About this project
It is the year 562, the Age of the Diaspora. Humanity, established in hundreds of worlds throughout the known universe, is fighting for survival against cruel alien races, and even against each other, confronted by disputes that appear increasingly absurd.
One world after another is engulfed by the fury of the war while the contenders fight ruthlessly to prevent Total Extinction
Total Extinction is a new scifi miniature wargame. Here we bring you "Battle for Karnak" the first official game campaign for the Total Extinction universe.
Content of the Kickstarter Exclusive Starter Set:
- 14 dice
- 12 Tactical Cards (6 for each army)
- 8 Unit Cards (4 for each army)
- 37 multipart resin Miniatures:
1 Glorlon Biotank 1 Glorlon Commander 4 Glorlon Raiders (not included in the retail Starter) 10 Glorlon Soldiers (only 5 included in the retail Starter) 1 T94 Tank 1 Shtorm Artillery (not included in the retail Starter) 1 Colonial Commander 18 Colonial Trooper (only 9 included in the retail Starter)
The game and all of its components will be available in three languages:
All miniatures are supplied unpainted and may require some assembly.
On planet Karnak two deadly enemies are about to confront each other in a fierce combat:
- Beta Rulebook (English - Spanish - Italian)
- Army lists (Beta)
- Print and play minis (Colonial - Glorlon) - by Jeff La Belle
- Unit Cards (only for playtesting, not final art)
- Tactical Cards (only for playtesting, not final art)
- Printable landscape: "dragon teeth", wall platforms and high wall shooter protection
Total Extinction provides a quick game system that allows exciting battles to be played with a variable number of miniatures – from 3-4 units (less than 20 miniatures per each player) to 15 or more units (more than 60 miniatures per player).
A game is divided into turns (usually 6) where players alternately activate their units starting with the one who gets the initiative, which is determined by a dice roll of the Army Commander.
The game system is highly intuitive: there is no need for consulting the Rulebook all the time to find out how to solve every situation. Besides, each unit is provided with a card where all the relevant data appears: defense, movement, weaponry, damage, etc.
The combat is resolved by rolling twice a die: first we roll for attack against the enemy’s defense to check whether we have hit the target. Then we roll our damage against the enemy's armor to check whether we have damaged or destroyed our target.
To determine the ability and power of a unit or its weaponry we have chosen a system based on multiple types of dice: the more sides a dice has, the more probable the success is. Thus, we roll a D6 (a dice of 6 sides) to cause damage with an assault rifle AR9 of the Colonial Army. Meanwhile we roll a D10 (a dice of 10 sides) to cause damage with a Glorlon Neural Disruptor as it is much more powerful.
This system of different dice allows us to carry out rolls of weapons with different power, or rolls of abilities with different values all together: this way we can roll for damage with assault rifles (D6) and RPG (D12) all at the the same time, and the result will be easily find out by comparing the dice to the armour of the target.
In Total Extinction the Commanders are not just “the best soldiers of the army”. Actually, sometimes they are not especially good with weapons. Their function in the battle is to lead their troops towards victory. To show that Commanders have a range of special abilities they can use Tactical Cards.
Each commander has 10 points to "buy" Tactical cards. The cards are discard after use, but can recover it with a special action during play (Planning).
Total Extinction uses highly detailed Resin miniatures of 28mm scale.
The size of the miniatures varies from the huge glorlon Biotank (90mm high, 100mm round base) or the colonial T94 tank and Shtorm artillery (140mm long), the big Genocider (50mm high, 55mm round base), to the human infantry (30mm high, 30mm round base)
From left to right: Biotank, Bioartillery, Genocider, Soldier, Mentor, Scholar and Raider
Example of Colonial Trooper squad. The figures are multipart and can be assembled in multiple combinations.
One of the three heads available for the colonial troopers.
Soldier (£5) - electronic copy of the Rulebook. (8 $ - 6 €)
Sergeant (£18)- Introductory set: Rulebook, tactical cards (10) and a set of dice (4 d6, 6 d8, 2 d10, 1 d12 and 1 d20). (29 $ - 21 €)
Lieutenant (£40)- one army box of your choice (64 $ - 47 €):
Glorlon army box: 1 commander, 1 Biotank (100mm base), 4 Raiders (40mm base), 10 Soldiers (40mm base), 5 Tactical Cards, 5 Unit Cards
Colonial army box: 1 commander (30mm base), 1 T94 (140mm long), 1 Shtorm (140mm long), 18 Troopers (30mm base), 5 Tactical Cards, 5 Unit Cards
Captain (£80) - Starter Set: Glorlon and Colonial army box, 14 dice, Tokens set, Template set and Rulebook PLUS all Stretch Goals achieved (128 $ - 95 €).
