• Core Game Features
• 32 M.A.S.S. Slots to save your presets
• Frame Management System Copy Slot, Move Slot etc.
• All Customize Feature, Frame, Weapon and Parameter Tuning
• Photography Mode
• Story, Missions, and Hunting Grounds
• Multiplayer Versus Mode 1v1 and 3v3
Instead of having voice over only on cut scenes and some gameplay parts, we will have the game in full voice overs on every voice lines in the story of the game with.
There are currently around 25 variations per parts planned. We will increase this to 37 variations if we reach this funding goal. 20+ more weapons will be added aside from the as well, that includes all types, close combat, shooters, and launchers.
Two new base frame with differing joints and builds will be available. All existing parts will be optimized and recreate to fit the frames.
A new featured game play mode will be included into the game, co-op play for 2 - 4 players. Various missions that contain large epic bosses, survival modes, and new side stories for it are planned for full release!
“A future in where humans lived a prosperous century and technology advancing beyond space and time,” that was what humanity should have been if not for the sudden appearance of unknown beasts of the void. A large portion of humanity were gone in the moment. War for the survival of humanity broke off all over the world, changing landscapes and settlements into warzones. Humanity were forced to relocate into shelters and reinvent their technologies into weapons of war, the M.A.S.S. technology.
M.A.S.S. Builder is an Action RPG with players piloting a M.A.S.S. (Mechanical Assault Skeleton Suit) as a commander of a private military company, setting out to help combat the threat of Quarks. You will build, customize, and fight to save the world, or at least, have fun creating and customizing your perfect mechanical suits.
The game features an in-depth customization system that has a clear distinction between equipment that gives status and equipment of pure aesthetics. You will be able to customize everything to suit your playstyle while looking good in this fast-paced mechanical combat.
- Customize your own M.A.S.S. without the worry of using cool looking armors with low stats, all parts don't have stats!
- Fast paced movement through the battlefield with boosters for you to move around and attack through your enemies.
- Fight against hordes of beastly aliens called Quarks, and giant ones that will aggressively hunt you down.
- Pick how your weapon looks and shoots with hundreds of parts available to mix and match.
- A world compelling and rich with information for you to immerse yourself in.
M.A.S.S. Builder brings back the epic and awesome action of customizable giant robots to PC (Steam). The game will be first developed in English language and will be localized into other languages within due time.
Click on banner to visit the steam demo page!
The Demo introduces players to the combat and customization system of M.A.S.S. Builder and contains two playable mission configured for demo testing. This will not reflect what will be in the full game.
In M.A.S.S. Builder, you’re free to create your own M.A.S.S. with everything you’ve collected. That’s right, you can put any kind of parts into each slot of your M.A.S.S. and create the perfect one that is up to your taste. We have classified each part of your M.A.S.S. into 4 main categories as of following:
Frames and Armors
These are the main body of your M.A.S.S. They are the inner works where you'll be attaching and assembling parts of armors onto. After selecting your frame, you will then attach 'Armors' which are parts that will be attached onto a M.A.S.S. frame to cover them up. You are free to change each parts to suit your liking and create a customized look for your M.A.S.S.
Joint Setting: Frame joints' length can be adjusted in most cases to create the perfect look for your M.A.S.S. Frame. Armor pieces that are attached on joints will be resized in accordance to frame joints.
Assemble: Frame Armors can be mixed and matched up to your liking. You can assemble parts from various preset/custom themes onto your M.A.S.S.
Armor Slot: Frames will have slots for players to add armor parts onto it. Each part can be customized to a certain point. You can even create an asymmetric design for the M.A.S.S.
Paint: Each armor piece will have around 2-4 sub-elements where you can select a paint style for each element separately. When you edit those styles, every part using it will be changed as well.
Decal: Decals can be attached onto each armor piece and you can adjust its size, color, position, designs, and etc. as you like.
Armor Building: There are 600+ parts available in game. Collect and craft them through playing or unlocking them in game. You will be able to swap it in and out after the parts are crafted, so mix and match your armors well.
Each M.A.S.S. is equipped with an array of weapons to deal with the Quarks. Each weapon has two parts that you can choose to customize from. You can also bring more than one of each type if you’d like. For more clarification, see below.
• Close Combat weapons are for people who like to rush into battle like no others. You can select from a wide variety of grips and assaulters, one determines your stance and the other your area of damage.
• Bullet shooters are ranged weapons that fire physical bullets. These weapons have ammo counts but will continuously shoot until they run out of it aside from reloading. Players will be able to choose a trigger and a barrel when customizing these weapons to set fire rates, magazines, and various other things.
• Energy shooters are ranged weapons that fire energy bullets. These weapons do not have ammo counts, but will constantly need to recharge before being able to fire again. They are customized in the same way a bullet shooter is customized, but they will feel different with the behavior in their usage.
• Bullet launchers launch projectiles such as missiles or physical objects, they are extremely effective at their purpose but they are limited by ammo counts. Players can customize them in how they are fired like one-by-one, or just deplete stocks barrage into enemies with homing targets, or just crowd control on the ground, or a single extremely potent explosive blast instead.
