The first big test
This month we've done the first big testing round of Intrepid Izzy. We've had no crashes, spotted a few interesting bugs, but most of all, found... Read more
Roel has been hard at work to connect all the levels together in such a way that exploration makes sense and you will be able to find some... Read more
With the Town level being practically completed, Roel started work on not one, but two levels this month. Talk about ambitious! We would like to keep some surprises... Read more
August Development Update
A lot of interesting things happened again this month, so let's begin!
Ladders have been added to the game. This will make it easier to design more vertically-oriented levels, and... Read more
July Development Update
Hidy ho backers,
There is a slight change starting with this update. Roel will no longer write the updates, but instead I - Jeroen - will be handling this. This... Read more
Hello my special friends!
As mentioned in the previous update, we went to AnimeCon in The Hague saturday. We had a lovely time, as I'm sure did everyone else there.
Although... Read more
June: Going to Animecon, and plastic figures completed
Hello everyone! Good news!
Animecon, The Hague
Senile Team will be present at Animecon on Saturday, 16 June. Animecon is the biggest event of its kind in the Netherlands, and we're excited... Read more
May Development Update
It's time for more good news!
First of all, we have received some preproduction samples of the Izzy figure, and they look great! Here's a photo of... Read more
April Development Update
Hello again! How are you doing?
Since the previous update, I have mostly been working on ongoing tasks, such as optimisations and engine features. Also, I seem to have managed to... Read more
March Development Update
Not much time has passed since the last update, but that one was a bit late, so with this early update we're right back on schedule. Also, significant... Read more
February development update
Hello, you lovely people!
This month's development update is a bit later than usual. That's mostly on account of the fact that I had to file taxes in January over... Read more
January Dev Update
Happy New Year! We hope you've all had a wonderful holiday season.
Once again, we bring good tidings!
Playable Demo for PC
During the Kickstarter campaign, we released a playable... Read more
December Development Update
It's been about a month since the previous update. So what's been going on? Let's look at some highlights!
Amongst the first things we wanted to focus on... Read more
We made the goal! You are al super, super awesome!
This means of course that development of Intrepid Izzy can proceed, and boy are we looking forward to... Read more
The end is nigh!
We're in the final 48 hours of the campaign now (38 at the time of this writing), and as predicted it's a time of rapid acceleration. If those hours remaining... Read more
Streamed and Pickled
In this update we celebrate more magnificent milestones: we've recently passed both 300 backers and 20,000 euros! Backers, your awesomeness is beyond expression!
Yesterday's Live Stream
As you... Read more
Our live stream starts very soon now!
It seems that contrary to what I'd been led to believe, Kickstarter doesn't automatically notify our followers ot the upcoming live stream!
So, a very short notice notification:... Read more
First of all, another big thank you to our backers! Your support is what makes dreams come true!
The title of today's update is Talk Talk (Yay! 80s... Read more
Hello lovely people!
First a big thank you to everyone who helped us reach (and surpass) more of those round numbers people seem to love so much: 15,000 euros on... Read more
Two updates ago we talked a little about the process of creating the sprites for Intrepid Izzy. This met with a positive response, so today it is my... Read more
Gameplay previews and PS4 unstretched!
Hello dear backers and soon-to-be-backers! ;)
It's been five days since our previous update, and they have been amazing.
If you like round numbers, today is a good day... Read more
10K milestone and artwork
First off, I'd like to acknowledge the fact that we've recently passed the €10,000 milestone! Many thanks to all our backers!
The tasks that running a Kickstarter campaign... Read more
Those Turbulent First 24 hours
First things first: a big thank you to everyone who supported us in any way! You've helped us get closer to realising a dream and it means a lot to... Read more
Shipping cost controversy solved!
Dear backers and potential backers, there has been some commotion surrounding the world-wide (i.e. outside the EU) shipping costs of the "One Dreamy Game" reward. We agree, of course, that €30... Read more