In this game, you are a hitman, an assassin who eliminates targets for anyone paying the right amount.
Whether your skill is stealth, approaching your enemies unseen, firing a bullet from a neighbouring rooftop, hacking automated defences or demolishing a building to eliminate everyone inside, you are always in demand. With the protection of the Guild, you need not fear retribution once you escape the scene of the crime - the scrubbers have your back. Every trace of you, every piece of camera footage, everyone who will testify that you were there will vanish without a trace.
All that falls to you is the kill itself and, in that, you're an expert.
Want to give the game a try? The Quickstart Guide features 3 premade characters, a session and enough rules to give it a go!
Era: Hitman is a game that gives you the best of both worlds: reality-bending superpowers and the mandate to use them however you like as long as you succeed in your mission!
Inspired by titles such as Hitman and Assassin's Creed, this game places you in a modern setting where your mission is to eliminate your target by whatever means necessary.
Characters can choose to have superpowers ranging from force field creation all the way to controlling gravity or electromagnetism! Running on the critically acclaimed Era d10 Rule Set, gameplay is fast and easy to learn, as well as very adaptable in difficulty level for whatever the group requires!
"A different feel for an assassination game..."
Era: Hitman offers the chance to integrate superpowers into an otherwise modern assassination setting.
It is designed to be similar to the harder difficulty levels of games like the Hitman series, meaning the weapons are deadly and storming buildings with guns is not always the best solution. It encourages thinking around the problem and coming up with an ingenious solution, as an unexpected guard identifying the party could mean the loss of a teammate!
When you add the kinetic powers in the game to that, it makes for a truly dangerous environment, which will take wits and skill to survive!
Control Gravity, Time and the Elements!
The Kinetic Abilities in this game range from creation of forcefields and control of fire or water to manipulation of time and the ability to alter gravity, electromagnetism and nuclear forces!
It might sound like this would make the game easy, but then you consider that others have the same powers...
The powers have a limited use, controlled by a character's Kinetic Points, and as they are used more in a mission, the character becomes less effective - the powers are useful, but will fail if they are used as a constant crutch!
It's compatible with other Era Games!
The critically acclaimed Era d10 Rule Set that powers our other Tabletop Roleplaying Games has been changed only slightly for Era: Hitman.
The Era d10 Rule Set used in Era: Hitman has Kinetic Powers, which allow various abilities. These operate by rolling a number of dice equal to your remaining Kinetic Points, meaning they diminish as they are used. This interesting mechanic functions seamlessly alongside the existing Era d10 Rule Set.
Our other games range across genres: science fiction (Era: The Consortium), survival horror (Era: Survival), high fantasy (Era: Silence), low fantasy storytelling (Era: Lyres) and superheroes (Era: The Empowered)... and people keep asking the creator, Ed Jowett, whether they all exist in the same universe!
(He says they do, and the clues are there if you look closely!)
All of our games are available on our Store!
1. Choose your Pledge Level
Decide which reward you want! There's a list of the rewards just below if you're not sure!
2. Click "Back this Project" and select your Pledge Level
The Pledge Level is called "Reward" on the next page.
3. Enter the total amount for Pledge + Postage
The physical version will be printed as an A5 (8.5 x 5.5) "Pocket" Rulebook.
It includes background, character creation, a list of the abilities you can obtain and, in the GM section, a sample campaign.
The players are provided with a large number of options for character creation, from a "Background", which in this game affects their stats, to a preferred method of fulfilling their contracts. They have a variety of weapons at their disposal, as well as the Kinetic Powers - everything they need to be the best!
Add your name to the Contributors List - Every backer of this project will have a name of their choice added to the Contributors List, which will appear on the website! In case you're wondering what that looks like, here's the one from Era: Lyres
Digital Version - The Era: Hitman rulebook in PDF format. It contains everything listed above under The Book!
And that's it! We're participating in Kickstarter's 1 week challenge, and we have to have only one Digital Reward, so here we go!
50% Development - around half of the money brought in will be going towards the artwork and layout costs for the book! Once we've paid that back, we'll be putting the rest towards Stretch Goals.
10% Kickstarter - Kickstarter takes its normal 5% cut, plus 3-5% card fees. Any overestimation here goes to the writers!
20% Writers - Some of the writers have not yet been paid for their work on Era: Hitman, so they are being paid a percentage of the Kickstarter's funds!
20% Stretch Goals - We have some ambitious Stretch Goals in this project and we need to put a good amount of money aside to ensure they are deliverable!
The critically-acclaimed Era d10 Rule Set is a system that focuses on narrative-driven gaming, with Abilities (called Skills in other Era games) and Attributes that are combined in any configuration to support player and GM storytelling.
The rules could be generally described as "a Success-counting dice pool system where you roll Attribute + Skill in d10s and the difficulty of the task determines which numbers count as Successes. Most rolls are opposed, with whoever gains a greater number of Successes being deemed the winner."
There's a video coming for some more explanation! You can find one about character creation on Youtube here, and one about Combat here at the moment.
Ed Jowett is continuing to be totally unstoppable in terms of creating new games, attempting to push the boundaries of what people expect from a tabletop RPG that little bit further. Era: Hitman has been an amazing experiment with a fantastic result, that he is very pleased with!
Keith Draws has, as always, contributed the layout of the Rulebook and it's looking stunning! He's followed the themes of the game excellently, as we've come to expect, delivering something that's certainly eye-catching and fun to read. He also created the maps for the campaign section, which we all think look fantastic!
Gustavo Adrian Desimone and Matt Bulahao created the artwork for Era: Hitman, which I'm sure you'll agree is absolutely brilliant! They are new to the team but we've had an absolute blast working together to bring you this book!
The music on the video was Cut 1- Drive by Alex (c) copyright 2013 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/AlexBeroza/43098 Ft: cdk & Darryl J
Risks and challenges
Shades of Vengeance has been creating roleplaying games for 5 years now, and we have previously run 14 Kickstarter projects that have been successful. From the beginning, we have shown we will keep on supporting all of our roleplaying game lines with their own adventures, supplements, free downloads and/or podcasts.
Shades of Vengeance always pays its artists and writers and this Kickstarter project - like all Kickstarters we run - is being run to make sure we offer them a good rate.
If we reach one or more stretch goals, we can reward our team members with more work and opportunities to showcase their talents in great-looking extras!
Additionally, we will continue our commitment to you to inform you if anything is delayed, as soon as we know ourselves.Learn about accountability on Kickstarter
- (7 days)