• Energy launchers are special weapons that uses a M.A.S.S. energy to function. This can be beam weapons fired from the M.A.S.S. itself, or independent-operated drones that fire energy bullets for you. Players can customize in how they like energy launchers to operate.
For everything that you decide to put onto the M.A.S.S. you only need to think about your M.A.S.S.’ weight. That’s the only downside of putting on too much armor and weapons as it will mostly slow you down in exchange of being sturdier or more powerful.
Then after creating the perfect look for your M.A.S.S. you can choose from a variety of combat enhancement 'gears' and 'operating system' to install into your M.A.S.S. These will determine the combat abilities you can wield, adjusting your speed, weight, and everything without having any effect on your appearance. The rest is up to your liking, we don’t want to limit your creativity in creating a M.A.S.S. you like to really use. Go wild!
- Engines: Main units that control the durability, strength, and resistance. Engines contain multiple slots for equipping gears.
- Gears: Sub units that increase the same statuses as engines, but in smaller amount. Many of them can be equipped on one engine though.
- OS: Main units that control the systems of a M.A.S.S. assigning energy and calculation into shields and aiming system. An OS can be equipped with multiple modules.
- Modules: Sub units that help the OS control a M.A.S.S. system, enhancing the same stats by a few more. Many of them are added on to an OS.
- Architectures: Frame builds and construct that can focus on any aspect of a M.A.S.S. be it offensive, defensive, a balanced, or a speedy one.
- Techs: Special sub units that are attached onto a M.A.S.S. frame. They give special abilities such as emergency shielding or an overclock function and various can be equipped at once.
After finally finishing the last detail in your creation and finalizing your M.A.S.S, you will take on various missions around the world. Throughout missions, you will encounter NPC dialogues on important progress or information that needs to be relayed.
And then launched and deployed from your hangar straight into battle after briefing and from there, complete your mission using your optimized and chosen arsenal.
Fighting against you in these missions will be alien lifeforms called Quarks. They detect biological lifeforms and will overwhelm you in swarms.
Quarks are classified as minions, small mindless ones that aim only to destroy, Elites, large ones with intelligence to command minions, strong and larger in size, and lastly, boss Quarks that will be extremely difficult to take on. In some missions, you will also battle against other M.A.S.S. units by mercenary factions that uses the technology to their own purpose, which is not battling against Quarks for the future of humanity.
Engage in a fast-paced action-filled battlefield with whatever you have chosen. Some enemies and obstacles will be resilient towards some weapons, but there are various ways to tackle an enemy and challenges. We will not limit the desire to use a weapon of choice to defeat your enemies.
Photography mode: An extra feature to show off your builds, the photography mode will allow you to select various action poses with your M.A.S.S. and rotate the view in a free manner. Get creative and bring out the best looks with your M.A.S.S.
While developing as a small team under other developers and publishers, we learnt about each other, growing to become more of a family than a team and gaining experience through our commissioned works. With strong bonds and some coincidences, we have separated and created a new entity that housed everyone from the team together under the same roof living together day and night.
Although we are a new company, the team has been working together on various games and assets for many publishers and developers to use in their own games. What we’ve worked on are products that have been distributed to the world in a manner or the other, and this is speaking from Thailand.The games that we’ve worked on includes MMORPGs, Mobile Games, Rhythm Mobile Games, even VR Games as well. Although we sounds funny and silly when we do things like this, our team leader is a very strict man that won’t allow errors or low-quality works to manifest in our games so we hope that you’ll put your trust in us.
And as a special update, we have got ourselves special guests coming into our game... Introducing the first, Dale North, guest composer for M.A.S.S. Builder!
Dale’s an incredible asset for us on this game, as his style and personal love for mechas makes him a perfect fit for us. You may have heard Dale’s work before, as he is the man behind the Wizard of Legend soundtrack which has seen great success on the Nintendo Switch, and you know that jingle that plays on Nintendo’s “The Download” videos that totally should be eShop theme? That’s him too! Upon seeing M.A.S.S. Builder, Dale knew exactly what he had in mind for the game, and we are excited to announce he will be working on the game's battle theme!
Huelsbeck is one of the most famous video game composers of all time, and well known for his work on the Turrican series, Star Wars: Rogue Squadron, Giana Sisters and more than 100 other games! With his trademark synth rock style and well crafted sound, we couldn’t have found a better fit for this game than Huelsbeck. As such, we are also excited to announce Huelsbeck will be composing the main theme for the game!
Backerkit - Every bit counts and we appreciate your support! Also, get access to BackerKit to pledge for individual rewards.
Digital Key - Earn a digital game key that can be redeemed on the Steam Store when the game goes in early access in a few months.
Digital Artbook - R Receive a 36 page digital artbook featuring the designs and artwork from the game! Concept arts, CGs, design sketches, and other visual materials never shown anywhere else before in their highest resolutions.
Physical Game - For the collector that prefers a nice physical copy to put on the shelf. Also comes with a Kickstarter-exclusive set of in-game decals.
