Rebels of Ravenport is a light card drafting game for 2 to 6 players. Take back your town from invading monsters, and recruit new rebels to join your guild. The game is won by the first player to defeat The Overlord, or whoever has the most points when time runs out!
Planned final box dimensions:
8.5 inches x 5.5 inches x 1.75 inches
21.5 cm x 12.7 cm x 4.5 cm
Backers who share the campaign link on Facebook or twitter are eligible to win! The deck contains three Ravenport Luminary cards. The strength of the rebellion grows when this local hero joins a guild. This is a "group hug" card; a player can acquire her at a discounted cost, and then each other player gains two Reputation tokens.
Three randomly selected backers that share the campaign link will be chosen to have these heroes represented in their likeness. Just provide your picture and the artist will draw you into the game!
Game play is simple! Download a pdf of the rules, or watch the instructional video below.
If you'd like to try Rebels of Ravenport right now, you can play the full game online through Tabletopia. Watch the video below for a full tutorial with tips for navigating the Tabletopia interface.
Rebels of Ravenport has two victory scenarios. Players can shift their strategies towards one or the other throughout the game. As more players build toward one victory condition, that condition becomes the more likely outcome, but also increases the competition for that path to victory.
RoR was designed as a free-for-all game without a traditional "take that" mechanic. It achieves player balance through strategy manipulation and opportunity denial. No player should ever feel singled out or ganged up on.
For more advanced players and added replay value, try Rebels of Ravenport with any of these variant rules.
When setting up Rebels of Ravenport, players may chose to fight the standard array of monsters on the game board or utilize the monster deck. These cards are placed over top of the monsters in the five designated card slots, leaving The Overlord uncovered. Whenever a player defeats a monster, place it in the discard pile and replace the empty card slot with the next card of the monster deck.
In this mode, players will compete for monsters to fight in addition to the rebel and artifact cards that they'll acquire. Players can use their Tome of Influence to manipulate the monster cards on the board as well!
Victory Point Count
Players may modify the victory point count to the amount that works best for their group. The most fun games have the potential to end on either an Overlord defeat or victory point pool depletion, so the length of the game can be increased or decreased by adding or removing victory points from the standard 10 per player.
In this mode, players are granted two "action points" every turn. The actions are attack a monster or buy a card. By utilizing this rule variant, players can chose to attack two monsters or buy two cards in the same turn, rather than one of each. In addition, the Bodegk Vagrant card grants +1 action point per turn rather than its stated ability. Increase it's cost to 10 when playing with action points, as being able to defeat three monsters per turn is very powerful!
All production copies of Rebels of Ravenport will be manufactured by Shuffled Ink (formerly QPC). Backer copies will be delivered in bulk to the distributor, Ship Naked. Ship Naked will receive bulk shipments in their various global warehouses. They will pack the individual games and deliver them to the backers. Additional copies will be bulk shipped to Amazon.com warehouses where it will be sold for $33.00 retail.
Glyph Warriors - an 8 player 24"x24" grid tactical fantasy battle system with a 10-page spell book. This was the first board game that I prototyped a few years ago, spun off a game that my brother and I crafted as teenagers. Excited as I was to bring it to market, I never made it past the play testing phase. Though the game had tons of strategic decision making, it was also far too complex to hold the interest of my play testers. This experience set me on the path to create Rebels of Ravenport with the following goal in mind:
Maximum depth. Maximum simplicity.
So I endeavored to create a game that that had as much strategic decision making as possible while also able to be learned in five minutes. I officially began designing RoR late 2016 when I thought up the attack & damage mechanic. The rest of the game is built around that mechanic, and it has remained unchanged since the start. From there I began building a card drafting game and took inspiration from some of my favorites - Ascension, Machi Koro, 7 Wonders. I designed, printed, and cut out at least 10 prototypes before I got it right. With each iteration, the game played a little cleaner, more strategic, and more fun.
With the confidence of an exciting prototype at my table, I hired Von Asis to illustrate the marvelous art that you're seeing here. Von's creativity and talent were instrumental in making Rebels of Ravenport the game that it is today.
Rebels of Ravenport is illustrated by the creative and talented Von Asis. Von is a 23 year old freelance artist from the Philippines. He's created artwork for multiple tabletop games and Kickstarter projects, and was eager to bring this one to life with his unique style. We collaborated on the theme of the game, the lore, and the universe in which it will take place to give him the tools to create such memorable illustrations.
Risks and challenges
You've read down this far, so let me give you a full disclosure: this is my first board game publication. That means I haven't yet experienced the processes of large scale manufacturing or global distribution. These will be the two greatest challenges for this campaign. Though some problem solving will be inevitable, I am partnered with two companies that have years of success in their fields. They have provided me with excellent customer service leading up to this point, and I have the utmost confidence that we can deliver the rewards as detailed above.
With that said, the logistical aspects of this campaign are truly the only challenging territories. The game itself and the rules are final. The artwork is done, excluding the 3 custom Rebels which will be illustrated during the initial proofing process. I am deliberately not including stretch goals that would require additional design, and am not offering a "deluxe" version with exclusive components. However enticing to backers, these additions can slow the post-campaign timeline and complicate the production and delivery process. Let me keep the variables to a minimum for my first Kickstarter, and maybe the next one will have more exclusive options!Learn about accountability on Kickstarter
- (30 days)