Can't wait to play, or want to know more? Check out our Playtest Packet for a single session and a brief version of the rules.
Want to know what reviewers are saying about Era: The Consortium?
"They have produced an interesting, expansive sci-fi setting with a few flourishes that really stand out to me... Very much worth checking out if you're wanting a sci-fi game that doesn't feel at all like Star Wars, but still has a very real sense of familiarity to it."
Check the full review here!
Can't get your friends together in time before the Kickstarter ends? Check out one of the "Dice and Stuff" podcasts of people playing the game - there are 8 to choose from so far!
Want to know more about the backstory and setting? Check out the Backstory page on our website for information and a sample of some of the writing in the book, as well as some unique stories.
Have some questions about the game? So did other people! You can check out the Q&A session Ed Jowett did at the RPGNET chatroom, or you could ask a question in the Comments! Feel free - we'd love to answer any questions you have.
Era: The Consortium is the story of a Colony Ship launched from Earth and the habitable world it discovers, Taranis. The game follows the inhabitants of Taranis as they create a society, encounter alien races and explore the space nearby.
The game allows the GM and players to choose where to begin playing - at any point during the 500 years of history. You can experience the wonder of discovering new alien races, command a ship in wars spanning entire solar systems, and join a Resistance movement against the government to save or destroy billions of lives.
When coming to the game, you might wonder what you'll be playing within this mass of history. The versatility of this game allows you to participate in many kinds of activities, from high-tech "dungeon crawls" to raid corporate facilities, all-out wars in which the existence of your species is threatened, to exploration of new worlds. There is plenty of room for a less-combat-oriented game, also, like corporate or political intrigue and transhumanism.
Of course, that makes it quite difficult to understand what you're going to "play as". So here's an example that you might play if you were to go for a quick start:
It is 447CE. The Resistance have prevented an atrocity by the Big Seven, and the Big Seven have been forced to accept an alien into their midst, becoming the Big Eight. The Resistance are hunted, hated and feared due to the propaganda spread by the Consortium, and the Consortium have finally realised the Resistance is a genuine threat. With the companies which make up the Consortium turning against each other, it is a dangerous time to live.
As a loyal employee of one of the Big Seven, you have been called together with others from other companies, and given an operation: track down and destroy a Resistance unit. But does your company want this to succeed? Perhaps this particular unit is embarrassing one of their business rivals, and they'd secretly like to see it go on, so you're secretly charged with sabotaging the mission - without any of the other operatives knowing, of course!
Or perhaps you're a Resistance member in deep cover, wanting to make sure the mission fails and, while all those around you are punished for failing, you will slip off back to your associates.
Maybe you're just a loyal member of the Consortium who wants everything to turn out well for all the companies... but are you sure your teammates feel the same?
Want to know what a session sounds like? Check out the "Dice and Stuff" podcast of their game as the Resistance's "Claymore Unit" here!
The Era d10 ruleset is designed to allow you to experience this universe in a way that is as unobtrusive as possible without being misrepresentative. By choosing your skills carefully, your character can dominate in any of 5 forms of combat, talk their way out of any situation or protect their teammates from harm.
The rules could be described as "a Success-counting dice pool system where you roll Attribute + Skill in d10s and the difficulty of the task determines which numbers count as Successes."
In case that was a bit too brief or jargony, here's a bit more detail:
The system is based around multiple dice - the more skilled you are, the more dice you have - and a variable goal based on activity difficulty. Using an Attribute and Skill system which each define their own areas of influence, you roll your dice depending on what you're attempting - whether Dexterity + Engineering for a precision piece of work, Intelligence + Engineering for a more theoretical problem or Luck + Engineering for a complete long shot, you'll be able to adapt to your circumstances and focus on your Strengths.
Although you roll more dice the more skilled you are, the number you are attempting to reach varies depending on the difficulty of the action - if shooting someone in clear conditions, the GM would as for a 7. If someone was laying a mine, more likely a 6. Firing over your shoulder at someone 30 metres away while crouching behind a low wall would definitely be a 10!
We are offering you not one, but two books! The Rulebook Primer and the Full Rulebook are done and ready to go! All that's waiting... is you!
We've been very lucky to find a group of talented people who are willing to work so hard on this project. Over the last 2 years, we've put over $30,000 and thousands of hours into this book to bring you the very best experience that we could produce, as a team.
A word about shipping. We have made the choice to offer free shipping to people in the US, UK and Canada. As a result, the reward tiers may be slightly repetitive (and even a little confusing). We apologise - Kickstarter doesn't support shipping to multiple specific countries for free, and they told us this structure was the only way to do this.
