Phew! This past week has been intense. So what's been going on?
As most of you saw, I did finally manage to send out the code emails! As it turned out, my website hosting company had completely disabled the ability to send out mass emails, after the last time I sent one out: to contact en masse everyone who had missing pledges, details and other things we needed. It set off their spam alert, and even though they re-enabled it for me after a livechat, they wouldn't raise my emailing rate to more than 200 an hour. With 1,500 emails to send out, that would have taken ages, and ran the risk of tripping the alert again! Luckily a friend recommended MailChimp, which I was able to get up and running in no time and get the emails out!
If you don't yet have your code on any of the platforms, or any one of the other rewards, then please send me a message here on Kickstarter. That's the easiest way for me to be able to look up your details. Searching through comments on updates and the project is much more time consuming and trickier to reply to! I've got Dan from Armor Games helping out with answering Kickstarter messages too.
For all of the time we spent before launch fixing bugs and polishing everything, a few things snuck by us. Almost entirely on the one device type we didn't have to test on, the iPad 3. Thanks though to everyone who reported the bug and the fact that I was able to get my hands on an iPad 3, I was able to work for a few days straight last week and patch up pretty much every bug that was reported. The fixed version is now live across all stores, so if you did have any trouble, you should be able to update now!
If you do find any more bugs, or have any technical questions, please feel free to email me directly! tom [at] sfbgames dot com
The Independent Games Festival
We entered both Detective Grimoire and our other recent game, Haunt the House: Terrortown (PC version) to the IGF this year. Sadly, we weren't nominated, but Detective Grimoire was given an honorable mention for Excellence in Narrative, which we're pretty excited about! We wouldn't have been able to get the game this far without all your support, so thank you again!
We're still actively trying to get the word out about Detective Grimoire! We've had some great press so far though. 148Apps.com said "the game is perfect for those who want to get their detective hats on. Missing Detective Grimoire would be a crime in itself.". PocketGamer.co.uk said "it's definitely one of the better crime games I've played and it's a treat to experience.". GameZebo.com said "From the moment you set foot on the docks, Boggy’s Bog is engrossing, its characters alive and endearing".
You can help! Tell your friends about it, or that cousin who writes reviews for the New York Times maybe? Anything to let people know that this game you made happen is out!
Speaking of how you can help, the next big thing for Detective Grimoire is going to be getting it on Steam! To that end, we're going to be launching a Steam Greenlight page for the game on Monday, so stand by to tell anyone who'll listen! If most of you vote on the game, that'll set us a long way along the path to getting Greenlit, and give us great momentum to carry on with. Watch out for details on Monday!
In February, I'll be taking Detective Grimoire to Casual Connect Europe to take part in the Indie Prize showcase. Wish us luck winning a prize! I'm entering the game into any and all contests I can this year, and taking it to any show I can afford to get to! If you know of any I may have missed, let me know.
OK, that was quite a lot of information, so I'll stop for now! Thanks one more time (though it won't be the last) for all of your support.