"The Emergence of Blackmoor" poster Stretch Goal
At $45,000 in pledges we'll include the Emergence of Blackmoor Poster to anyone who pledges at the $25 level or higher.
This double-sided full-color 11" x 17" poster will be the first published collection of artifacts that relate to Arneson’s first two years of running the Blackmoor Campaign (’71 and ’72). In fact, all of this material predates the publishing of D&D.
It gathers together the Blackmoor World & Town Maps on one side, and on the other a Campaign Overview, Corner of the Table announcements, Blackmoor Gazette and Rumor-monger play reports that Arneson published between 1971 and 1972. You can hang it on your wall or use the maps to run your own Blackmoor-style games. It will also include Dave Arneson's personal history of RPG's titled: 25 Years Ago
Arneson was a hands on game designer. He would invent a concept and then he would apply it to a game in real time; while working off of scant notes and charts. Much of his work was simply in his head, thus very little remains to reveal the full scope of his vision.
In 1971, Dave Arneson made his first announcements for a new campaign he wanted to run.
It began as a military campaign game, much like his big napoleonic games. Yet, from the inception of the game set in the "Blackmoors", Arneson added something new: the element of fantasy.
Like many of the game ideas to come out of his group, it could have been a complete flop and no one would ever have learned of this new type of game.
The core concept for Blackmoor was this as yet un-named play style we call Role Playing; the Twin-Cites gamers just called it a "Braunstein" (Braunstein being the first game that we call a full RPG). The game was fun to play, and it was the players themselves who couldn't get enough and demanded more adventures.
Before long, the player's actions were driving the game in new directions. Pete Gaylord decided he wanted to be a wizard; instead of saying no, Dave Arneson let him become the first wizard in an RPG: The Wizard of the Wood.
The rest, as they say, is history.
The poster includes:
1. Dave Arneson's Campaign Overview that describes his planned game setting that "[...] is partially fiction..." (March 1971)
2. The original Blackmoor Campaign Map that was handed out to all of his players. (March 1971)
3. The original Blackmoor Town Map (1971)
4. Excerpt from Corner of the Table Volume 3 #4 - Arneson's first notice of a Fantasy Braunstien game: "It will feature mythical creatures and a Poker game under the Troll's Bridge..." (April 1971)
5. Excerpts from Corner of the Table Volume 3 #5 - "The start of the Black Moors battle reports…" and "On Saturday may 22, 1071 a Brown Stien-type game set in the middle ages…) (May 1971)
6. The Spanish Royals Character Matrix - The first example of Character Attributes created by Arneson. This document was passed to Dan Nicholson at the same meeting on May 22, 1971.
7. The Blackmoor Gazette and Rumormonger, issues 1 and 2 from Corner of the Table Volume 4 #3 - "Gertie Has Kiddies" and "Castle Burned While Heros Away." (May 1972)
8. The Lock Gloomen Battle Report from Corner of the Table Volume 4 #6 - "Blackmoor (The place where strong men cry 'cause there's a Balrog after them..)" (November 1972)
9. Dave Arneson's personal account of the creation of RPG's titled: 25 years Ago. (C. 2001)
The poster will include text that explains the importance and dates of the documents.