Rulebook Primer (Travel Through Time / Light Armour)
The Rulebook Primer is a 40-page book that provides everything that you need to play the game, given created characters and sessions. Each edition of the Primer sold in this Kickstarter includes a single session from our Patreon campaign. More sessions can be found there, and we'll continue the monthly sessions as long as people want them!
The Full Rulebook (Senate Seat / Medium Armour)
The book, 300 pages long, contains everything you need to run hundreds of games of Era: The Consortium: the full story, collected summaries of the information about important factions and places, Character creation and examples, equipment lists with first available dates, the full rule set with examples and GM material including sample sessions.
The Full Rulebook is also available in hardcover (Heavy Armour).
So, yes, we are producing a comic that accompanies the rulebook. This comic describes the Resistance's greatest heroes, explaining how and why they reached the situation they did on the front cover of the book.
For people who know me, it is no surprise that I am producing a roleplaying game - I have been designing games as a hobby for over 20 years and running games for nearly as long.
Since deciding to move ahead with a real project, I have met some amazing people who saw the potential of this game and have given 110% to make sure that Era: The Consortium becomes everything it can be.
When we are funded, this will give us the money we need for a minimum print run of this book in the UK, US and Canada, bringing the game out to the players in the way we had always hoped and putting it on store shelves.
We intend to release the book and comic on the Kindle store and send out PDFs as well as physical copies.
What people say about Era: The Consortium
"The only game I have ever played that got grapple rules right - they were simple and easy to follow."
"I never thought I would play a game where bribing someone with a cookie was actually covered by the rules..."
"A rollercoaster! I was always expecting another Smertios Security soldier to run around the corner!"
"An absolute beginner to tabletop games, I picked up the rules quickly and was having fun within half an hour on my first session!"
"I find one of the strongest points of your game to be the massive amount of story and options for your character to take when customising them."
ACHIEVED - $1000 Funded!
- ACHIEVED - $1500 Mobile Character Creation Application - iOS and Android - to assist with character creation. It will keep you to the rules for creation and provide you with all the choices you would get from the rulebook. You will even be able to export characters as printable character sheets! This will be included with all digital and physical copies of the full Rulebook (SAT DOWN EARLY IN THE SENATE - $20 - and upwards!)
- ACHIEVED - $2000 Comic - We'll provide digital copies of our unreleased second comic, "Counting Down From One" - Part 1 upon its completion, to everyone who has pledged $5 or more!
- ACHIEVED - $3000 Reshape the Consortium in your own image - everyone who has a Primer or Full Rulebook - digital or physical ($10 and up) will receive 5 sessions from our Time Travel Campaign in digital format. What roleplayer doesn't love the idea of tampering with history?
ACHIEVED - $4000 Mobile Character Creation Application Expansion - We'll provide the ability to store characters and then retrieve them in a combat screen with the correct amount of health and the ability to order them for Initiative. This provides a GM with the ability to create NPCs ahead of time and retrieve them and their skills with dropdowns that give you the number of dice to roll for combat!
- $5000 Extra Booklet "The Secret War" for those with the Full Rulebook (Digital) - describing the activities of the espionage forces within the Consortium, their modus operandi and the equipment they use (Anti-materiel Rifles, Armed Drones and Stealth Ships, to name just a few!), making these special operatives playable in Era: The Consortium.
- $6000 Extra Booklet "Equipment - an RTFM guide to the Consortium" for those with the Full Rulebook (Digital) - Adding a little more equipment, the things you guys want to see, which includes next-generation weapons like Plasma Cannons and Laser Sniper Rifles!
- $7000 Extra Booklet "The Fifth Race" for those with the Full Rulebook - Events from the year 451: A crash landing on Lugus by an unknown alien ship and the emergence of a fifth playable race with surprising levels of insight into Consortium society.
- $8000 Hardcover Print for all rulebooks books on or above the $60 tier (CONSORTIUM CHARTER).
Next Stretch Goal: $5000 - "The Secret War" Extra booklet
In a universe where wealth rules, corporate raiders take on varying forms - Hayden Bank's Shades, an organisation which has existed for centuries, are a force that has remained concealed for its entire lifetime; dismissed as rumours and propeganda. The Resistance believe many things, though, that others do not, and have founded their own, equally secret organisation.
Featuring Anti-Materiel Rifles, Remote Armed Drones, Stealthed Ships and other special equipment, this booklet will contain everything you need to play either faction's covert operatives and join this secret war yourselves!
Risks and challenges
No risks at all - the book's done!
If I get hit by a bus (one of those big red ones you get in London), someone else will be picking up the slack!Learn about accountability on Kickstarter
- (31 days)