Frequently Asked Questions
We would very much like to support Linux! However we are developing on Unity, and they do not have an option to build out to Linux at this time, they have integrated Chrome native support for their webplayer so here is to hoping we get the option to build out to Linux in the near future!
There is a little good news though, we have heard positive results using wine emulation to run Kinetic Void, so even though its not the best solution, it is an option!Last updated:
Virtual Visa cards are designed for Europeans to make purchases on the internet without needing a credit card or to being a North American resident. You can find more information about it here: http://www.visaeurope.com/en/cardholders/virtual_cards.aspx
We will also be putting up a Paypal link as soon as we have met our goal amount!Last updated:
The systems we are implementing will allow the player to only do the parts of the game they are interested in, there will not be 'required gameplay' Other than flying a ship of course :D
We want to have have content that is enjoyable for all five sizes of craft,
Size 1 (Fighter / Heavy Fighter ) will be fighter type content, one off missions, small engagements, dog fighting, bombing runs, or non combat stuff will include courier missions, diplomatic contact, and general exploration.
Size 2 (Frigate and Destroyer) will have content that will feature Escort, blockade, and squadron combat, with non-combat gameplay focusing around mining, salvage, transportation, and small industrial. This is where Crew management starts to come into play as well, as you are no longer able to run the ship alone.
Size 3 (Escort Cruiser / Cruiser) Participate in Fleet ops, eliminate, capture stations, deal with pirate gangs as a whole, secure and hold sectors. Non-combat includes, larger tier manufacturing, transportation, Mining, these are similar to the size 2, but on a larger scale, and impact more than one sector, this is the gateway to galactic economic manipulation where the economies of multiple sectors are taken into account. This size of ship will also have an increased complexity to crew and upkeep management.
Size 4 & 5 These will be the most challenging ships in the game to command, they have the most modules, subsystems, crew, needs, and requirements. Combat activities include faction warfare (participation at release, Command as post release content) and the non combat activities are on an even larger scale, involving entire systems of the galaxy.
These are not the only activities that will be in game, rather just an example. If you have a great idea for activities, or gameplay, please feel free to share!Last updated:
Yes we are releasing on OSX/Mac at the same time as Windows.
You can download and try the Shipyard in OSX right now infact.
We do not intent to put any kind of DRM into the game. Its not cost effective and would just be cracked anyway. Again there will NOT be any DRM (Digital Rights Management)Last updated:
There will be a Size 3 Drone bay, and at size 4, and 5 there will be Fighter Hangars. You will be able to design your fighters, load them on your ship, and issue orders to them, and of course, if they live, they will come back.Last updated:
The plan is that basic crew will be resource, that must be maintained and assigned based on ship classification / Mass. The player then assigns crew to modules based on the subsystems that are installed. If a module is damages, there is a chance that the crew located there will be injured, resulting in a reduction of efficiency for every subsystem in that module. Crew can receive medical attention if your ship has an infirmary. We also have plans for things like Marine detachments (who likes assault shuttles?) Engineering teams and more.
Officers will be a little more complicated and have their own interface. Based on the ships design officer slots will open and become available. The player can then recruit officers with unique stats and skills that will assist with the abilities and efficiency of your ship.Last updated:
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