Decal DLC - Receive additional exclusive decal set specially designed for backers. This decal set will NEVER be sold or given through any other means so be proud you have it. Codes will be given to unlock them in-game at game release.
Printed Patches - Get a set of 2 patches featuring designs from the game. We will conduct a poll and have you guys vote on the final design for it.
T-Shirt - Show off your love for M.A.S.S. Builder with a color T-shirt featuring artwork from the game! On top of that, be immortalized with your name in the game end credits. We will conduct another poll and have you guys vote on the final design for it.
Deluxe Box with Staff Roll Credit - For the collector who prefers a fancier box. Get a physical copy of the game in a sturdy box that also houses a physical copy of the artbook. On top of that receive a Kickstarter-exclusive weapons DLC for use in the game. Locked and loaded.
Weapon DLC - A set of exclusive weapon parts will be available for download. These behave like normal weapon parts, but will have exclusive animation or effects added to them.
Design your own Decals - Got an idea for a cool decal design? Work with the development staff to design your own custom decal which will be made available for you and others to use in-game! Your name will also appear as the designer!
Become an NPC - Have an idea for a character? Now's your chance to create your own NPC! You'll work with the developers to create an NPC in the game. Join the fight alongside the World Defense Force. Or perhaps become an enemy Quark...?
Color Art Commission - Get a color art commission drawn on shikishi board by the character designer, May-w-b! Choose from one of the characters featured in M.A.S.S. Builder.
Get Everything - For the backer who wants it all. No need to decide if you want your own custom decals, NPC and color art commission because you get it all with this tier.
1. Why Kickstarter campaign?
The reason we’re using crowdfunding as a source of funding is because it’s a great method for us to secure some funds to further develop our framework into a game that we’d like to play. Since we’re doing that, we would like to invite other people to join us in the game, create something that we’d never thought of to create, and have fun with us, and the best way to do that is to let you guys chip in your support and feedback of the game with us so we can improve it while building.
2. Why $32,000?
Back to this question once again. During the past year with all the support from everyone as well as the dev grant we have received, we were able to expand our scope of development and visions of how the game will be. We have already included some of the stretch goals from last time into our core development and will now use this amount to almost double the content planned.
With $32,000 we would be able to finish all planned development including future patches and goals that we have set to fulfill the feedback that we have received throughout the year. For clarity, we'll breakdown the $32,000 for you to see how they goes into each part of our development process.
3. What’s the business model?
M.A.S.S. Builder final product will be sold on steam as a purchase once, no subscription model. We’ll continue updating the game with free contents and patches but we’ll tell you honestly that there might be some DLCs available as well after sales and if there are great demands for the game.
4. Where can I find more information about M.A.S.S. Builder?
For now, we’ve got all existing information available on our Website and social media (Facebook, Twitter) where you are free to send us a private message to talk about things, ask questions, and the likes of those.
5. Regarding the perks that allow us to design content, when are we able to do it?
For those perks, after the development of the alpha/beta finishes, we will contact you through your e-mail and start designing together with you on those perks. This process might take some time so we'll try to do it as soon as possible after we are complete but it should be at least the 2nd quarter of 2019. We'll update you with our builds and designs in our demo before that though so you can get a sense of what's to come and what's to be designed. Maybe faster if we can allocate more resources to that.
6. How do we help you design those perks? How do I send my design in?
You can either sketch us a design or find us a reference image for both of them. If you're into 3D modelling, we'll be more than happy for your model.
For armors, since they don't have status or anything, we'll take the image or model, sketch it out in our designs for our 3D artist to use, and have him create it.
For weapons, we'll have you break it into two parts, melee being the hilt and the edge, ranged being the trigger and the barrel, and launchers being the generator/ammo and the launchpad.
Hilts will state how they are held in stances, edges will be how it damages, triggers tell how the weapons are fired (burst? ammo type? stuffs like that) and barrels tells us how the projectile is activated (shoots double or a bullet at a time? maybe a gatling barrel?), and generators tells us what are shot (energy ball of heat, electric discharge?) while launchpad will tell us how each projectile behaves of firing (small pod of 4 or 8 like missiles or maybe a beam discharge?).
However, we will not accept any designs that we feel might cause copyright issues.
Spreading the word
Thanks for reading until this point, if you liked the project or at least what you’ve just read, please tell your friends, your foes, whoever you’d like to! Just spreading the word about our project is a great help in realizing our game, our dreams, and bring it to life. We’re extremely grateful for the opportunity and support that you gave us.
Thank you very much!
Risks and challenges
Okay, you’ve read it this far and want to know how risky this project is. During this past year, we have already finished more than 50% of the game and all its core systems with all the funding we have. This Kickstarter serves to sustain the rest of the content development needed and other bonus systems that will help make the game better. There might be a risk in delaying the game if there is no funding but there will never be a time the game is not finished. This is our dream. We have already survived a year with as little funding possible, we will be able to overcome what lies ahead of us.Learn about accountability on Kickstarter
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