

About

Memory's Dogma a scifi indie visual novel from Japan
$88,636
2,203

Satomi Satou will be lending her voice for Sorano! Her most famous role would be Ritsu from K-ON!

New tier added! Last 48 hours special tier!
Event CG Preview 2 + Campaign ending soon!

The more expensive tiers have their prices lowered!
Art spotlight on Character Designer Kuno Torase!

Game CG preview!

$60,000 unlocks full voice in Japanese and DRM-free information!
$50,000 unlocks physical OSTs for backers!

Early unlock of physical copies of the game!


Opening Theme
作詞・作曲:高橋ワタル 編曲:丸田新 歌唱:中恵光城
Lyrics: Takahashi Wataru Arrangement: Maruta Arata Vocals: Nakae Mitsuki
Game Information
Memory's Dogma has been designed from the beginning to be all ages and there will not be any adult content. The game will have multiple routes that the player can end up in. It is currently 20% written and we believe that now is a good time to show the world! We at Sekai Project will be handling the cost of localization internally so any additional funding raised for the game will go back to LizArts the creator of this new universe.

$45,000 - Increase budget to raise production value for the game's OP video. Also unlocks physical version of the game as add-on. Anyone who has a pledge at the $250 or above tiers will get the physical version of the game included to their existing tier for free.
$50,000 - Unlocks physical version of the OST as add-on. Anyone who has a pledge at the $250 or above tiers will get the physical version of the OST included to their existing tier for free.
$60,000 - Add full voicework in Japanese.
$100,000 - Additional animated scenes for important in-game events

"A state-operated facility that allows one to communicate with the deceased: the Connect Center"
Year 2030. With Japan's recent advancements in information science and neuroscience, human memories can now be saved and recorded. The technology is referred to as "e-Memory."

However, due to the rapid increase in the number of crimes using the e-Memory technology, the government has introduced strict regulations on human memory data.
In essence, the government now holds a monopoly on all human memory data.
The recording of still-living humans was forbidden, and the e-Memory technology was only to be used on the deceased, giving rise to the establishment of "Connect Centers." These state-owned and operated facilities allowed one to call and communicate with the dead.
These "Connect Centers" allowed people who were still in a period of bereavement to cope with their loss by talking with their recently deceased loved ones.

The protagonist, Kusuhara Hiroki, is a college student struggling with suicidal impulses after the sudden passing of his close childhood friend, Mizunashi Sorano.
Her memories were to last only until August 26—a mere four more days. Kusuhara teams up with his friend, Amamiya Kakeru, in an attempt to steal Mizunashi Sorano's memories from the server where they were stored.
In the midst of this, the two discover the secret of the Connect Centers, and are suddenly embroiled in the fight taking place behind the scenes.
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Japan Connect Organization - An administrative body that runs the "Connect" service, allowing people to communicate with the memories of those who have passed on. It is also a research institution, running multiple laboratories and employing scientists who conduct studies on neuroscience. The organization established its first Connect Center in 2029.

Tokyo Connect Center - A state-operated facility established by the Japan Connect Organization in order to allow those still living to communicate with the deceased. The interior is full of telephone booths to facilitate these communications. Booths are furnished in a retro style, and are fitted with a single telephone for the communications.

Daydream...
Always All Ways
day-to-day
Ryusenji








A neuroscience x genetics x near-future sci-fi visual novel adventure game.
"What if memories could be stored right on a hard disk?" This is something that everyone's thought about at least once.
When I was enrolled in a graduate school's information science program, I contemplated the same idea as well.
Then I wondered, "What would happen if this technology came to existence in Japan?" This game's concept was created as a result of that.
Protests due to the increase in crimes involving the technology; politicians, swayed by public opinion, begin to regulate it...
And the government taking control of a technology that could potentially change the world.
This game becomes the stage for one possible future for Japan.
Given that it's a Japanese "adventure game" (AVG), the game is mainly from the viewpoint of a modern academy setting.
This particular work is comprised of many different stories in a near-future setting, with developments in the plot occurring outside of this academy. "Are memories that one can speak with truly the person themselves?" This is the theme presented through various encounters with different heroines; a traditional, Japanese adventure game, presented in a new and different style.
I've played many of Japan's adventure games, and have grown very fond of them.
I believe that these adventure games have the ability to truly convey a story.
I also believe that this game, Memory's Dogma, has a story worth telling to its players, and am earnestly pouring my heart and soul into its production.

