Cellyon: Boss Confrontation
The first raid-only mmorpg
Cellyon: Boss Confrontation
The first raid-only mmorpg
This project will only be funded if it reaches its goal by Thu, November 28 2019 2:09 PM UTC +00:00.
Cellyon: Boss Confrontation is a PC video game born from the desire to combine two kinds of gameplay that we particularly like:
- The fight player vs player of the multiplayer online battle arena (MOBA)
- The fight players versus monsters of the massively multiplayer online role-playing game (MMORPG)
With Cellyon, we bring the competitive world to the universe of boss raids/fights.
On the planet Hildra, Cellyon regularly performs the ritual of creation which consumes all the energy of the planet and destroy its inhabitants. The achievement of this ritual results in a new dimension along with its astral guardian whose duty is to protect the parallel universe under the orders of Cellyon.
A new cycle starts: Cellyon keeps creating life and the parallel universe gradually extends.
Nonetheless, the astral guardians eventually betray Cellyon. Tired of seeing their universe regularly destroyed, they mix their own descendants with Cellyon’s creatures reducing the amount of its magic in the blood of each individual.
Unable to collect enough magic, Cellyon is defeated by the astral guardians during a last ritual. Its death ends the Age of Cycles.
For the first time, the parallel universe survives the ritual and humanity can then grow to its full potential.
In this context begins the story of Cellyon: Boss Confrontation.
The gameplay in Cellyon: Boss Confrontation is based on what you can find in retro MMORPGs, like World of Warcraft. A build is composed of 6 different spells you can chose freely at the beginning of each fight, and the game uses a “tab-targetting system”, which allows your spells to hit the target directly without having to aim.
This gameplay allows us to reach a high strategic complexity that focuses on multitasking and precise cooperation rather than keyboard skills.
Each player in the team will have an important role to play. Weather you choose to specialize in a role (tank, heal, dps), or to try out an hybrid mix, the main focus of the game is to push the players to adapt to each challenge by taking advantage of our no-stuff, no-leveling system.
Speaking of challenges, here are the three game modes you will be able to play.
The Hunt mode is fully PvE. You will be matched with 3 other players and sent against a random boss among the ones you selected.
Then, each time you win against a specific boss, its difficulty increases, which means more health points, more damage, but also more difficult affixes (random modifiers for the fight).
This game mode quickly becomes very challenging, but awesome cosmetics rewards are in order. Will you be among the most efficient teams of each season?
The Rift mode is based on the Hunt specifications, except you will be competing against another team.
Set into two different realities, both teams will face the same type of boss, with the aim of eliminating it before the other team.
In this game mode, you will have access to a new skill: the trance. This skill will allow you to interact with the reality of the opposing team and try to slow down their progress.
When you use this skill, you will have access to new powers that will depend on the class you chose at the beginning of the game. Unfortunately for you, your avatar will remain frozen in your own reality and it will be exposed to the boss's fury. So, the group will have to protect you.
You can choose to leave the trance at any time and resume the control of your avatar.
After the fall of Cellyon, the world has fallen into chaos. Among the ruins of the megalopolis of Inurnim a civil war has risen and powerfuls lords control the different districts. In a quest where territory control meets planar rifts, you will have to fight for your survival.
Additionally, Cellyon offers the ability to design a custom boss fight with a deep and intuitive editor, where players can set up the map as they wish and script the behaviours of the monsters.
To do so, they create spells that can freely affect every variable in the game, from players’ life or speed to the colour of a model or a custom counter.
These levels can be released on the Steam Workshop and used by the players during custom games.
The Sentry Games adventure begins in June 2017, driven by the desire to create a new boss-fight game: Cellyon: Boss Confrontation.
With Cellyon, we want to offer players an innovative alternative to the current boss-rush games.
During several months, we studied the market and the possible technologies to refine the game design. We produced a first prototype in December 2017 which was then tried out by a small group of players.
In early 2018, we created our social networks account on Twitter, Facebook and Discord to communicate about our project and start to challenge the players. Our Instagram account was created a few months later.
We officially launched the Sentry Games studio in June 2018 and are now ready to step up the pace to release our game.
Our leitmotiv: "Alone we go faster, together, we go further. "
CEO Tristan Le Bouffant
CTO & Game Designer Yannick Vautier
Art Director Gilduin Couronne
Level Designer Alexandra Cambrai
3D Animator Camille Leveder
3D Modeler Valentin Mejean
We finalized our first boss and its environment. We are now ready to introduce it to you! Our first goal of 10,000€ is enough to launch the early access of Cellyon: Boss Confrontation. This money will help us to raise external funds and to find a publisher. Besides the game content, reaching higher levels would allow us to gain independence ... which would be awesome!
With Kickstarter, we want to gain visibility and credibility to go even further on the development of Cellyon and its gigantic universe.
As Sentry Games, we want to create a complete world around Cellyon where our future games can take place.
Supporting us by contributing now is also supporting us tomorrow!
Risks and challenges
Two years ago, Tristan and Yannick started Cellyon: Boss Confrontation. With the very first demo, they managed to raise up to 200,000€ and hire a full team: Alexandra, Camille, Gilduin and Valentin. Here starts our story as Sentry Games.
We have a pretty good idea of how hard game development can be, but we also have a good picture of our strength: we've gained self-confidence, mutual trust, efficiency and skills.
We truly believe in Cellyon: Boss Confrontation and are convinced that the gameplay of our game has the potential to seduce many players.
In addition, whatever happens, we are determined to bring it to the end!
So, be sure we won't give up!Learn about accountability on Kickstarter
- All gone!