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An RPG which follows a colony ship and its passengers. 500 years of exploration, civilisation and war, ending in a fight for survival!
An RPG which follows a colony ship and its passengers. 500 years of exploration, civilisation and war, ending in a fight for survival!
155 backers pledged $4,598 to help bring this project to life.

About this project

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Missed the Kickstarter? Check out our website for this and more!

Can't wait to play, or want to know more? Check out our Playtest Packet for a single session and a brief version of the rules.

Want to know what reviewers are saying about Era: The Consortium?
"They have produced an interesting, expansive sci-fi setting with a few flourishes that really stand out to me... Very much worth checking out if you're wanting a sci-fi game that doesn't feel at all like Star Wars, but still has a very real sense of familiarity to it."
Check the full review here!

Can't get your friends together in time before the Kickstarter ends? Check out one of the "Dice and Stuff" podcasts of people playing the game - there are 8 to choose from so far!

Want to know more about the backstory and setting? Check out the Backstory page on our website for information and a sample of some of the writing in the book, as well as some unique stories.

Have some questions about the game? So did other people! You can check out the Q&A session Ed Jowett did at the RPGNET chatroom, or you could ask a question in the Comments! Feel free - we'd love to answer any questions you have.

The Game

Era: The Consortium is the story of a Colony Ship launched from Earth and the habitable world it discovers, Taranis. The game follows the inhabitants of Taranis as they create a society, encounter alien races and explore the space nearby.

The game allows the GM and players to choose where to begin playing - at any point during the 500 years of history. You can experience the wonder of discovering new alien races, command a ship in wars spanning entire solar systems, and join a Resistance movement against the government to save or destroy billions of lives.

When coming to the game, you might wonder what you'll be playing within this mass of history. The versatility of this game allows you to participate in many kinds of activities, from high-tech "dungeon crawls" to raid corporate facilities, all-out wars in which the existence of your species is threatened, to exploration of new worlds. There is plenty of room for a less-combat-oriented game, also, like corporate or political intrigue and transhumanism.

Of course, that makes it quite difficult to understand what you're going to "play as". So here's an example that you might play if you were to go for a quick start:

It is 447CE. The Resistance have prevented an atrocity by the Big Seven, and the Big Seven have been forced to accept an alien into their midst, becoming the Big Eight. The Resistance are hunted, hated and feared due to the propaganda spread by the Consortium, and the Consortium have finally realised the Resistance is a genuine threat. With the companies which make up the Consortium turning against each other, it is a dangerous time to live.

As a loyal employee of one of the Big Seven, you have been called together with others from other companies, and given an operation: track down and destroy a Resistance unit. But does your company want this to succeed? Perhaps this particular unit is embarrassing one of their business rivals, and they'd secretly like to see it go on, so you're secretly charged with sabotaging the mission - without any of the other operatives knowing, of course!

Or perhaps you're a Resistance member in deep cover, wanting to make sure the mission fails and, while all those around you are punished for failing, you will slip off back to your associates.

Maybe you're just a loyal member of the Consortium who wants everything to turn out well for all the companies... but are you sure your teammates feel the same?

Want to know what a session sounds like? Check out the "Dice and Stuff" podcast of their game as the Resistance's "Claymore Unit" here!

The Rules

The Era d10 ruleset is designed to allow you to experience this universe in a way that is as unobtrusive as possible without being misrepresentative. By choosing your skills carefully, your character can dominate in any of 5 forms of combat, talk their way out of any situation or protect their teammates from harm.

The rules could be described as "a Success-counting dice pool system where you roll Attribute + Skill in d10s and the difficulty of the task determines which numbers count as Successes." 

In case that was a bit too brief or jargony, here's a bit more detail:

The system is based around multiple dice - the more skilled you are, the more dice you have - and a variable goal based on activity difficulty. Using an Attribute and Skill system which each define their own areas of influence, you roll your dice depending on what you're attempting - whether Dexterity + Engineering for a precision piece of work, Intelligence + Engineering for a more theoretical problem or Luck + Engineering for a complete long shot, you'll be able to adapt to your circumstances and focus on your Strengths.

Although you roll more dice the more skilled you are, the number you are attempting to reach varies depending on the difficulty of the action - if shooting someone in clear conditions, the GM would as for a 7. If someone was laying a mine, more likely a 6. Firing over your shoulder at someone 30 metres away while crouching behind a low wall would definitely be a 10!

