New playtesting: reinforce the fort
A new playtesting of Total Extinction thanks to Jeff LaBelle and Randall Smith
Again, a standard game of Total Extinction lasting for 6 turns using everything inside the Captain Level Pledge using some printable landscape fortifications as scenery. I have laser cut some rulers custom for this game, bought 2 sets of matching dice 4d6, 6d8, 2d10, 1d12, 1d20 in each set, printed out blast markers, made some stand ins for the minis and made some unit cards and tactical cards as well (all available on the KS page). The game was played out on an area set 3’ x 6’ and the layout can be seen below, starting with a small force of Colonials (1 Lt., 9 troopers, and 1 Shtorm) behind the fortifications, defending the walls, dragon’s teeth out in the wasteland… Colonial has 10+3 and gets Coordinated Attack and Insubordination
They are surrounded by a force of Glorlon advance scouting party. The Glorlon force comprised of a Mentor, Suppressor, Scourger, BioTank, 4 raiders, 10 Soldiers Glorlon has 10+3 for cards chooses: Strategic Flexibility, Mental Control, Tactical Retreat.
A Reinforcement force of Colonial troops consisting of Captain Zoya, 9 troopers and a T94 approach from the Glorlon rear, must break through the Glorlon force and enter the force with some of the troops inside (someone left inside alive) by 6th turn to win. The Glorlons must destroy the reinforcing force, the trapped UC troopers in the fort, or both to win.
Glorlon rolled 1d12 an 8 Colonial rolled 1d10 got a 6
Glorlon forces decide to have BioTank shoot at the Shtorm. It is within range, BioTank rolls, succeeds in shooting but causes no damage.
The raiders decide to move 8" towards the BioTank, the suppressor and 3 Soldiers move to a flanking position, shoot at troopers, roll a 9, score a hot with an 11, taking out four troopers.
Reinforcement T94 takes out Scourger and 1 Soldier. Some of the Glorlon host are held back to deter the reinforcements from reaching the fortifications in time. Colonial troops press on.
Play continues with two more Colonials dying on the wall... Glorlons move in close for the kill. Raiders go for the Shtorm.
Colonial reinforcements move in, T94 takes out 2 Soldiers
Raiders take out the Shtorm but not before Colonial troops take out 2 Raider. Advance continues.
T94 defeats the BioTank, Colonials engage Soldiers, more Colonials fall from the wall
Two Glorlon fall, 3 Colonial reinforcements
One more Colonial dies at the wall but the troopers managed to kill two Glorlon Soldiers
Reinforcements defeat the extreme Glorlon host but the fort has been breached, only the Lt. remains.
T94 takes out Suppressor, all advance, but the fort is lost to the Glorlon host
Victory, for now, for the Glorlons. Next mission, Glorlons begin massing troops to overrun the planet, the Colonials must retake the fortifications.
Comments: Fortifications ROCK!!! Needed these badly. Adds a whole new dimension to the game.