Commissar (£135) - all the rewards of Captain level PLUS £72 worth of add-ons of your choice
Major (£240) - 4x Captain Level (includes all Stretch Goals achieved in each Starter set) (384 $ - 284 €).
Colonel (£290) - 5x Captain Level (includes all Stretch Goals achieved in each Starter set) (464$ - 343€).
General (£625) - 8x Captain Level (includes all Stretch Goals achieved in each Starter set) PLUS £200 worth of add-ons of your choice
Marshall (£1500) - 5x Starter Set PLUS All add-ons available PLUS Design with us your own unit (infantry or vehicle), name it and take 3 of them. Includes international shipping. (2400 $ - 1775 €).
More to come...
Set of dice +£3 ($5 - €4)
Rulebook (available in english, spanish and russian) +£10 ($16 - €12)
Glorlon, Total Extinction or Union of Colonies T-shirt (each one) +£10 ($16 - €12)
Colonial propaganda poster (English, 24x60 inches - 60x100 cm) +£12
Colonial propaganda poster (Russian, 24x60 inches - 60x100 cm) +£12
Shipping to European Union is free in all pledge levels.
Shipping to the USA is £5 ($8) in Sergeant and Lieutenant levels, and free in all pledges of Captain level and above.
Shipping to the rest of the world is £10 ($16 - €12) in all pledges except General level.
The Universe of Total Extinction does not finish with the Union of Colonies and the Glorlon. We have already developed the background and concepts for four other races that will appear as Stretch Goals in the campaign or as future releases:
Eons ago the Glorlons realized that their destiny was to colonize the universe. They created spacecrafts capable of traversing space and expanded beyond imagination. But in their expansion they realised they were not alone; other species were inhabiting the worlds intended for them. The only solution was to exterminate those species. All of them. So, one after another, the Glorlons defeated every species they came across, utterly annhilating them. The Glorlons wanted there to be no one who could challenge their destiny. Then they discovered humankind.
Inevitably the glorlons rushed to take the human worlds but unlike other races who were defeated easily humans stood their ground, steeling themselves against the invader. The humans were divided into deadly, feuding nations, but that division and constant struggle had made them strong; they responded with the same ferocity that Glorlons reserved for their enemies. Now even the Glorlons are fighting for their survival.
Union of Colonies
Humanity has reached the stars together under the Unified International Authority (UIA). Thousands of years of scientific and technical progress had not yet changed the balance of power between human beings; a lucky few, the managers of trans-stellar companies, lived surrounded by privileges while the vast majority worked tirelessly to support the lifestyle of the powerful. But the situation reached a point of no return where everything exploded. The outer colonies' discontent and protest turned into revolution. In the Aurora system the mining company workers rebelled against trans-stellar companies, toppled the government of the UIA and formed their own. All the wealth was expropriated and put to the service of the people. The UIA sent troops to suppress the movement but these were defeated or joined the rebels. The movement spread while the UIA crumbled. A new power arose: the Union of Colonies.
Governments had oppressed the man for millennia. Taxes, laws, everything had been created so that humans could not develop fully, stifled by bureaucracy. Thus twelve companies (known as the "twelve founders") came together to create a new society. They got a grant from the United International Authority (UIA) on a planet and began to develop their utopia. In it, there was no state, every man was free to hire their services needed to any company that could provide transportation, health, safety, etc.. All that was needed was someone to coordinate all activities and mark the rules of competition: Regulatory Corporation was born.
However, the Corporation was under the yoke of the UIA who constantly hamper their progress. Then the revolution came to Outer Worlds. Half a galaxy away farm settlers and miners rebelled, founding a totalitarian state called the Union of Colonies. The UIA, unable to suppress the revolutionaries, collapsed. When chaos spread throughout the galaxy the Corporation declared its independence.
Nothing dies, it only transforms. The vital energy flows through time. The Elohim is only its present incarnation. Time is of no importance to the Elohim as when their recipients, their crystal bodies, die, they are transferred to the new ones.
This is the way it existed from the beginning of the times and this is how it will continue till the end of the universe.
However, entire space is devastated by war. Humans, Glorlons, Skraldars, the universe is full of enemies longing destruction.