The Book

We are offering you not one, but two books! The Rulebook Primer and the Full Rulebook are done and ready to go! All that's waiting... is you!

We've been very lucky to find a group of talented people who are willing to work so hard on this project. Over the last 2 years, we've put over $30,000  and thousands of hours into this book to bring you the very best experience that we could produce, as a team.

A word about shipping. We have made the choice to offer free shipping to people in the US, UK and Canada. As a result, the reward tiers may be slightly repetitive (and even a little confusing). We apologise - Kickstarter doesn't support shipping to multiple specific countries for free, and they told us this structure was the only way to do this.

Rulebook Primer (Travel Through Time / Light Armour)

The Rulebook Primer is a 40-page book that provides everything that you need to play the game, given created characters and sessions. Each edition of the Primer sold in this Kickstarter includes a single session from our Patreon campaign. More sessions can be found there, and we'll continue the monthly sessions as long as people want them!

The Full Rulebook (Senate Seat / Medium Armour)

The book, 300 pages long, contains everything you need to run hundreds of games of Era: The Consortium: the full story, collected summaries of the information about important factions and places, Character creation and examples, equipment lists with first available dates, the full rule set with examples and GM material including sample sessions.

The Full Rulebook is also available in hardcover (Heavy Armour).

Artwork

The Comic

You might think, "You are producing a roleplaying game, why are you making a comic?". The reason is that the Universe is so huge, with so much story and so much potential, we can't fit it all in a 300 page rulebook (not that we haven't tried!).

So, yes, we are producing a comic that accompanies the rulebook. This comic describes the Resistance's greatest heroes, explaining how and why they reached the situation they did on the front cover of the book.

Our Goal

For people who know me, it is no surprise that I am producing a roleplaying game - I have been designing games as a hobby for over 20 years and running games for nearly as long.

Since deciding to move ahead with a real project, I have met some amazing people who saw the potential of this game and have given 110% to make sure that Era: The Consortium becomes everything it can be.

When we are funded, this will give us the money we need for a minimum print run of this book in the UK, US and Canada, bringing the game out to the players in the way we had always hoped and putting it on store shelves.

We intend to release the book and comic on the Kindle store and send out PDFs as well as physical copies.

What people say about Era: The Consortium

"The only game I have ever played that got grapple rules right - they were simple and easy to follow."

"I never thought I would play a game where bribing someone with a cookie was actually covered by the rules..."

"A rollercoaster! I was always expecting another Smertios Security soldier to run around the corner!"

"An absolute beginner to tabletop games, I picked up the rules quickly and was having fun within half an hour on my first session!"

"I find one of the strongest points of your game to be the massive amount of story and options for your character to take when customising them."

Stretch Goals

 
  • ACHIEVED - $1000 Funded!
  • ACHIEVED - $1500 Mobile Character Creation Application - iOS and Android - to assist with character creation. It will keep you to the rules for creation and provide you with all the choices you would get from the rulebook. You will even be able to export characters as printable character sheets! This will be included with all digital and physical copies of the full Rulebook (SAT DOWN EARLY IN THE SENATE - $20 - and upwards!)
  • ACHIEVED - $2000 Comic - We'll provide digital copies of our unreleased second comic, "Counting Down From One" - Part 1 upon its completion, to everyone who has pledged $5 or more!
  • ACHIEVED - $3000 Reshape the Consortium in your own image - everyone who has a Primer or Full Rulebook - digital or physical ($10 and up) will receive 5 sessions from our Time Travel Campaign in digital format. What roleplayer doesn't love the idea of tampering with history?
  • ACHIEVED - $4000 Mobile Character Creation Application Expansion - We'll provide the ability to store characters and then retrieve them in a combat screen with the correct amount of health and the ability to order them for Initiative. This provides a GM with the ability to create NPCs ahead of time and retrieve them and their skills with dropdowns that give you the number of dice to roll for combat!
  • $5000 Extra Booklet "The Secret War" for those with the Full Rulebook (Digital) - describing the activities of the espionage forces within the Consortium, their modus operandi and the equipment they use (Anti-materiel Rifles, Armed Drones and Stealth Ships, to name just a few!), making these special operatives playable in Era: The Consortium.
  • $6000 Extra Booklet "Equipment - an RTFM guide to the Consortium" for those with the Full Rulebook (Digital) - Adding a little more equipment, the things you guys want to see, which includes next-generation weapons like Plasma Cannons and Laser Sniper Rifles!
  • $7000 Extra Booklet "The Fifth Race" for those with the Full Rulebook - Events from the year 451: A crash landing on Lugus by an unknown alien ship and the emergence of a fifth playable race with surprising levels of insight into Consortium society.
  • $8000 Hardcover Print for all rulebooks books on or above the $60 tier (CONSORTIUM CHARTER).

