"For a century, man has had the keys to unlock the universe. Our generation is privileged to be the one that opens the door. To finally realise the greatest dream of all, to touch the face of eternity itself. To reach the frontiers of our knowledge and to see what lies beyond."
- Commencement Address, Triplanetary Fleet Academy, 2169
Battlecruiser Alamo is a brand new roleplaying game based on the expansive and exciting universe described in the Triplanetary Confederation novels, particularly those of the Battlecruiser Alamo.
We are running this Kickstarter to help fund more of the amazing artwork that the readers of the book are used to. The Core Rulebook is a high quality, 220-page, full colour guide to the universe.
Written by Richard Tongue himself, and Ed Jowett (the creator of the Era d10 Rule Set) with artwork by Keith Draws (the cover artist for the series of books), this authentic and evocative book features not only everything you need to learn about the universe for the first time, but also some amazing new revelations which haven't yet been included in the novels...
Powered by the critically-acclaimed Era d10 Rule Set, also seen in Era: The Consortium, Era: Lyres and Era: The Empowered, this game runs smoothly on a system originally designed to cater to science fiction!
Board your ship and secure for hendecaspace... you have some exploring to do!
Escaping a shattered Earth, millions of desperate refugees fled to the depths of the Solar System: to Mars, to Callisto, to distant Titan.
They built new homes, new worlds, but were unable to break the shackles of their increasingly tyrannical homeworld.
Finally, after decades of fighting, the colonies seceded, and the Triplanetary Confederation was born. It was an alliance forged in fire and tempered in the cold astropolitical reality of the post-war universe. The three worlds now work together, though sometimes uncomfortably, tied by their common goals for survival and self-determination.
There are many both within and without the alliance that would see it torn asunder, but more who will fight to the last to see it work, to keep the last flames of freedom alive...
Want to know more? Check out the Battlecruiser Alamo website!
The Core Rulebook for Battlecruiser Alamo RPG is a 220-page full-colour book containing everything you'll need to adventure in the universe of Richard Tongue's characters and vessels, including the Battlecruiser Alamo herself.
It is based entirely on the events within the novel series, and features details on factions, locations and individuals who you might encounter. It is intended to provide a framework to allow you to go off in your own direction, exploring your own part of space, while still very much existing in the same universe as the events in the novels.
The book also includes a complete guide to character creation, the game's rules, a selection of equipment to choose from and a large number of suggested adventures and campaigns!
This book has been developed by the author of the novels himself, along with the creator of the Era d10 rule set, to provide a uniquely authentic experience within this universe.
In the Battlecruiser Alamo RPG, you play as not one, but two characters!
The Officer you choose will spend most of their time on the ship. This individual will have duties and responsibilities relating to space combat and general operation, but won't participate in planetary sorties unless there's a diplomatic event.
You may choose from a number of different positions, including Executive Officer, Operations, Systems, Tactical, and more! Each has different responsibilities in a crisis situation.
The Espatier you choose, on the other hand, will be ready for combat at any moment. As a space marine, this individual will have limited duties and responsibilities aboard the ship, but will be ready to drop into a hostile situation on a planet at a moment's notice.
Choose your equipment wisely - while you can carry plasma weapons and explosives, you might regret that choice if you end up on a starship, where a stray shot may breach the hull!
This unique duality to a character helps with the feeling of lethality which runs through the Triplanetary Confederation universe!
Here's an example of character creation for one of the dual characters in this game!
Here's the character sheet in case you want to download and follow along!
The Era d10 ruleset is a lightweight and dynamic system which is designed to help the players experience everything from suspense-filled moments to epic combat with superpowers to computer hacking with equal ease. It's also designed to provide benefits to those who roleplay their characters well, promoting the core skills that are transferable between every game.
It's designed to allow you to experience this universe in a way that is as smooth as possible without being unrepresentative - the focus is on you and your choices, but they have every possibility of failure, especially if you're not skilled in what you attempt.
By choosing your skills carefully, your character can focus their powers into their superhuman abilities, dominate in any of five forms of combat, talk their way out of any situation or protect their teammates from harm. Players roll a number of d10s, attempting to roll higher than a given Success Threshold. The more dice they roll above the Threshold, the more Successes they achieve.
The Threshold rises as the action becomes more difficult to accomplish and the number of dice increases as a player becomes more skilled. While one Success might achieve a positive result, the more Successes achieved, the better the outcome is for the player.
Of course, things can also go wrong - if you roll more 1s than Successes, you will Fumble. This leads to varying (though usually hilarious!) results, particularly when playing with superpowers. And of course, the harder an action is, the more likely it is you will Fumble!
This adaptation of it features all of the things you would expect for the Alamo universe: rules for Combat in microgravity, rules for weapons which might breach the hull, plasma rifles, ship-to-ship combat, combat hacking and much, much more.
In this video, the Security Officer from the Character Creation video and a traitor go head to head in the middle of a mutiny!
The Espatiers face off against each other to demonstrate Combat Hacking!
A demonstration of Space Combat Rules in Battlecruiser Alamo RPG, involving a Lunar Frigate and a Battlecruiser!
Ed had a talk with Dan (The Hardened GMShoe) and the guys on #RPGNetchat! He discussed everything you could possibly want to know about the Battlecruiser Alamo RPG.
Ed spoke with Leafy from Getting Geeky with Gamer Leaf as well!
And also with the guys from the BAMF! Podcast at the moment the campaign was Funded:
(Audio only) https://mikelaff.podbean.com/e/sci-fi-gaming-killjoys-starfinder-pact-worlds-and-battlecruiser-alamo/
Richard from We're Not Wizards spoke to me about Battlecruiser Alamo, Sci-Fi, and many other things! Check it out here!
I went on the Swarmcast Podcast as well! It's always great to talk with Jon!
There will no doubt be more coming soon!
You can also get hold of our other Era d10 games from this Kickstarter!
Risks and challenges
This is Shades of Vengeance's 29th crowdfunding campaign on Kickstarter, including multiple Core Rulebooks of this scale.
While we haven't been mistake-free, we've always delivered on or ahead of time (except for two occasions, where a delay was agreed with Backers to give them more content!). We use each successive Kickstarter to build on the lessons learned from the previous, and we learn fast. At this point, we're confident in our ability to deliver the rewards we're committing to and to keep you informed if there are any delays.
The biggest individual challenge for this Kickstarter is managing a team of artists and writers from all over the world. We all live in different timezones, so coordinating is a huge logistical challenge. Ed's a Project Manager by trade and has some experience in this area, however!
We're dedicated first and foremost to continuing delivering you the best material we can, and secondly to bring it to you on time. We hope you'll support our efforts to do that!Learn about accountability on Kickstarter
- (25 days)