The Elohim is a pacific race but if they are made to fight they will do it till the end. They will have to annihilate all the beings that disturb the cosmic order.
Besides they are not alone in this war. A lot of humans consider the Elohim to be the purest form of life and they aspire to imitate them. They are too primitive to achieve it but at least they will help the Elohim in the struggle.
For the Elohim the tradition is the most important of all. They are governed by the Grand Yesteryear Lineages, the families of those reincarnations that have been leading the race from the beginning of the times.
The power is in strength. The Skraldar know it very well. From the very beginning only the strongest have prevailed and to achieve that they mercilessly crushed their rivals, whoever they were. Their terrific aggressiveness led them to endless wars of clans and nations that converted the Skraldar into formidable warriors but confined them in their home system, unable to develop necessary technology to travel through space.
However everything changed when humans appeared. They came full of arrogance and were received the way they deserved it: explorers were captured and tortured to reveal the secrets of spaceships. The Skraldar quickly started to expand but soon they discovered that people were not those boastful weak creatures that they imagined. Humans counterattacked willing to revenge for their ambassadors’ death and to annihilate the guilty.
The Skraldar, always divided, now tried to unite against their new enemy and develop the art of diplomacy to ally with each other to finally prevail. Besides, the appearance of the Glorlon devastating the human worlds gave them an opportunity to fight back against people with inexhaustible energy.
The Skraldar are humanoid beings with no hair and sharp quills on their forearms and back instead. Their eyes have no irises and there protrude two enormous upper fangs out of their mouths. The Skraldar are as tall as a man but tremendously burly.
Their technology is centered on the military art. In the battle they always try to lock their enemies in hand-to-hand combat longing to smell their blood. That is why they use short distance projectiles or weapons of the close combat like sword-mace or their own quills
God created people and with His great wisdom He confined them on one planet. However the arrogance made people dissatisfied with the present of the Lord of the Universe. They wanted more and with their unrestrained greed they unleashed the evil that was threatening the humanity. These evident verities were hidden from people till Arash, the Voice of God, revealed them. The humanity had to purge their sins and to do that the Messengers of the Evil (the Glorlon, the Skraldar or the false idols Elohim) and all those who did not accept God and His Prophet must be annihilated.
Something that had started as a minority movement on a remote planet, Alkurah, transformed into a new regime: the Theocracy. The devotion of the prophet’s followers ensured the expansion of the Theocracy. Now that the whole universe seems torn by war, the Theocratic are calm. They know that the Voice of God prophesied that it would be this way. This is a final battle for the soul of the humanity and the Theocracy will fight for it without any mercy.
We are a little group of old and young wargamers with an awesome dream: provoke the Total Extinction.
Salvador Uranga - director of Sentinel Games and creator of Total Extinction.
Lesya Naumenko - playtester, and translator to Russian and English
Manuel Sanvalentin - playtester
Julian Lopez - playtester
Juan Antonio Huerta Dominguez - playtester
Sebastian Gehart - playtester and translator to English
Vasily Hazykov - illustrator
MKultra Studio - sculpts
RN Estudio - 3D prints and Painting
Jacob Mandell - rules proofreader, writer
Veronica Llinares Vega - graphic designer
Risks and challenges
The main risks of a project like this are twofold:
- Unexpected expenses
To face these two risks we have developed a detailed plan in which we have contemplated these factors. We have contacted our suppliers and have set a production schedule and costs for various scenarios of the Kickstarter campaign, from a simple success to "beat all the records".
We also have an important advantage which is having all the miniature designs of the basic release finished although for the moment we lack physical prototypes. We have also advanced the miniature designs for the models in the Stretch Goals so we can start the production of these miniatures the next day after the campaign finishes.
We are aware that, as Napoleon said "There is no plan which can withstand the confrontation with reality", so we added a small margin to ensure that the release of the game will be of the highest quality and punctuality.Learn about accountability on Kickstarter
If you want any add-on, add the cost to your pledge. After the campaign finishes we will send a survey to find out what you want.
If you want only add-ons you could take the Corporal pledge and increase it for the sum of the add-ons chosen.
The Major pledge includes all the rewards achieved in each Starter, that is 4x Starter + 4x Rewards
If I pledge for a Captain level or above, could I choose which 2 armies are included in the Starter Set?
Yes. You can pick the armies of your choice:
- one Glorlon and one Colonial,
- two Glorlons
- or 2 Colonials.
Yes. The PDF Rulebook is included in ALL pledge levels
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