Next Stretch Goal: $5000 - "The Secret War" Extra booklet

In a universe where wealth rules, corporate raiders take on varying forms - Hayden Bank's Shades, an organisation which has existed for centuries, are a force that has remained concealed for its entire lifetime; dismissed as rumours and propeganda. The Resistance believe many things, though, that others do not, and have founded their own, equally secret organisation.

Featuring Anti-Materiel Rifles, Remote Armed Drones, Stealthed Ships and other special equipment, this booklet will contain everything you need to play either faction's covert operatives and join this secret war yourselves!

Risks and challenges

No risks at all - the book's done!

If I get hit by a bus (one of those big red ones you get in London), someone else will be picking up the slack!

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    Pledge $1 or more About $1.00

    HALL OF HEROES - Every person who backs this campaign will have their name listed in the book on the Contributors page. Thank you for helping to make this dream a reality.

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    STAND WITH STILETTO (Digital Reward) - You will receive a digital copy of the "Last Stand of Stiletto Unit" Comic. Follow the last moments of the greatest heroes the Consortium has ever seen! In addition, you are added to the HALL OF HEROES!

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    BEST GET UP EARLY TO TRAVEL THROUGH TIME (Early Bird Special) (Digital Reward) - You will receive a digital copy of the 40-page Rulebook Primer and a single session from our Time Travel Campaign - everything you need to play the game. What's more, you get it cheaper than anyone else for supporting us sooner! In addition, you get added to the HALL OF HEROES!

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    LIGHT ARMOUR (Physical Reward) - You receive a hard copy of the 40-page Rulebook Primer with a single session from our Time Travel Campaign in digital form. In addition, you get added to our HALL OF HEROES!

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    UK OR CANADA ONLY (No fee for shipping!) - HAYDEN LIGHT ARMOUR (Physical Reward) - You receive a hard copy of the 40-page Rulebook Primer with a single session from our Time Travel Campaign in digital form. We are pleased to provide this to UK backers as well as US with no extra postage fees! In addition, you get added to our HALL OF HEROES!

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    SENATE SEAT - You get a digital copy of the full 300-page Era: The Consortium Rulebook. This book contains everything you need to create characters, create sessions, and includes the entire 500-year history of the Consortium. In addition, you get added to the HALL OF HEROES!

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    IT'S ALL DIGITAL - You get all of the digital rewards up to this level: a digital copy of the full 300-page Era: The Consortium Rulebook (SENATE SEAT), the digital version of the Primer with a single session from our Time Travel Campaign (TRAVEL THROUGH TIME), the digital version of the comic (STAND WITH STILETTO) and get added to our HALL OF HEROES.

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    Pledge $30 or more About $30

    I WANT IT ALL! - Physical and Digital: The hard copy of the Primer (LIGHT ARMOUR), the digital version of the Full Rulebook (SENATE SEAT) and the digital version of the comic (STAND WITH STILETTO). In addition, you get added to the HALL OF HEROES!

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    UK and CANADA ONLY (No Fee for Shipping!) - I WANT IT ALL! - Physical and Digital: The hard copy of the Primer (LIGHT ARMOUR), the digital version of the Full Rulebook (SENATE SEAT), the digital version of the comic (STAND WITH STILETTO). In addition, you get added to the HALL OF HEROES!

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    DRAFT CHARTER (Early Bird Special) - You get the full 300-page Era: The Consortium Rulebook in hard copy. This book contains everything you need to create characters, create sessions, and includes the entire 500-year history of the Consortium. In addition, you get added to the HALL OF HEROES!

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    UK OR CANADA ONLY (No fee for shipping!) - COPY OF DRAFT CHARTER (Early Bird Special) - You get the full 300-page Era: The Consortium Rulebook in hard copy. This book contains everything you need to create characters, create sessions, and includes the entire 500-year history of the Consortium. In addition, you get added to the HALL OF HEROES!

