Rescue squad captain Watase Kasasagi wakes up without his memories in the middle of his most critical mission yet-- a nuclear meltdown at a research facility. In an unfamiliar place and without his years of training, he must rescue the survivors and escape... but could the key to the mystery behind the incident lie in the mind of Natsuhiko Tenkawa, a seemingly ordinary student?
In collaboration with Regista, Yeti, and Lemnisca, we would like to bring Takumi Nakazawa's masterpiece to the world!
We're looking to raise: $135,000
The breakdown of where the money is going to:
- 10% goes to Kickstarter and card processing fees.
- 53% to Regista/Yeti for licensing the game, programming work to support English, and porting the Xtend Edition to PC.
- 27% to Lemnisca for translation and editing.
- 10% for shipping
Vote for us on Steam Greenlight!
The year is 2030. Business is as usual in the isolated research city of Rokumei–that is until several explosions suddenly go off in the nuclear research facility known as “LABO.” The city sends in “Sirius,” an elite rescue squad, to deal with the situation. But the situation only gets worse when LABO’s nuclear reactor melts down, sending the facility into lockdown–with members of Sirius and survivors still trapped inside. With lethal radiation leaking everywhere and not enough anti-radiation medication to last until lockdown lifts, the survivors make more and more grim discoveries. In their struggle for survival, in a deathtrap full of fire and radiation, they learn that doubt is their greatest enemy, and trust their greatest asset.
The story of Root Double features two different protagonists: Watase Kasasagi, a rescue squad captain who has lost his memories in the hours after the incident, and Natsuhiko Tenkawa, a student piecing together the clues in the six days before. The only key to survival lies in the player’s hands with the Senses Sympathy System (SSS). Unlike traditional visual novels, Root Double does not have clear cut “choices,” but rather, the game uses SSS to allow the player to manipulate the story based purely upon emotion. Your emotions projected upon the characters, particularly your trust in them, shape the progression of the story. Only with effective use of this system and completion of both protagonists’ stories can the player piece together the truth and hope to discover a way out of the facility.
A 9 minute spoiler-free Q&A interview about the development of Root Double with the game's director and producer, Takumi Nakazawa!
Game Background Updates:
- Update #1 -Rokumei City-
- Update #2 -What is LABO-
- Update #3 What is -Beyond Communication (BC)-
- Update #4 What is The Seven Wonders of Rokumei City
- Update #5 What is AD and Procyon + Tier Updates
- Update #6 - Rescue Squad Sirius, City Gates, and Surveillance Cameras
- Update #7 - Enneagram
Game Music Preview:
Regista is a visual novel developer company that has been in business for over a decade now. Known for making console ports of PC VNs, they have also created multiple original titles, such as I/O and Myself;Yourself, along with updated remakes of games such as Himawari, Secret Game: Killer Queen, and Rebellions: Secret Game 2nd Stage.
Yeti is a visual novel publisher that also specializes in releasing console ports of PC game. A frequent collaborator with Regista, they first worked together on the title Myself;Yourself, and ever since then, Yeti has published most of Regista's original titles.
Lemnisca is a translation group dedicated to translating science fiction visual novels. Its members have worked on projects such as Never7, I/O, and Steins;Gate.
Sekai Project is a Los Angeles-based licensing and publishing company focused on Japanese media content and electronic entertainment. Founded in 2013, the company strives to improve the way in which fans can connect with creators through the creative use of publishing, social media, and crowdfunding opportunities. Sekai Project aims to bring quality content to the Western world.
Game Team Members
Takumi Nakazawa (director/producer/original concept) has worked as the director of the Infinity series (Never7, Ever17, Remember11), and participated in their writing alongside his old partner Kotaro Uchikoshi (Zero Escape series [999: Nine Hours, Nine Doors, Nine Persons, Virtue's Last Reward]). He has also directed games such as I/O, Myself;Yourself, Secret Game: Killer Queen, and Rebellions: Secret Game 2nd Stage.
Team Tsukishima (scenario) is lead by author Souki Tsukishima. In the game world, he has worked on several Square Enix titles such as Imaginary Range and Bravely Second. He has also written several game novelizations, particularly Bravely Default, Final Fantasy Type Zero- Change the World. The team also wrote the 2013 visual novel Rebellions: Secret Game 2nd Stage (remake of Secret Game Code: Revise) in collaboration with Regista and Yeti again.
Mikeou (art, character design) is the leader of the doujin group Pink ChuChu, which released their first game, Hyakugojuunenme no Mahoutsukai, just last year. She has also worked on the art and character designs for other visual novels such as Nanatsuiro★Drops, Konneko, Nanairo Kouro, and the Da Capo series.
Takuma Sato (music) is a composer and pianist who has composed for several Japanese TV shows and video games. He has also released several independent albums of his work.
- Digital game- $30
- Digital OST- $15
- Physical game- $60
- Physical OST- $30
- Digital fanbook- $15 (only if the stretch goal is funded)
- Physical fanbook- $30 (only if the stretch goal is funded)
- Tapestry $60
- Mini-shikishi $25
Risks and challenges
The greatest risk of the project is the potential for delays, especially adapting the engine for English support.
There are also lots of hurdles in producing physical goods, and our previous experience has shown that it can take more than a week of haggling to get a single shipping form filed through proper channels so that we can have a pallet loaded. We'll try to do our best at providing updates on the status of goods, even though we might not have much to say while managing shipments.
Our other Kickstarters have been moving along with production and while some are delayed or have had issues we fully intend to deliver all promised goals to backers.Learn about accountability on Kickstarter
- (30 days)