LizArts is a Japanese indie game circle established in 2015. During 2011 to 2014, Takahashi Wataru developed "Resette's Prescription." Upon its completion, he decided he wanted to create more full-fledged games, and founded the circle.

We decided to create "Memory's Dogma," a brand new game.
LizArts is but a small production team. However, our goal is to pay close attention to creating and combining not only graphics, sound, and story, but also animation—a rarity in these games—in creating a high quality visual novel. Not only do we want to release our games in the Japanese market, but aim to have players overseas experience them as well.
This is why we have decided to use Kickstarter to garner everyone's support.



What is the digital animation behind the scenes book? It contains artwork from the animated sequences, key frames, concepts, and other art related to the animated sequences.
What is the digital behind the scenes artbook? It contains a collection of art from the game, concept art, line art, and all sorts of behind the scenes information during development of the game.
What is the digital animation compilation? This reward contains 1080P video of the ingame animation sequences.

Project Concept and Planning; World Setting
Takahashi Wataru
Past work: Resette's Prescription
Began working with sound and music production at age 12. He has released about 50 CDs to date, including independent productions he has worked on. He also dabbled in sound production for games and animation. Took up computer science as his major in college; studied C and Java, alongside studying scenario writing on his own time. With a growing love for games, he creates his own game projects. Planning, screenplay, sound, design, and sub-programming were all done by him for "Resette's Prescription."
Character Design
Torase Kuno
Past work: Resette's Prescription
A graphic designer who illustrates for a variety of mediums including CG, watercolor, manga, and animation. Creates wondrous, fairytale-like graphics, greatly complementing the design and feel of "Resette's Prescription."
Scenario
Fujimura Michiho
Past work: Matrigel Girl
Contributed to writing for "Incident - Akujo-tachi no Mesu," which now has a TV drama. A professional writer over a wide range of mediums including scenarios for mobile social games, scripts for TV programs, and more. She is a published novelist with "Matrigel Girl" as one of her signature works.
Art
Mizushima Sorahiko
Past work: Seitokai no Ichizon Otsu
Worked on the art for the Little Busters! novelization, Seitokai no Ichizon Otsu, Tantei Opera Milky Holmes, and manga versions of many other famous works. Also does illustrations for games professionally.
Music
Maruta Arata
Past work: Setsuna Capacity (Mizuki Nana)
A young, up and coming composer in the industry, affiliated with ZAZA ltd. His professional work include composing character songs for "Hayate no Gotoku!" and an ending theme for the "Rozen Maiden" video game. His most recent work include lyrics and composition for Setsuna Capacity, a track in Mizuki Nana's latest album, Supernal Liberty.
Background Art
Gakure
Graduated with a degree in painting from Tokyo Zokei University's School of Fine Arts. After graduating, began work with an animation backgrounds company, and contributed to many backgrounds for anime. Major works include art from "Puella Magi Madoka Magica" (TV anime, episodes 1-6), "Problem Children Are Coming from Another World, Aren't They?" and "Giovanni's Island."
Production, scripting
Midzuki
Past work: Namaiki Delation
Has worked on many professional projects, such as "Koi Suru Natsu no Last Resort," "Ren'ai Revenge," among others. Midzuki doesn't just stop at simple scripting, but breathes life into visual novel game characters, moving the onscreen characters according to each and every one of their personalities.
UI Design
Hinase Shizuki
An independent graphic and web designer who has gone through a great many internships. Beginning with designing goods for the band that voice actress Tamiyasu Tomoe leads, Tamiyasu★ROCK, she also does web, logo, UI, and CD design.
Cost Breakdown
$4,000 for Writing
$4,000 for Music/SFX/Audio
$4,000 for Programming
$18,000 for Graphics
Risks and challenges
LizArts is a small indie circle in Japan but have many years of experience in creating games. This campaign is to fund the creation of the game. Sekai Project will be handling the cost of localization internally so additional funding raised for the game will go to the creators.
Learn about accountability on KickstarterQuestions about this project? Check out the FAQ
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Funding period
- (30 days)