked really hard on this project) are paid based on the income from the Kickstarter, thanks to our agreement, so 10% of the money goes to them collectively. I know a least one of them is hoping for a high number! The artists have already been paid, so they don't need to worry.
And, finally, Kickstarter takes its normal 5% as fees.
Ed Jowett - Creator, Writer, Art Director
Johnathan "Synaid" Lewis - Writer
Amy Allworden - Writer
Jennifer Martin - Writer
Keith Draws - Artwork & Layout
Sophia Michailidou - Artwork
Just in case you're wondering, we've had a few people review Era: The Consortium!
"It is literally the best sci-fi Role Playing Game I have ever seen and hence Era The Consortium is the game that I have been looking for."
“There are a number of other books being launched for this and given the work that’s gone into this, I can see them going far.”
“It is powered by a solid rule set, and is elevated by entertaining setting vignettes and great artwork that really conveys the game. All provided in a great looking PDF.”
"The only game I have ever played that got grapple rules right - they were simple and easy to follow."
"An absolute beginner to tabletop games, I picked up the rules quickly and was having fun within half an hour on my first session!"
"I find one of the strongest points of your game to be the massive amount of story and options for your character to take when customising them."
Risks and challenges
We'd be lying if we claimed that a project this size didn't have risks.
However, we stand by our record - we've delivered 5 Kickstarters of our own and 3 for other people on a schedule either ahead of or very close to what we predicted. In the cases we're late, we keep you guys 100% informed - you've funded our book, after all!
We're committed to maintaining this high level of success with our Kickstarted projects!Learn about accountability on Kickstarter
- (33 days)