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    MEDIUM ARMOUR - You get the full 300-page Era: The Consortium Rulebook in hard copy. This book contains everything you need to create characters, create sessions, and includes the entire 500-year history of the Consortium. In addition, you get added to the HALL OF HEROES!

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    UK OR CANADA ONLY (No fee for shipping!) - SMERTIOS MEDIUM ARMOUR - You get the full 300-page Era: The Consortium Rulebook in hard copy. This book contains everything you need to create characters, create sessions, and includes the entire 500-year history of the Consortium. In addition, you get added to HALL OF HEROES!

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    Pledge $58 or more About $58

    WHY SO SERIOUS? - You get just the rules - the physical copy paperback rulebook (MEDIUM ARMOUR) and the digital copy of the rulebook (SENATE SEAT)! Of course, you also get added to the HALL OF HEROES!

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    UK and CANADA ONLY (No Fee for Shipping!) - WHY SO SERIOUS? - You get just the rules - the hard copy rulebook (MEDIUM ARMOUR) and the digital copy of the rulebook (SENATE SEAT)! Of course, you also get added to the HALL OF HEROES!

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    CONSORTIUM CHARTER - You get a deluxe edition of the 300-page rulebook in hard copy with a limited edition cover and higher quality paper, along with the digital version of the comic (STAND WITH STILETTO)! In addition, you get added to the HALL OF HEROES.

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    UK or CANADA ONLY (No Fee for Shipping!) - COPY OF CONSORTIUM CHARTER - You get a deluxe edition of the 300-page rulebook in hard copy with a limited edition cover and higher quality paper, along with the digital version of the comic (STAND WITH STILETTO)! In addition, you get added to the HALL OF HEROES.

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    READY FOR COMBAT - You get best of both worlds - your choice of the hard copy rulebooks (MEDIUM ARMOUR or CONSORTIUM CHARTER) and the digital copy of the rulebook (SENATE SEAT)! In addition, you get added to the HALL OF HEROES and a digital version of the comic (STAND WITH STILETTO)!

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    UK and CANADA ONLY (No Fee for Shipping!) - READY FOR SURGICAL STRIKE - You get best of both worlds - your choice of the hard copy rulebooks (SMERTIOS MEDIUM ARMOUR or COPY OF CONSORTIUM CHARTER) and the digital copy of the rulebook (SENATE SEAT)! In addition, you get added to the HALL OF HEROES and a digital version of the comic (STAND WITH STILETTO)!

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    WEAPONS FREE - You get the first 5 sessions of our Time Travel Campaign with your book, in digital format, allowing you to begin the greatest adventure in Consortium history! In addition, you get SEAL OF APPROVAL (your choice of the hard copy rulebooks, the digital copy of the rulebook, a digital version of the comic and you get added to the HALL OF HEROES)!

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    UK and CANADA ONLY (No Fee for Shipping!) - HEAVY WEAPONS FREE - You get the first 5 sessions of our Time Travel Campaign with your book, in digital format, allowing you to begin the greatest adventure in Consortium history! In addition, you get BIG SEVEN SEAL OF APPROVAL (your choice of the hard copy rulebooks, the digital copy of the rulebook, a digital version of the comic and you get added to the HALL OF HEROES)!

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    HEAVY ARMOUR - You get the Hardcover version of the full rulebook signed by one of the lead writers! In addition, you get the digital copy of the rulebook, a digital version of the comic and you get added to the HALL OF HEROES!

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    UK and CANADA ONLY (No Fee for Shipping!) - OPEN TECHNOLOGY HEAVY ARMOUR - You get the Hardcover version of the full rulebook signed by one of the lead writers! In addition, you get the digital copy of the rulebook, a digital version of the comic and you get added to the HALL OF HEROES!

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    Pledge $300 or more About $300

    TIME WITH THE CEO - You'll receive a unique opportunity: we'll arrange an hour of conversation with Ed Jowett, the creator of Era: The Consortium, during which he'll talk to you about the story and give you the chance to input ideas about the universe and future work! In addition, you'll receive everything from AND THE KITCHEN SINK (including being added to the HALL OF HEROES), with no extra postage cost!

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    JOIN THE BIG SEVEN - Choose any rewards you like from the lower tiers, and gain pride of place on the Contributors Page as one of the "Big Seven".

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Funding period

- (31 days)